fix build error in msvc
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@@ -11,10 +11,20 @@ ForEach( .BuildConfig in .ShaderCompilerConfigs )
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Using( .BuildConfig )
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.OutputBase + '\$Platform$-$BuildConfigName$'
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// Unity
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//--------------------------------------------------------------------------
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Unity( '$ProjectName$-Unity-$Platform$-$BuildConfigName$' )
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{
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.UnityInputPath = '$ProjectPath$/'
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.UnityOutputPath = '$OutputBase$/$ProjectPath$/'
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.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
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.UnityMaxFiles = 5
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}
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// 2. Define the Build Targets for this specific configuration
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ObjectList( '$ProjectName$-Obs-$Platform$-$BuildConfigName$' )
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{
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.CompilerInputPath = '$ProjectPath$/'
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.CompilerInputUnity = '$ProjectName$-Unity-$Platform$-$BuildConfigName$'
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.CompilerOutputPath = '$OutputBase$/$ProjectPath$/'
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.CompilerOptions + ' "-IJuliet/include"'
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+ ' "-IJulietShaderCompiler"'
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