improve build.bat

This commit is contained in:
2026-07-23 12:00:01 -04:00
parent b334273313
commit 9f698bcb7f
3 changed files with 122 additions and 40 deletions
+20 -11
View File
@@ -4,6 +4,24 @@
.ProjectName = 'ImGui' .ProjectName = 'ImGui'
.ProjectPath = 'External/imgui' .ProjectPath = 'External/imgui'
// Unity
//--------------------------------------------------------------------------
Unity( '$ProjectName$-Unity' )
{
.UnityInputFiles = {
'$ProjectPath$/imgui.cpp',
'$ProjectPath$/imgui_demo.cpp',
'$ProjectPath$/imgui_draw.cpp',
'$ProjectPath$/imgui_tables.cpp',
'$ProjectPath$/imgui_widgets.cpp',
'$ProjectPath$/backends/imgui_impl_win32.cpp',
'$ProjectPath$/backends/imgui_impl_dx12.cpp'
}
.UnityOutputPath = 'Intermediate/$ProjectPath$/'
.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
.UnityMaxFiles = 1
}
// Library // Library
//-------------------------------------------------------------------------- //--------------------------------------------------------------------------
ForEach( .BuildConfig in .BuildConfigs ) ForEach( .BuildConfig in .BuildConfigs )
@@ -15,17 +33,8 @@
//-------------------------------------------------------------------------- //--------------------------------------------------------------------------
ObjectList( '$ProjectName$-Objs-$Platform$-$BuildConfigName$' ) ObjectList( '$ProjectName$-Objs-$Platform$-$BuildConfigName$' )
{ {
// Core ImGui files // Input (Unity)
.CompilerInputFiles = { .CompilerInputUnity = '$ProjectName$-Unity'
'$ProjectPath$/imgui.cpp',
'$ProjectPath$/imgui_demo.cpp',
'$ProjectPath$/imgui_draw.cpp',
'$ProjectPath$/imgui_tables.cpp',
'$ProjectPath$/imgui_widgets.cpp',
// Backends
'$ProjectPath$/backends/imgui_impl_win32.cpp',
'$ProjectPath$/backends/imgui_impl_dx12.cpp'
}
// Extra Compiler Options // Extra Compiler Options
.CompilerOptions + ' "-I$ProjectPath$"' .CompilerOptions + ' "-I$ProjectPath$"'
+1 -1
View File
@@ -37,7 +37,7 @@ Settings
] ]
.Profile_Config = .Profile_Config =
[ [
.CompilerOptions = ' -DRELEASE -DPROFILING_ENABLED' .CompilerOptions = ' -DRELEASE -DPROFILING_ENABLED -DJULIET_ENABLE_IMGUI'
.CompilerOptionsC = .CompilerOptions .CompilerOptionsC = .CompilerOptions
.BuildConfigName = 'Profile' .BuildConfigName = 'Profile'
] ]
+101 -28
View File
@@ -15,6 +15,7 @@ set FBUILD=misc\fbuild.exe
set TARGET_JULIET=0 set TARGET_JULIET=0
set TARGET_ROMEO=0 set TARGET_ROMEO=0
set TARGET_SHADER=0 set TARGET_SHADER=0
set TARGET_GAME=0
set TARGET_COUNT=0 set TARGET_COUNT=0
set CONFIG_DEBUG=0 set CONFIG_DEBUG=0
@@ -53,6 +54,13 @@ if /i "%~1"=="juliet" (
goto parse_args goto parse_args
) )
if /i "%~1"=="game" (
set TARGET_GAME=1
set /a TARGET_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="romeo" ( if /i "%~1"=="romeo" (
set TARGET_ROMEO=1 set TARGET_ROMEO=1
set /a TARGET_COUNT+=1 set /a TARGET_COUNT+=1
@@ -72,29 +80,34 @@ goto parse_args
:check_defaults :check_defaults
:: If no arguments passed ("build"), build ALL targets across ALL configurations (Debug, Profile, Release) :: If no arguments passed ("build"), build ALL targets across ALL configurations (Debug, Profile, Release)
if %CONFIG_COUNT% equ 0 if %TARGET_COUNT% equ 0 ( if !CONFIG_COUNT! equ 0 if !TARGET_COUNT! equ 0 (
set CONFIG_DEBUG=1 set CONFIG_DEBUG=1
set CONFIG_RELEASE=1 set CONFIG_RELEASE=1
set CONFIG_PROFILE=1 set CONFIG_PROFILE=1
set TARGET_JULIET=1 set TARGET_JULIET=1
set TARGET_GAME=1
