Factorized Push Data
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@@ -11,6 +11,11 @@ cbuffer RootConstants : register(b0, space0)
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uint _Padding; // Padding for alignment
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float2 Scale; // 2D scale factor
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float2 Translate; // 2D translation
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float3 LightDirection; // Normalized, world-space
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float LightPad;
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float3 LightColor;
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float AmbientIntensity;
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};
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