fix build error in msvc

This commit is contained in:
2026-07-23 10:50:28 -04:00
parent aea562ae18
commit 973f529741
7 changed files with 110 additions and 4 deletions
+85
View File
@@ -0,0 +1,85 @@
@echo off
setlocal enabledelayedexpansion
:: ------------------------------------------------------------------------------
:: FastBuild Unity Build Script (Located in misc/)
:: ------------------------------------------------------------------------------
set SCRIPT_DIR=%~dp0
cd /d "%SCRIPT_DIR%.."
set FBUILD=misc\fbuild.exe
set CONFIG=Debug
set TARGETS=
if not exist "%FBUILD%" (
echo [ERROR] Could not find %FBUILD%. Please check workspace setup.
exit /b 1
)
:parse_args
if "%~1"=="" goto run_build
if /i "%~1"=="debug" (
set CONFIG=Debug
shift
goto parse_args
)
if /i "%~1"=="release" (
set CONFIG=Release
shift
goto parse_args
)
if /i "%~1"=="profile" (
set CONFIG=Profile
shift
goto parse_args
)
if /i "%~1"=="clean" (
echo Cleaning build artifacts...
"%FBUILD%" -clean
exit /b %ERRORLEVEL%
)
if /i "%~1"=="julietapp" (
set TARGETS=!TARGETS! JulietApp-x64-%CONFIG%
shift
goto parse_args
)
if /i "%~1"=="romeo" (
set TARGETS=!TARGETS! Romeo-x64-%CONFIG%
shift
goto parse_args
)
if /i "%~1"=="shader" (
set TARGETS=!TARGETS! JulietShaderCompiler-x64Clang-%CONFIG%
shift
goto parse_args
)
if /i "%~1"=="unity-only" (
echo Generating Unity files only...
"%FBUILD%" JulietApp-Unity-x64-%CONFIG% Romeo-Unity-x64-%CONFIG% JulietShaderCompiler-Unity-x64Clang-%CONFIG%
exit /b %ERRORLEVEL%
)
:: If target name passed explicitly
set TARGETS=!TARGETS! %~1
shift
goto parse_args
:run_build
if "!TARGETS!"=="" (
echo Building default targets (JulietApp, Romeo, JulietShaderCompiler) [%CONFIG%]...
set TARGETS=JulietApp-x64-%CONFIG% Romeo-x64-%CONFIG% JulietShaderCompiler-x64Clang-%CONFIG%
) else (
echo Building targets: !TARGETS! [%CONFIG%]...
)
"%FBUILD%" -summary -showcmds !TARGETS!
exit /b %ERRORLEVEL%