Merge pull request 'Reallocate-Arena' (#1) from Reallocate-Arena into main

Reviewed-on: #1
This commit was merged in pull request #1.
This commit is contained in:
2026-02-14 11:24:29 -05:00
36 changed files with 694 additions and 412 deletions

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@@ -196,7 +196,7 @@
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@@ -226,7 +226,7 @@
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@@ -257,7 +257,7 @@
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@@ -287,7 +287,7 @@
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@@ -317,7 +317,7 @@
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@@ -347,7 +347,7 @@
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@@ -377,7 +377,7 @@
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@@ -407,7 +407,7 @@
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@@ -156,7 +156,6 @@
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<CustomBuild Include="src\Core\Math\MathRound.cpp" />
<CustomBuild Include="src\Core\Memory\Allocator.cpp" />
<CustomBuild Include="src\Core\Memory\EngineArena.h" />
<CustomBuild Include="src\Core\Memory\MemoryArena.cpp" />
<CustomBuild Include="src\Core\Memory\MemoryArenaTests.cpp" />
<CustomBuild Include="src\Core\Memory\ScratchArena.cpp" />
@@ -344,7 +343,7 @@
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@@ -374,7 +373,7 @@
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@@ -315,9 +315,6 @@
<CustomBuild Include="src\Core\Memory\Allocator.cpp">
<Filter>src\Core\Memory</Filter>
</CustomBuild>
<CustomBuild Include="src\Core\Memory\EngineArena.h">
<Filter>src\Core\Memory</Filter>
</CustomBuild>
<CustomBuild Include="src\Core\Memory\MemoryArena.cpp">
<Filter>src\Core\Memory</Filter>
</CustomBuild>

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@@ -25,6 +25,8 @@ struct ByteBuffer
size_t Size;
};
using ptrdiff_t = decltype(static_cast<int*>(nullptr) - static_cast<int*>(nullptr));
using FunctionPtr = auto (*)(void) -> void;
// Limits

View File

@@ -162,11 +162,12 @@ namespace Juliet
return (x + alignment - 1) & ~(alignment - 1);
}
inline void Swap(auto* Restrict a, auto* Restrict b)
template <typename T>
inline void Swap(T* Restrict a, T* Restrict b)
{
auto temp = *a;
*a = *b;
*b = temp;
T temp = std::move(*a);
*a = std::move(*b);
*b = std::move(temp);
}
// Move to another file dedicated to those

