Working on supporting multiple users during edition. For now prepare a way to write a .ini file with user and its id.

This commit is contained in:
Patedam committed 2026-09-16 18:41:50 -04:00
1 parent c70cce463b
commit 9e8bbad5d4
15 files changed
+240 -30

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+1 -1
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@@ -233,7 +233,7 @@ void RenderWorldEditorUI(World& world)
if (ImGui::Begin("World Editor"))
{
TempArena temp = scratch_begin(nullptr, 0);
static char worldFilePath[256] = "../world.bin";
static char worldFilePath[256] = "/world.bin";
ImGui::InputText("World File", worldFilePath, sizeof(worldFilePath));
String path = GetAssetPath(temp.Arena, AssetType::JAsset, ConstString(worldFilePath));
@@ -5,16 +5,19 @@
enum class AssetType
{
JAsset,
Shader
Shader,
Config,
};
// Returns the path to the application directory
extern JULIET_API String GetBasePath();
JULIET_API String GetBasePath();
// Path to the /Assets/ folder
extern JULIET_API String GetAssetBasePath();
JULIET_API String GetAssetBasePath();
// Builds a full path to an asset file given its filename (e.g. "Triangle.vert.dxil").
extern JULIET_API String GetAssetPath(NonNullPtr<Arena> arena, AssetType type, String filename);
JULIET_API String GetAssetPath(NonNullPtr<Arena> arena, AssetType type, String filename);
extern JULIET_API bool IsAbsolutePath(String path);
JULIET_API bool IsAbsolutePath(String path);
JULIET_API String CleanPath(NonNullPtr<Arena> arena, String path);
+9
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@@ -1,5 +1,9 @@
#pragma once
#include <Core/Common/NonNullPtr.h>
#include <Core/Common/String.h>
#include <Core/Memory/MemoryArena.h>
namespace Memory
{
Byte* OS_Reserve(size_t size);
@@ -39,5 +43,10 @@ namespace Debug
JULIET_API bool IsDebuggerPresent();
} // namespace Debug
String os_get_env_var(NonNullPtr<Arena> arena, const String& name);
void os_set_env_var(const String& name, const String& value);
String os_get_username(NonNullPtr<Arena> arena);
using EntryPointFunc = int (*)(int, wchar_t**);
JULIET_API int Bootstrap(EntryPointFunc entryPointFunc, int argc, wchar_t** argv);
+8
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@@ -0,0 +1,8 @@
#pragma once
using UserID = uint8;
void initialize_user_system();
void shutdown_user_system();
uint8 get_local_user_id();
+40 -19
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@@ -7,6 +7,7 @@
#include <Core/Logging/LogManager.h>
#include <Core/Logging/LogTypes.h>
#include <Core/Memory/Allocator.h>
#include <Core/Thread/ThreadContext.h>
namespace
{
@@ -36,13 +37,14 @@ String GetAssetBasePath()
String GetAssetPath(NonNullPtr<Arena> arena, AssetType type, String filename)
{
Assert(IsValid(filename));
String asset_path = {};
switch (type)
{
case AssetType::Shader:
{
Assert(IsValid(CachedShaderBasePath));
Assert(IsValid(filename));
size_t totalSize = CachedShaderBasePath.Size + filename.Size + 1;
char* buffer = ArenaPushArray<char>(arena, totalSize);
@@ -52,9 +54,31 @@ String GetAssetPath(NonNullPtr<Arena> arena, AssetType type, String filename)
asset_path = { buffer, totalSize - 1 };
}
break;
case AssetType::Config:
{
Assert(IsValid(CachedAssetBasePath));
constexpr const char* kConfig_str = "config/";
constexpr size_t kConfig_size = sizeof(kConfig_str) - 1;
size_t totalSize = CachedAssetBasePath.Size + kConfig_size + filename.Size + 1;
char* buffer = ArenaPushArray<char>(arena, totalSize);
Assert(buffer);
juliet_snprintf(buffer, totalSize, "%s%s%s", CStr(CachedAssetBasePath), kConfig_str, CStr(filename));
asset_path = { buffer, totalSize - 1 };
}
break;
default:
{
asset_path = GetAssetBasePath();
Assert(IsValid(CachedAssetBasePath));
size_t totalSize = CachedAssetBasePath.Size + filename.Size + 1;
char* buffer = ArenaPushArray<char>(arena, totalSize);
Assert(buffer);
juliet_snprintf(buffer, totalSize, "%s%s", CStr(CachedAssetBasePath), CStr(filename));
asset_path = { buffer, totalSize - 1 };
}
break;
}
@@ -71,6 +95,11 @@ bool IsAbsolutePath(String path)
return Platform::IsAbsolutePath(path);
}
String CleanPath(NonNullPtr<Arena> arena, String path)
{
return Platform::CleanPath(arena, path);
}