set TARGET_ROMEO=1 set TARGET_ROMEO=1
set TARGET_SHADER=1 set TARGET_SHADER=1
goto start_build goto start_build
) )
:: If targets specified but no configs specified, default to Debug :: If targets specified but no configs specified, default to Debug
if %CONFIG_COUNT% equ 0 ( if !CONFIG_COUNT! equ 0 (
set CONFIG_DEBUG=1 set CONFIG_DEBUG=1
) )
:: If configs specified but no targets specified, build all targets for those configs :: If configs specified but no targets specified, build all targets for those configs
if %TARGET_COUNT% equ 0 ( if !TARGET_COUNT! equ 0 (
set TARGET_JULIET=1 set TARGET_JULIET=1
set TARGET_GAME=1
set TARGET_ROMEO=1 set TARGET_ROMEO=1
set TARGET_SHADER=1 set TARGET_SHADER=1
) )
:start_build :start_build
set START_TIME=%TIME%
powershell -Command "$global:startTime = [System.Diagnostics.Stopwatch]::StartNew(); Set-Variable -Name GLOBAL_START_TIME -Value $global:startTime -Scope Global" >nul 2>&1
if not exist "%FBUILD%" ( if not exist "%FBUILD%" (
echo. echo.
echo [BUILD FAILED] Could not find %FBUILD%. echo [BUILD FAILED] Could not find %FBUILD%.
@@ -108,17 +121,36 @@ if %ERRORLEVEL% neq 0 (
set COMPILER=cl.exe set COMPILER=cl.exe
) )
if %CONFIG_DEBUG% equ 1 call :build_config Debug :: Store start timestamp in PowerShell variable for exact timing across batch routines
powershell -Command "[System.IO.File]::WriteAllText('Intermediate\build_start.tmp', [System.DateTime]::Now.Ticks.ToString())" >nul 2>&1
:: Clear temporary built output list file
if exist "Intermediate\built_outputs.tmp" del "Intermediate\built_outputs.tmp"
if !CONFIG_DEBUG! equ 1 call :build_config Debug
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
if %CONFIG_PROFILE% equ 1 call :build_config Profile if !CONFIG_PROFILE! equ 1 call :build_config Profile
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
if %CONFIG_RELEASE% equ 1 call :build_config Release if !CONFIG_RELEASE! equ 1 call :build_config Release
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
:: Calculate build elapsed time using PowerShell
for /f "usebackq tokens=*" %%I in (`powershell -Command "$start = [long](Get-Content Intermediate\build_start.tmp); $elapsed = (New-Object System.TimeSpan ([System.DateTime]::Now.Ticks - $start)); Remove-Item Intermediate\build_start.tmp -ErrorAction SilentlyContinue; '{0:D2}:{1:D2}:{2:D2}.{3:D3}' -f $elapsed.Hours, $elapsed.Minutes, $elapsed.Seconds, $elapsed.Milliseconds"` ) do set ELAPSED_TIME=%%I
echo. echo.
echo ============================================================================== echo ==============================================================================
echo [BUILD SUMMARY]
echo ==============================================================================
echo Compiler Used : %COMPILER%
echo Total Duration : %ELAPSED_TIME%
echo Output Binaries:
if exist "Intermediate\built_outputs.tmp" (
powershell -Command "Get-Content Intermediate\built_outputs.tmp | Get-Item | ForEach-Object { $size = '{0:N2} MB' -f ($_.Length / 1MB); Write-Host (' - ' + $_.FullName.Replace((Get-Location).Path + '\', '') + ' (' + $size + ')') }"
del "Intermediate\built_outputs.tmp" >nul 2>&1
)
echo ==============================================================================
echo [ALL BUILDS SUCCEEDED] All requested executables built successfully. echo [ALL BUILDS SUCCEEDED] All requested executables built successfully.