View File

@@ -3,110 +3,192 @@
#include <Core/Common/NonNullPtr.h>
#include <Core/Memory/MemoryArena.h>
#include <vector>
#include <WinSock2.h>
namespace Juliet
{
template <typename Type>
template <typename Type, size_t ReserveSize = 16, bool AllowRealloc = false>
struct VectorArena
{
public:
VectorArena()
: First(nullptr)
, Last(nullptr)
, Count(0)
, Stride(sizeof(Type))
void Create()
{
Arena = ArenaAllocate();
Assert(!Arena);
static_assert(AllowRealloc == false);
DataFirst = DataLast = nullptr;
Count = 0;
ArenaParams params{ .AllowRealloc = AllowRealloc JULIET_DEBUG_ONLY(, .CanReserveMore = false) };
Arena = ArenaAllocate(params);
InternalArena = true;
Reserve(ReserveSize);
}
~VectorArena() { ArenaRelease(Arena); }
void Create(NonNullPtr<Arena> arena)
{
Assert(!Arena);
VectorArena(const VectorArena&)
: Arena(nullptr)
, First(nullptr)
, Last(nullptr)
, Count(0)
, Stride(sizeof(Type))
{
Assert(false, "Copying VectorArena is not allowed");
DataFirst = DataLast = nullptr;
Count = 0;
Arena = arena.Get();
InternalArena = false;
Reserve(ReserveSize);
}
VectorArena(VectorArena&&) noexcept
: Arena(nullptr)
, First(nullptr)
, Last(nullptr)
, Count(0)
, Stride(sizeof(Type))
void Destroy()
{
Assert(false, "Moving VectorArena is not allowed");
if (InternalArena)
{
ArenaRelease(Arena);
}
DataFirst = DataLast = nullptr;
Count = 0;
Capacity = 0;
Arena = nullptr;
}
void Reserve(size_t newCapacity)
{
if (newCapacity > Capacity)
{
if (Data == nullptr)
{
Data = ArenaPushArray<Type>(Arena, newCapacity);
}
else if (AllowRealloc && !InternalArena)
{
DataFirst = Data = static_cast<Type*>(ArenaReallocate(Arena, Data, Capacity * sizeof(Type),
newCapacity * sizeof(Type), AlignOf(Type), true));
DataLast = Data + Count - 1;
}
Capacity = newCapacity;
}
}
void Resize(size_t newCount)
{
if (newCount == Count)
{
return;
}
if (newCount > Capacity)
{
Reserve(newCount);
}
Count = newCount;
if (Count > 0)
{
DataFirst = Data;
DataLast = Data + Count - 1;
}
else
{
DataFirst = DataLast = nullptr;
}
}
void PushBack(const Type& value)
{
Assert(Arena);
if (Count + 1 > Capacity)
{
Reserve(Capacity == 0 ? ReserveSize : Capacity * 2);
}
Type* entry = Data + Count;
*entry = value;
if (Count == 0)
{
DataFirst = entry;
}
DataLast = entry;
++Count;
}
void operator=(const VectorArena&) { Assert(false, "Copying VectorArena is not allowed"); }
void operator=(VectorArena&&) noexcept { Assert(false, "Moving VectorArena is not allowed"); }
void PushBack(Type&& value)
{
Type* entry = ArenaPushStruct<Type>(Arena);
Assert(Arena);
if (Count + 1 > Capacity)
{
Reserve(Capacity == 0 ? ReserveSize : Capacity * 2);
}
Type* entry = Data + Count;
*entry = std::move(value);
if (Count == 0)
{
First = entry;
DataFirst = entry;
}
Last = entry;
DataLast = entry;
++Count;
}
void RemoveAtFast(index_t index)
{
Assert(Arena);
Assert(index < Count);
Assert(Count > 0);
Type* elementAdr = First + index;
Type* elementAdr = DataFirst + index;
// Swap Last and element
Swap(Last, elementAdr);
--Last;
// Swap DataLast and element
if (DataLast != elementAdr)
{
Swap(DataLast, elementAdr);
}
--DataLast;
--Count;
if (Count == 0)
{
First = Last = nullptr;
DataFirst = DataLast = nullptr;
}
ArenaPop(Arena, Stride);
}
void Clear()
{
Assert(Arena);
ArenaClear(Arena);
First = Last = nullptr;
Count = 0;
DataFirst = DataLast = nullptr;
Data = nullptr;
Count = 0;
Capacity = 0;
}
// C++ Accessors for loop supports and Index based access
Type& operator[](size_t index) { return First[index]; }
const Type& operator[](size_t index) const { return First[index]; }
Type& operator[](size_t index) { return DataFirst[index]; }
const Type& operator[](size_t index) const { return DataFirst[index]; }
Type* begin() { return First; }
Type* end() { return First + Count; }
Type* begin() { return DataFirst; }
Type* end() { return DataFirst + Count; }
const Type* begin() const { return First; }
const Type* end() const { return First + Count; }
const Type* begin() const { return DataFirst; }
const Type* end() const { return DataFirst + Count; }
Type* First() { return DataFirst; }
Type* Last() { return DataLast; }
size_t Size() const { return Count; }
private:
Arena* Arena;
Type* First;
Type* Last;
Type* DataFirst;
Type* DataLast;
Type* Data;
size_t Count;
size_t Stride;
};
// TODO : Create my own Vector class based on https://github.com/niklas-ourmachinery/bitsquid-foundation/blob/master/collection_types.h
template <typename T>
class Vector : public std::vector<T>
{
size_t Capacity;
bool InternalArena : 1;
};
static_assert(std::is_standard_layout_v<VectorArena<int>>,
"VectorArena must have a standard layout to remain POD-like.");
static_assert(std::is_trivially_copyable_v<VectorArena<int>>,
"VectorArena must be trivially copyable (no custom destructors/assignment).");
} // namespace Juliet