void InitFilesystem(NonNullPtr<Arena> arena)
{
CachedBasePath = Platform::GetBasePath(arena);
@@ -90,13 +119,10 @@ void InitFilesystem(NonNullPtr<Arena> arena)
if (DirectoryExists(probePath))
{
size_t len = strlen(probePath);
if (char* buffer = ArenaPushArray<char>(arena, len + 1 JULIET_DEBUG_PARAM("CachedAssetBasePath")))
{
juliet_snprintf(buffer, len + 1, "%s", probePath);
CachedAssetBasePath = { buffer, len };
Log(LogLevel::Message, LogCategory::Core, "Asset base path: %s", buffer);
}
// Clean the path first to remove any relative parts
String abs_path = CleanPath(arena, WrapString(probePath));
CachedAssetBasePath = abs_path;
Log(LogLevel::Message, LogCategory::Core, "Asset base path: %s", CStr(abs_path));
break;
}
}
@@ -113,18 +139,13 @@ void InitFilesystem(NonNullPtr<Arena> arena)
if (DirectoryExists(probePath))
{
size_t len = strlen(probePath);
if (char* buffer = ArenaPushArray<char>(arena, len + 1 JULIET_DEBUG_PARAM("CachedShaderBasePath")))
{
juliet_snprintf(buffer, len + 1, "%s", probePath);
CachedShaderBasePath = { buffer, len };
Log(LogLevel::Message, LogCategory::Core, "Shader base path: %s", buffer);
}
return;
// Clean the path first to remove any relative parts
String abs_path = CleanPath(arena, WrapString(probePath));
CachedShaderBasePath = abs_path;
Log(LogLevel::Message, LogCategory::Core, "Asset base path: %s", CStr(abs_path));
break;
}
}
Log(LogLevel::Error, LogCategory::Core, "Filesystem: Could not find Assets/compiled/ directory!");
}
void ShutdownFilesystem()
@@ -2,6 +2,7 @@
namespace Platform
{
extern String GetBasePath(NonNullPtr<Arena> arena);
extern bool IsAbsolutePath(String path);
String GetBasePath(NonNullPtr<Arena> arena);
bool IsAbsolutePath(String path);
String CleanPath(NonNullPtr<Arena> arena, String path);
} // namespace Platform
@@ -91,4 +91,17 @@ namespace Platform
return false;
}
String CleanPath(NonNullPtr<Arena> arena, String path)
{
char clean_path_buffer[MAX_PATH];
LPSTR file_part = nullptr;
DWORD result = GetFullPathNameA(CStr(path), MAX_PATH, clean_path_buffer, &file_part);
if (result == 0)
{
LogError(LogCategory::Core, "Failed to resolve path. Error: %lu\n", GetLastError());
}
return StringCopy(arena, WrapString(clean_path_buffer));
}
} // namespace Platform
+18 -2
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@@ -1,6 +1,8 @@
#include <Core/HAL/OS/OS.h>
#include <Core/HAL/OS/OS_Private.h>
#include <Core/Memory/MemoryArena.h>
#include <Core/Thread/Thread.h>
#include <Graphics/D3D12/D3D12Includes.h>
namespace Memory
{
@@ -58,9 +60,24 @@ namespace Debug
}
} // namespace Debug
String os_get_env_var(NonNullPtr<Arena> arena, const String& name)
{
String result = Internal::os_get_env_var(arena, name);
return result;
}
void os_set_env_var(const String& name, const String& value)
{
Internal::os_set_env_var(name, value);
}
String os_get_username(NonNullPtr<Arena> arena)
{
return Internal::os_get_username(arena);
}
int Bootstrap(EntryPointFunc entryPointFunc, int argc, wchar_t** argv)
{
int result = Internal::OS_Main(argc, argv);
if (result == 0)
{
@@ -73,4 +90,3 @@ int Bootstrap(EntryPointFunc entryPointFunc, int argc, wchar_t** argv)
return result;
}
+5
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@@ -20,6 +20,11 @@ namespace Time::Internal
namespace Internal
{
String os_get_env_var(NonNullPtr<Arena> arena, const String& name);
void os_set_env_var(const String& name, const String& value);
String os_get_username(NonNullPtr<Arena> arena);
int OS_Main(int argc, wchar_t** argv);
void OS_Main_Exit();
} // namespace Internal
+30
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@@ -100,6 +100,36 @@ namespace Internal
{
thread_local thread_context* mainThread = nullptr;
String os_get_env_var(NonNullPtr<Arena> arena, const String& name)
{
char buffer[256];
String result = {};
if (GetEnvironmentVariableA(CStr(name), buffer, sizeof(buffer)) != 0)
{
result = StringCopy(arena, WrapString(buffer));
}
return result;
}
void os_set_env_var(const String& name, const String& value)
{
SetEnvironmentVariableA(CStr(name), CStr(value));
}
String os_get_username(NonNullPtr<Arena> arena)
{
char username[256];
DWORD usernameLength = sizeof(username);
String result = {};