echo ============================================================================== echo ==============================================================================
exit /b 0 exit /b 0
@@ -135,9 +167,11 @@ echo Generating Unity Files into Intermediate/ via FASTBuild [%CFG%]...
echo ============================================================================== echo ==============================================================================
set FASTBUILD_TARGETS=Juliet-Unity set FASTBUILD_TARGETS=Juliet-Unity
if %TARGET_JULIET% equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietApp-Unity Game-Unity if /i not "!CFG!"=="Release" set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! ImGui-Unity
if %TARGET_ROMEO% equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity if !TARGET_JULIET! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietApp-Unity Game-Unity
if %TARGET_SHADER% equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity if !TARGET_GAME! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Game-Unity
if !TARGET_ROMEO! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity
if !TARGET_SHADER! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity
"%FBUILD%" !FASTBUILD_TARGETS! "%FBUILD%" !FASTBUILD_TARGETS!
if %ERRORLEVEL% neq 0 ( if %ERRORLEVEL% neq 0 (
@@ -157,57 +191,96 @@ echo Compiling Unity Files directly via %COMPILER% [%CFG%]...
echo ============================================================================== echo ==============================================================================
if not exist "bin\x64-!CFG!" mkdir "bin\x64-!CFG!" if not exist "bin\x64-!CFG!" mkdir "bin\x64-!CFG!"
if not exist "Intermediate\x64-!CFG!" mkdir "Intermediate\x64-!CFG!"
set COMMON_FLAGS=/nologo /std:c++20 /W4 /EHa- /utf-8 /DUNICODE /D_UNICODE /DWIN32_LEAN_AND_MEAN /D_CRT_SECURE_NO_WARNINGS /I"Juliet/include" /I"Juliet/src" /I"Game" /I"External/imgui" /I"External/imgui/backends" /DJULIET_WIN32 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4530 set COMMON_FLAGS=/nologo /std:c++20 /W4 /EHa- /utf-8 /DUNICODE /D_UNICODE /DWIN32_LEAN_AND_MEAN /D_CRT_SECURE_NO_WARNINGS /I"Juliet/include" /I"Juliet/src" /I"Game" /I"External/imgui" /I"External/imgui/backends" /DJULIET_WIN32 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4530 /Fd"Intermediate\x64-!CFG!\vc140.pdb"
if /i "!CFG!"=="Debug" ( if /i "!CFG!"=="Debug" (
set COMPILER_FLAGS=!COMMON_FLAGS! /MDd /Od /Zi /DDEBUG /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI /DJULIET_DEBUG set COMPILER_FLAGS=!COMMON_FLAGS! /MDd /Od /Zi /Gw /Gy /Zc:inline /DDEBUG /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI /DJULIET_DEBUG
set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp
) else if /i "!CFG!"=="Profile" ( ) else if /i "!CFG!"=="Profile" (
set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Zi /DRELEASE /DPROFILING_ENABLED set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Zi /Gw /Gy /Zc:inline /DRELEASE /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI
set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp
) else ( ) else (
set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /DRELEASE set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Gw /Gy /Zc:inline /DRELEASE
set IMGUI_UNITY_SRCS=
) )
set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib delayimp.lib
set IMGUI_SRCS=External\imgui\imgui.cpp External\imgui\imgui_demo.cpp External\imgui\imgui_draw.cpp External\imgui\imgui_tables.cpp External\imgui\imgui_widgets.cpp External\imgui\backends\imgui_impl_win32.cpp External\imgui\backends\imgui_impl_dx12.cpp
:: Compile shared Juliet (and ImGui) Object Files into Intermediate\x64-!CFG!\
echo.