View File

@@ -9,6 +9,8 @@ namespace Juliet
struct HotReloadCode
{
Arena* Arena;
String DLLFullPath;
String LockFullPath;
String TransientDLLName;
@@ -26,8 +28,7 @@ namespace Juliet
bool IsValid : 1;
};
extern JULIET_API void InitHotReloadCode(HotReloadCode& code, String dllName,
String transientDllName, String lockFilename);
extern JULIET_API void InitHotReloadCode(HotReloadCode& code, String dllName, String transientDllName, String lockFilename);
extern JULIET_API void ShutdownHotReloadCode(HotReloadCode& code);
extern JULIET_API void LoadCode(HotReloadCode& code);

View File

@@ -9,7 +9,6 @@ extern int JulietMain(int, wchar_t**);
#define WINAPI __stdcall
#endif
#if COMPILER_MSVC
#if UNICODE
int wmain(int argc, wchar_t** argv)
{
@@ -21,7 +20,6 @@ int main(int argc, char** argv)
return Juliet::Bootstrap(JulietMain, argc, argv);
}
#endif
#endif
extern "C" {

View File

@@ -13,7 +13,8 @@ namespace Juliet
constexpr global uint64 g_Arena_Default_Commit_Size = Kilobytes(64);
constexpr global uint64 k_ArenaHeaderSize = 128;
// Refactor
struct ArenaFreeNode;
struct Arena
{
Arena* Previous;
@@ -29,7 +30,14 @@ namespace Juliet
uint64 Committed;
uint64 Reserved;
Arena* FreeLast;
Arena* FreeBlockLast;
ArenaFreeNode* FreeNodes;
bool AllowRealloc : 1;
JULIET_DEBUG_ONLY(uint16 LostNodeCount);
JULIET_DEBUG_ONLY(bool CanReserveMore : 1;)
};
static_assert(sizeof(Arena) <= k_ArenaHeaderSize);
@@ -37,6 +45,13 @@ namespace Juliet
{
uint64 ReserveSize = g_Arena_Default_Reserve_Size;
uint64 CommitSize = g_Arena_Default_Commit_Size;
// True: All push will be 32 bytes minimum
bool AllowRealloc = false;
// When false, will assert if a new block is reserved.
// Useful for Vectors as they are guaranteed to be linear and i wont need to implement memcopy to increase capacity
JULIET_DEBUG_ONLY(bool CanReserveMore : 1 = true;)
};
[[nodiscard]] Arena* ArenaAllocate(const ArenaParams& params = {},
@@ -45,6 +60,8 @@ namespace Juliet
// Raw Push, can be used but templated helpers exists below
[[nodiscard]] void* ArenaPush(NonNullPtr<Arena> arena, size_t size, size_t align, bool shouldBeZeroed);
[[nodiscard]] void* ArenaReallocate(NonNullPtr<Arena> arena, void* oldPtr, size_t oldSize, size_t newSize,
size_t align, bool shouldBeZeroed);
void ArenaPopTo(NonNullPtr<Arena> arena, size_t position);
void ArenaPop(NonNullPtr<Arena> arena, size_t amount);
void ArenaClear(NonNullPtr<Arena> arena);

View File

@@ -5,6 +5,12 @@
namespace Juliet
{
// TODO Use VectorArena
template <typename T>
class Vector : public std::vector<T>
{
};
class NetworkPacket
{
public:

View File

@@ -21,8 +21,10 @@
#ifdef DEBUG
#define JULIET_DEBUG 1
#define JULIET_DEBUG_ONLY(...) __VA_ARGS__
#else
#define JULIET_DEBUG 0
#define JULIET_DEBUG_ONLY(expr)
#endif
// Manual override to disable ImGui