if (GetUserNameA(username, &usernameLength) && usernameLength > 1)
{
result = StringCopy(arena, { username, usernameLength });
}
return result;
}
int OS_Main([[maybe_unused]] int argc, [[maybe_unused]] wchar_t** argv)
{
SetUnhandledExceptionFilter(&ExceptionFilter);
+3
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@@ -7,6 +7,7 @@
#include <Core/JulietInit.h>
#include <Core/Logging/LogManager.h>
#include <Core/Memory/MemoryArena.h>
#include <Engine/user.h>
#include <Graphics/DebugDisplay.h>
#include <Graphics/Graphics.h>
#include <Graphics/MeshRenderer.h>
@@ -159,6 +160,8 @@ void InitializeEngine(JulietInit_Flags flags)
InitFilesystem(EngineInstance.PlatformArena);
initialize_user_system();
JulietInit(flags);
}
+48
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@@ -0,0 +1,48 @@
#include <Engine/user.h>
#include <Core/Common/CRC32.h>
#include <Core/Common/serialization.h>
#include <Core/HAL/Filesystem/Filesystem.h>
#include <Core/HAL/IO/IOStream.h>
#include <Core/HAL/OS/OS.h>
#include <Core/Thread/ThreadContext.h>
#include <Engine/Engine.h>
void initialize_user_system()
{
// Project needs a user.ini file with all users
// When starting if none exists -> create it
// User name is basically found in a env variable, if not, the local windows user will be used.
TempArena temp = scratch_begin(nullptr, 0);
String user_system_path = GetAssetPath(temp.Arena, AssetType::Config, ConstString("users.ini"));
ByteBuffer user_file = LoadFile(temp.Arena, user_system_path);
String username = os_get_username(temp.Arena);
if (user_file.Size == 0)
{
IOStream* stream = IOFromFile(temp.Arena, user_system_path, ConstString("w+"));
Archive ar = { .arena = temp.Arena, .loading = false, .stream = stream };
uint8 id = 1;
serialize(ar, username, crc32(username), id);
IOClose(stream);
}
else
{
ParsedArchive parsed_archive = tokenize_archive(temp.Arena, user_file);
Archive ar = { .arena = temp.Arena, .loading = true, .base = parsed_archive };
}
scratch_end(temp);
}
void shutdown_user_system() {}
uint8 get_local_user_id()
{
return 0u;
}
+2
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@@ -11,11 +11,13 @@ namespace UnitTest
void VectorUnitTest();
void TestMemoryArena();
void SerializationUnitTest();
void os_unit_test();
void RunUnitTests()
{
LogMessage(LogCategory::Core, "Starting Unit Tests...");
os_unit_test();
TestMemoryArena();
VectorUnitTest();
SerializationUnitTest();
+51
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@@ -0,0 +1,51 @@
#if JULIET_DEBUG
#include <Core/HAL/OS/OS.h>
#include <Core/Logging/LogManager.h>
#include <Core/Logging/LogTypes.h>
#include <Core/Thread/ThreadContext.h>
namespace UnitTest
{
void os_unit_test()
{
LogMessage(LogCategory::Core, "=== Running OS Unit Tests (Juliet) ===");
TempArena scratch = scratch_begin(nullptr, 0);
String username = os_get_username(scratch.Arena);
Assert(IsValid(username));
String env = os_get_env_var(scratch.Arena, ConstString("JULIET_UNIT_TEST"));
os_set_env_var(ConstString("JULIET_UNIT_TEST"), username);
String env2 = os_get_env_var(scratch.Arena, ConstString("JULIET_UNIT_TEST"));
os_set_env_var(ConstString("JULIET_UNIT_TEST"), env);
Assert(StringCompare(env, env2) != 0);
// String os_get_env_var(NonNullPtr<Arena> arena, const String& name)
// {
// String result = Internal::os_get_env_var(arena, name);
// return result;
// }
//
// void os_set_env_var(const String& name, const String& value)
// {
// Internal::os_set_env_var(name, value);
// }
//
// String os_get_username(NonNullPtr<Arena> arena)
// {
// Internal::os_get_username(arena);
// }
//
scratch_end(scratch);
LogMessage(LogCategory::Core, "=== All OS Unit Tests Passed Successfully ===");
}
} // namespace UnitTest
#endif
+1 -1
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@@ -175,7 +175,7 @@ if /i "!CFG!"=="Debug" (
set IMGUI_UNITY_SRCS=
)
set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib dxcompiler.lib shell32.lib winhttp.lib delayimp.lib
set COMMON_LIBS=kernel32.lib user32.lib Advapi32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib dxcompiler.lib shell32.lib winhttp.lib delayimp.lib
if defined IMGUI_UNITY_SRCS (
echo STEP Compiling ImGui Shared Objs [!CFG!]>>"!PLAN_FILE!"