fix build error in msvc
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@@ -0,0 +1,85 @@
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@echo off
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setlocal enabledelayedexpansion
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:: ------------------------------------------------------------------------------
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:: FastBuild Unity Build Script (Located in misc/)
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:: ------------------------------------------------------------------------------
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set SCRIPT_DIR=%~dp0
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cd /d "%SCRIPT_DIR%.."
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set FBUILD=misc\fbuild.exe
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set CONFIG=Debug
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set TARGETS=
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if not exist "%FBUILD%" (
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echo [ERROR] Could not find %FBUILD%. Please check workspace setup.
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exit /b 1
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)
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:parse_args
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if "%~1"=="" goto run_build
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if /i "%~1"=="debug" (
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set CONFIG=Debug
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shift
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goto parse_args
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)
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if /i "%~1"=="release" (
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set CONFIG=Release
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shift
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goto parse_args
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)
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if /i "%~1"=="profile" (
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set CONFIG=Profile
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shift
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goto parse_args
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)
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if /i "%~1"=="clean" (
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echo Cleaning build artifacts...
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"%FBUILD%" -clean
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exit /b %ERRORLEVEL%
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)
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if /i "%~1"=="julietapp" (
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set TARGETS=!TARGETS! JulietApp-x64-%CONFIG%
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shift
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goto parse_args
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)
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if /i "%~1"=="romeo" (
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set TARGETS=!TARGETS! Romeo-x64-%CONFIG%
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shift
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goto parse_args
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)
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if /i "%~1"=="shader" (
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set TARGETS=!TARGETS! JulietShaderCompiler-x64Clang-%CONFIG%
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shift
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goto parse_args
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)
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if /i "%~1"=="unity-only" (
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echo Generating Unity files only...
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"%FBUILD%" JulietApp-Unity-x64-%CONFIG% Romeo-Unity-x64-%CONFIG% JulietShaderCompiler-Unity-x64Clang-%CONFIG%
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exit /b %ERRORLEVEL%
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)
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:: If target name passed explicitly
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set TARGETS=!TARGETS! %~1
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shift
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goto parse_args
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:run_build
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if "!TARGETS!"=="" (
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echo Building default targets (JulietApp, Romeo, JulietShaderCompiler) [%CONFIG%]...
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set TARGETS=JulietApp-x64-%CONFIG% Romeo-x64-%CONFIG% JulietShaderCompiler-x64Clang-%CONFIG%
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) else (
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echo Building targets: !TARGETS! [%CONFIG%]...
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)
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"%FBUILD%" -summary -showcmds !TARGETS!
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exit /b %ERRORLEVEL%
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