View File

@@ -2,7 +2,6 @@
#include <Core/HAL/Display/Display_Private.h>
#include <Core/HAL/Display/DisplayDevice.h>
#include <Core/Memory/Allocator.h>
#include <Core/Memory/EngineArena.h>
#include <Core/Memory/MemoryArena.h>
namespace Juliet
@@ -10,7 +9,9 @@ namespace Juliet
namespace
{
DisplayDevice* g_CurrentDisplayDevice = nullptr;
}
void DestroyPlatformWindow(index_t windowIndex);
} // namespace
namespace Internal::Display
{
@@ -60,9 +61,9 @@ namespace Juliet
}
// Destroy all Windows that are still alive
if (g_CurrentDisplayDevice->MainWindow)
for (index_t idx = g_CurrentDisplayDevice->Windows.Size(); idx-- > 0;)
{
DestroyPlatformWindow(g_CurrentDisplayDevice->MainWindow);
DestroyPlatformWindow(idx);
}
g_CurrentDisplayDevice->Shutdown(g_CurrentDisplayDevice);
@@ -78,44 +79,59 @@ namespace Juliet
{
Assert(g_CurrentDisplayDevice->CreatePlatformWindow);
auto* arena = g_CurrentDisplayDevice->Arena;
Assert(arena);
Window window = {};
window.Arena = ArenaAllocate();
window.Width = width;
window.Height = height;
auto* window = ArenaPushStruct<Window>(arena);
Assert(window);
window.Title = StringCopy(window.Arena, WrapString(title));
window->Width = width;
window->Height = height;
g_CurrentDisplayDevice->Windows.PushBack(window);
window->Title = StringCopy(arena, WrapString(title));
g_CurrentDisplayDevice->MainWindow = window;
if (!g_CurrentDisplayDevice->CreatePlatformWindow(g_CurrentDisplayDevice, window))
auto* pWindow = g_CurrentDisplayDevice->Windows.Last();
if (!g_CurrentDisplayDevice->CreatePlatformWindow(g_CurrentDisplayDevice, pWindow))
{
// Note: We don't "free" from arena easily, but since this is catastrophic
// and persistent, we just leak the small amount of arena space or handle it if we had a marker.
ArenaRelease(window.Arena);
return nullptr;
}
// TODO : make SHOW optional on creation with a flag
g_CurrentDisplayDevice->ShowWindow(g_CurrentDisplayDevice, window);
g_CurrentDisplayDevice->ShowWindow(g_CurrentDisplayDevice, pWindow);
return window;
return pWindow;
}
namespace
{
void DestroyPlatformWindow(index_t windowIndex)
{
VectorArena<Window>& windows = g_CurrentDisplayDevice->Windows;
Window* window = &windows[windowIndex];
HideWindow(window);
g_CurrentDisplayDevice->DestroyPlatformWindow(g_CurrentDisplayDevice, window);
ArenaClear(window->Arena);
ArenaRelease(window->Arena);
windows.RemoveAtFast(windowIndex);
}
} // namespace
void DestroyPlatformWindow(NonNullPtr<Window> window)
{
Assert(g_CurrentDisplayDevice->MainWindow == window.Get());
HideWindow(window);
// TODO: Pop from arena.
window->Title.Data = nullptr;
window->Title.Size = 0;
g_CurrentDisplayDevice->DestroyPlatformWindow(g_CurrentDisplayDevice, window);
g_CurrentDisplayDevice->MainWindow = nullptr;
// Find and destroy
VectorArena<Window>& windows = g_CurrentDisplayDevice->Windows;
for (index_t idx = windows.Size() - 1; idx != 0; --idx)
{
Window& windowRef = windows[idx];
if (windowRef.ID == window->ID)
{
DestroyPlatformWindow(idx);
break;
}
}
}
void ShowWindow(NonNullPtr<Window> window)

View File

@@ -29,9 +29,7 @@ namespace Juliet
// Events
void (*PumpEvents)(NonNullPtr<DisplayDevice> self);
// TODO : Use vector
VectorArena<Window*> Windows;
Window* MainWindow = nullptr;
VectorArena<Window> Windows;
};
struct DisplayDeviceFactory

