First pass graphics pipeline. Not functional
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@@ -144,6 +144,7 @@
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<ClInclude Include="include\Graphics\Colors.h"/>
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<ClInclude Include="include\Graphics\Graphics.h"/>
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<ClInclude Include="include\Graphics\GraphicsConfig.h"/>
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<ClInclude Include="include\Graphics\GraphicsPipeline.h" />
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<ClInclude Include="include\Graphics\RenderPass.h"/>
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<ClInclude Include="include\Graphics\Shader.h" />
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<ClInclude Include="include\Graphics\Texture.h"/>
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@@ -165,6 +166,7 @@
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<ClInclude Include="src\Core\Networking\SocketPlatformImpl.h"/>
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<ClInclude Include="src\Core\HAL\Win32.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Common.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12GraphicsPipeline.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12RenderPass.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Shader.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Synchronization.h"/>
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@@ -206,6 +208,7 @@
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<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp"/>
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<ClCompile Include="src\Engine\Engine.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12GraphicsPipeline.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12RenderPass.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Shader.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Synchronization.cpp"/>
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