generate project for easy editing
This commit is contained in:
@@ -2,8 +2,7 @@
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.ProjectPath = 'JulietShaderCompiler'
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// 1. Define the configurations and a container for the VS Project
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.ShaderCompilerConfigs = { .X64ClangDebugConfig, .X64ClangReleaseConfig }
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.ProjectConfigsShader = {}
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.ShaderCompilerConfigs = { .X64DebugConfig, .X64ReleaseConfig }
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.DXCSourcePath = '$ProjectPath$/DXShaderCompiler'
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// 0. Single Unity generator target
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@@ -81,30 +80,21 @@ ForEach( .BuildConfig in .ShaderCompilerConfigs )
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.LocalDebuggerCommandArguments = '..\..\Assets\source\SolidColor.frag.hlsl -o ..\..\Assets\compiled\SolidColor.frag.dxil'
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.Target = '$ProjectName$-$Config$'
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.Target = '$ProjectName$-$Platform$-$BuildConfigName$'
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]
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^ProjectConfigsShader + .ConfigInfo
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^ProjectConfigs + .ConfigInfo
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#endif
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}
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// 4. Create the Project and Solution using the generated list
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VCXProject( '$ProjectName$-Proj' )
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// 4. Create the Project using the generated list
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VCXProject( '$ProjectName$' )
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{
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.ProjectOutput = '$ProjectPath$/$ProjectName$.vcxproj'
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.ProjectBasePath = '$ProjectPath$/'
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.ProjectInputPaths = { .ProjectBasePath }
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.ProjectConfigs = .ProjectConfigsShader
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}
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VSSolution( 'ShaderCompiler-Solution' )
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{
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.SolutionOutput = 'JulietShaderCompiler.sln'
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.SolutionProjects = { '$ProjectName$-Proj' , 'Juliet' }
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.SolutionConfigs = .ProjectConfigsShader
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.SolutionBuildProject = '$ProjectName$-Proj'
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.ProjectConfigs = .ProjectConfigs
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}
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// 5. Global Aliases
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Alias( 'gen-shader' ) { .Targets = 'ShaderCompiler-Solution' }
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Alias( 'shader' ) { .Targets = { '$ProjectName$-x64Clang-Release' } }
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Alias( 'shader-debug' ) { .Targets = { '$ProjectName$-x64Clang-Debug', } }
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@@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="x64Clang-Debug|x64">
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<Configuration>x64Clang-Debug</Configuration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="x64Clang-Release|x64">
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<Configuration>x64Clang-Release</Configuration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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@@ -24,56 +24,56 @@
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<Keyword>MakeFileProj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<LocalDebuggerCommandArguments>..\..\Assets\source\SolidColor.frag.hlsl -o ..\..\Assets\compiled\SolidColor.frag.dxil</LocalDebuggerCommandArguments>
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<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
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<LocalDebuggerCommand>$(SolutionDir)\bin\x64-$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Release|x64'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<LocalDebuggerCommandArguments>..\..\Assets\source\SolidColor.frag.hlsl -o ..\..\Assets\compiled\SolidColor.frag.dxil</LocalDebuggerCommandArguments>
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<LocalDebuggerCommand>$(SolutionDir)\bin\$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
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<LocalDebuggerCommand>$(SolutionDir)\bin\x64-$(Configuration)\$(ProjectName).exe</LocalDebuggerCommand>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='x64Clang-Release|x64'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'">
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat $(Configuration) $(SolutionName)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean $(Configuration) $(SolutionName)</NMakeReBuildCommandLine>
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<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_DEBUG;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;..\External\imgui;..\External\imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
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<AdditionalOptions>/std:c++20 </AdditionalOptions>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
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<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 </AdditionalOptions>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\x64-$(Configuration)\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)\Intermediate</IntDir>
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<OutDir>$(SolutionDir)\bin</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Release|x64'">
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<NMakeBuildCommandLine>cd $(SolutionDir) & misc\build.bat $(Configuration) $(SolutionName)</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>cd $(SolutionDir) & misc\build.bat -clean $(Configuration) $(SolutionName)</NMakeReBuildCommandLine>
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<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;RELEASE;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
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<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;..\External\imgui;..\External\imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
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<AdditionalOptions>/std:c++20 </AdditionalOptions>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
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<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 </AdditionalOptions>
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<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\x64-$(Configuration)\</LocalDebuggerWorkingDirectory>
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<IntDir>$(SolutionDir)\Intermediate</IntDir>
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<OutDir>$(SolutionDir)\bin</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<BuildLog>
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<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
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</BuildLog>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Release|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<BuildLog>
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<Path>$(SolutionDir)\Intermediate\$(ProjectName)-$(Configuration).log</Path>
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</BuildLog>
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