View File

@@ -1,9 +1,6 @@
#include <Core/HAL/Display/DisplayDevice.h>
#include <Core/HAL/Display/Win32/Win32DisplayEvent.h>
#include <Core/HAL/Display/Win32/Win32Window.h>
#include <Core/Memory/Allocator.h>
#include <Core/Memory/EngineArena.h>
#include <Core/Memory/Utils.h>
namespace Juliet::Win32
{
@@ -14,7 +11,10 @@ namespace Juliet::Win32
return true;
}
void Shutdown(NonNullPtr<DisplayDevice> /*self*/) {}
void Free(NonNullPtr<DisplayDevice> /*self*/) {}
void Free(NonNullPtr<DisplayDevice> device)
{
device->Windows.Destroy();
}
DisplayDevice* CreateDevice(Arena* arena)
{
@@ -36,6 +36,8 @@ namespace Juliet::Win32
device->PumpEvents = PumpEvents;
device->Windows.Create();
return device;
}
} // namespace

View File

@@ -14,10 +14,9 @@
// For GET_X_LPARAM, GET_Y_LPARAM.
#include <windowsx.h>
#include <imgui.h> // Need For IMGUI_IMPL_API
#include <imgui.h> // Need For IMGUI_IMPL_API
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
namespace Juliet::Win32
{
namespace
@@ -29,17 +28,12 @@ namespace Juliet::Win32
{
if (auto* displayDevice = GetDisplayDevice())
{
auto* window = displayDevice->MainWindow;
// TODO : use a vector
// for (Window* window : displayDevice->MainWindow)
for (auto& window : displayDevice->Windows)
{
if (window)
auto state = static_cast<Window32State*>(window.State);
if (state && state->Handle == handle)
{
auto state = static_cast<Window32State*>(window->State);
if (state && state->Handle == handle)
{
return state;
}
return state;
}
}
}
@@ -158,7 +152,6 @@ namespace Juliet::Win32
LRESULT returnCode = -1;
// Wait until the window state is created before doing anything
auto* windowState = GetWindowStateFromHandle(handle);
if (!windowState)

View File

@@ -2,8 +2,7 @@
#include <Core/HAL/Display/Win32/Win32Window.h>
#include <Core/HAL/Display/Window.h>
#include <Core/Memory/Allocator.h>
#include <Core/Memory/EngineArena.h>
#include <Core/Memory/Utils.h>
#include <Core/Memory/MemoryArena.h>
namespace Juliet::Win32
{
@@ -14,7 +13,7 @@ namespace Juliet::Win32
bool SetupWindowState(NonNullPtr<DisplayDevice> /*self*/, NonNullPtr<Window> window, HWND handle)
{
auto state = ArenaPushType<Window32State>(GetEngineArena(), ConstString("Window32State"));
auto* state = ArenaPushStruct<Window32State>(window->Arena);
window->State = state;
state->Handle = handle;
@@ -23,18 +22,15 @@ namespace Juliet::Win32
state->IsMouseTracked = false;
// TODO Use SetProp to associate data to the window handle. Could be used to fetch it from the WinProc
return true;
}
void CleanUpWindowState(NonNullPtr<DisplayDevice> /*self*/, NonNullPtr<Window> window)
{
if (auto* state = static_cast<Window32State*>(window->State))
{
ReleaseDC(state->Handle, state->HDC);
DestroyWindow(state->Handle);
}
auto* state = static_cast<Window32State*>(window->State);
Assert(state);
ReleaseDC(state->Handle, state->HDC);
DestroyWindow(state->Handle);
window->State = nullptr;
}
} // namespace

View File

@@ -15,9 +15,10 @@ namespace Juliet
{
WindowID ID;
WindowState* State;
Arena* Arena;
int32 Width;
int32 Height;
int32 Width;
int32 Height;
String Title;
};
} // namespace Juliet

