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Flemme
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#pragma once
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#include <Core/Common/CoreTypes.h>
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#include <core/Common/NonNullPtr.h>
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namespace Juliet
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{
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struct Window;
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using WindowID = uint8;
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extern Window* CreatePlatformWindow(const char* title, uint16 width, uint16 height, int flags = 0 /* unused */);
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extern void DestroyPlatformWindow(NonNullPtr<Window> window);
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extern void ShowWindow(NonNullPtr<Window> window);
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extern void HideWindow(NonNullPtr<Window> window);
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extern WindowID GetWindowID(NonNullPtr<Window> window);
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} // namespace Juliet
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