echo --- Compiling Shared Object Files (Juliet / ImGui) [%CFG%] ---
%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /c Intermediate\Juliet\*.cpp /Fo"Intermediate\x64-!CFG!\\"
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
if defined IMGUI_UNITY_SRCS (
%COMPILER% %COMPILER_FLAGS% /c !IMGUI_UNITY_SRCS! /Fo"Intermediate\x64-!CFG!\\"
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
)
set JULIET_OBJS=Intermediate\x64-!CFG!\Juliet_Unity*.obj
set IMGUI_OBJS=
if defined IMGUI_UNITY_SRCS (
set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj
)
set BUILD_GAME_DLL=0
if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1
if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
:: Compile Game.dll
if !BUILD_GAME_DLL! equ 1 (
echo.
echo --- Building Game.dll [%CFG%] ---
%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\Game.dll" ^
%JULIET_OBJS% ^
Intermediate\Game\*.cpp ^
%IMGUI_OBJS% ^
/link %COMMON_LIBS% /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Game.ilk" /PDB:"Intermediate\x64-!CFG!\Game.pdb"
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
echo bin\x64-!CFG!\Game.dll>>Intermediate\built_outputs.tmp
)
:: Compile JulietApp Executable :: Compile JulietApp Executable
if %TARGET_JULIET% equ 1 ( if !TARGET_JULIET! equ 1 (
echo. echo.
echo --- Building JulietApp.exe [%CFG%] --- echo --- Building JulietApp.exe [%CFG%] ---
%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\JulietApp.exe" ^ %COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\JulietApp.exe" ^
Intermediate\Juliet\*.cpp ^
Intermediate\JulietApp\*.cpp ^ Intermediate\JulietApp\*.cpp ^
Intermediate\Game\*.cpp ^ %IMGUI_OBJS% ^
!IMGUI_SRCS! ^ /link %COMMON_LIBS% bin\x64-!CFG!\Game.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietApp.ilk" /PDB:"Intermediate\x64-!CFG!\JulietApp.pdb"
/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
echo bin\x64-!CFG!\JulietApp.exe>>Intermediate\built_outputs.tmp
) )
:: Compile Romeo Executable :: Compile Romeo Executable
if %TARGET_ROMEO% equ 1 ( if !TARGET_ROMEO! equ 1 (
echo. echo.
echo --- Building Romeo.exe [%CFG%] --- echo --- Building Romeo.exe [%CFG%] ---
%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\Romeo.exe" ^ %COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\Romeo.exe" ^
Intermediate\Juliet\*.cpp ^ %JULIET_OBJS% ^
Intermediate\Romeo\*.cpp ^ Intermediate\Romeo\*.cpp ^
!IMGUI_SRCS! ^ %IMGUI_OBJS% ^
/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Romeo.ilk" /PDB:"Intermediate\x64-!CFG!\Romeo.pdb"
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
echo bin\x64-!CFG!\Romeo.exe>>Intermediate\built_outputs.tmp
) )
:: Compile JulietShaderCompiler Executable :: Compile JulietShaderCompiler Executable
if %TARGET_SHADER% equ 1 ( if !TARGET_SHADER! equ 1 (
echo. echo.
echo --- Building JulietShaderCompiler.exe [%CFG%] --- echo --- Building JulietShaderCompiler.exe [%CFG%] ---
if exist "Intermediate\JulietShaderCompiler\*.cpp" ( if exist "Intermediate\JulietShaderCompiler\*.cpp" (
%COMPILER% %COMPILER_FLAGS% /I"JulietShaderCompiler" /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" ^ %COMPILER% %COMPILER_FLAGS% /I"JulietShaderCompiler" /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" ^
Intermediate\Juliet\*.cpp ^ %JULIET_OBJS% ^
Intermediate\JulietShaderCompiler\*.cpp ^ Intermediate\JulietShaderCompiler\*.cpp ^
JulietShaderCompiler\DXShaderCompiler\dxcompiler.lib ^ %IMGUI_OBJS% ^
/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietShaderCompiler.ilk" /PDB:"Intermediate\x64-!CFG!\JulietShaderCompiler.pdb"
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL% if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
echo bin\x64-!CFG!\JulietShaderCompiler.exe>>Intermediate\built_outputs.tmp
) )
) )
exit /b 0 exit /b 0