View File

@@ -2,8 +2,6 @@
#include <Core/HotReload/HotReload.h>
#include <Core/Logging/LogManager.h>
#include <Core/Logging/LogTypes.h>
#include <Core/Memory/Allocator.h>
#include <Core/Memory/EngineArena.h>
#include <Core/Memory/MemoryArena.h>
#include <Core/Thread/Thread.h>
@@ -13,6 +11,8 @@ namespace Juliet
{
void InitHotReloadCode(HotReloadCode& code, String dllName, String transientDllName, String lockFilename)
{
code.Arena = ArenaAllocate();
// Get the app base path and build the dll path from there.
String basePath = GetBasePath();
size_t basePathLength = StringLength(basePath);
@@ -24,7 +24,8 @@ namespace Juliet
// TODO: Add path composition into filesystem + string format + string builder
const size_t dllFullPathLength =
basePathLength + StringLength(dllName) + 1; // Need +1 because snprintf needs 0 terminated strings
code.DLLFullPath.Data = ArenaPushArray<char>(GetEngineArena(), dllFullPathLength, ConstString("DLLFullPath"));
code.DLLFullPath.Data = ArenaPushArray<char>(code.Arena, dllFullPathLength);
int writtenSize = snprintf(CStr(code.DLLFullPath), dllFullPathLength, "%s%s", CStr(basePath), CStr(dllName));
if (writtenSize < static_cast<int>(dllFullPathLength) - 1)
{
@@ -37,7 +38,7 @@ namespace Juliet
// Lock filename path
const size_t lockPathLength =
basePathLength + StringLength(lockFilename) + 1; // Need +1 because snprintf needs 0 terminated strings
code.LockFullPath.Data = ArenaPushArray<char>(GetEngineArena(), lockPathLength, ConstString("LockFullPath"));
code.LockFullPath.Data = ArenaPushArray<char>(code.Arena, lockPathLength);
writtenSize = snprintf(CStr(code.LockFullPath), lockPathLength, "%s%s", CStr(basePath), CStr(lockFilename));
if (writtenSize < static_cast<int>(lockPathLength) - 1)
{
@@ -59,6 +60,8 @@ namespace Juliet
// Arena memory persists until engine shutdown
code.LockFullPath.Size = 0;
// Arena memory persists until engine shutdown
ArenaRelease(code.Arena);
}
void ReloadCode(HotReloadCode& code)

View File

@@ -9,7 +9,6 @@
#include <backends/imgui_impl_win32.h>
#include <imgui.h>
#include <Core/Memory/EngineArena.h>
#include <cstdio>
// Forward declare implementation functions from backends
@@ -24,34 +23,16 @@ namespace Juliet::ImGuiService
// Dedicated Paged Arena for ImGui
// Sharing the same underlying Engine Pool for blocks, but separate Arena chain.
MemoryArena g_ImGuiArena;
Arena* g_ImGuiArena = {};
void* ImGuiAllocWrapper(size_t size, void* /*user_data*/)
{
// Store size in header to allow Pop
// Align total size to 16 to avoid padding issues with ArenaPop LIFO check
size_t actualSize = size + 16;
actualSize = (actualSize + 15) & ~static_cast<size_t>(15);
// We do save the size when we push so we can pop exactly the size.
if (void* ptr = ArenaPush(&g_ImGuiArena, actualSize, 16, ConstString("ImGui")))
{
// Write size at start
*static_cast<size_t*>(ptr) = actualSize;
return static_cast<uint8*>(ptr) + 16;
}
return nullptr;
return ArenaPush(g_ImGuiArena, size, 8, false);
}
void ImGuiFreeWrapper(void* ptr, void* /*user_data*/)
void ImGuiFreeWrapper(void* /*ptr*/, void* /*user_data*/)
{
Assert(ptr);
uint8* originalPtr = static_cast<uint8*>(ptr) - 16;
size_t actualSize = *reinterpret_cast<size_t*>(originalPtr);
// Attempt LIFO Pop
ArenaPop(&g_ImGuiArena, originalPtr, actualSize);
// TODO : Free list of imgui elements.
}
} // namespace
@@ -60,7 +41,7 @@ namespace Juliet::ImGuiService
Assert(!g_Initialized);
// Initialize ImGui Arena using Engine Pool
MemoryArenaCreate(&g_ImGuiArena, GetEngineArena()->BackingPool);
g_ImGuiArena = ArenaAllocate();
// Setup Allocator
ImGui::SetAllocatorFunctions(ImGuiAllocWrapper, ImGuiFreeWrapper, nullptr);

View File

@@ -1,10 +0,0 @@
#pragma once
#include <Core/Memory/MemoryArena.h>
namespace Juliet
{
// Persistent engine-only arena.
// Not exported to the Game DLL.
MemoryArena* GetEngineArena();
} // namespace Juliet

View File

@@ -17,6 +17,20 @@ namespace Juliet
constexpr uint64 k_PageSize = Kilobytes(4);
} // namespace
struct ArenaFreeNode
{
ArenaFreeNode* Next;
ArenaFreeNode* Previous;
index_t Position;
size_t Size;
};
namespace
{
static_assert(sizeof(ArenaFreeNode) == 32, "ArenaFreeNode should be 32 bytes and not more");
constexpr size_t k_ArenaFreeNodeSize = sizeof(ArenaFreeNode);
} // namespace
// https://github.com/EpicGamesExt/raddebugger/blob/master/src/base/base_arena.c
Arena* ArenaAllocate(const ArenaParams& params, const std::source_location& loc)
@@ -44,6 +58,11 @@ namespace Juliet
arena->BasePosition = 0;
arena->Position = k_ArenaHeaderSize;
arena->FreeNodes = nullptr;
arena->AllowRealloc = params.AllowRealloc;
arena->CanReserveMore = params.CanReserveMore;
return arena;
}
@@ -62,13 +81,56 @@ namespace Juliet
size_t positionPrePush = AlignPow2(current->Position, align);
size_t positionPostPush = positionPrePush + size;
if (arena->AllowRealloc)
{
size = Max(size, k_ArenaFreeNodeSize);
for (ArenaFreeNode* freeNode = current->FreeNodes; freeNode != nullptr; freeNode = freeNode->Next)
{
if (size <= freeNode->Size)
{
index_t position = freeNode->Position;
size_t remainingSize = freeNode->Size - size;
if (remainingSize < k_ArenaFreeNodeSize)
{
ArenaFreeNode* previous = freeNode->Previous;
ArenaFreeNode* next = freeNode->Next;
if (previous)
{
previous->Next = next;
}
if (next)
{
next->Previous = previous;
}
JULIET_DEBUG_ONLY(remainingSize > 0 ? ++current->LostNodeCount : current->LostNodeCount);
}
else
{
freeNode->Position += size;
}
auto* result = reinterpret_cast<Byte*>(current) + position;
if (shouldBeZeroed)
{
MemoryZero(result, size);
}
return result;
}
}
}
// If allowed and needed, add a new block and chain it to the arena.
if (current->Reserved < positionPostPush /* flags : chaining allowed */)
{
Assert(arena->CanReserveMore);
Arena* newBlock = nullptr;
{
Arena* prev_block;
for (newBlock = arena->FreeLast, prev_block = nullptr; newBlock != nullptr;
for (newBlock = arena->FreeBlockLast, prev_block = nullptr; newBlock != nullptr;
prev_block = newBlock, newBlock = newBlock->Previous)
{
if (newBlock->Reserved >= AlignPow2(newBlock->Position, align) + size)
@@ -79,7 +141,7 @@ namespace Juliet
}
else
{
arena->FreeLast = newBlock->Previous;
arena->FreeBlockLast = newBlock->Previous;
}
break;
}
@@ -149,6 +211,48 @@ namespace Juliet
return result;
}
void* ArenaReallocate(NonNullPtr<Arena> arena, void* oldPtr, size_t oldSize, size_t newSize, size_t align, bool shouldBeZeroed)
{
void* result = ArenaPush(arena, newSize, align, shouldBeZeroed);
// Find the correct block to release
Arena* block = nullptr;
for (block = arena->Current; block != nullptr; block = block->Previous)
{
if ((reinterpret_cast<Byte*>(block) < static_cast<Byte*>(oldPtr)) &&
(static_cast<Byte*>(oldPtr) <= (reinterpret_cast<Byte*>(block) + block->Reserved)))
{
break;
}
}
Assert(block != nullptr);
// Copy old to new
MemCopy(result, oldPtr, std::min(oldSize, newSize));
// Zero the old memory
MemoryZero(oldPtr, oldSize);
if (oldSize >= sizeof(ArenaFreeNode))
{
ArenaFreeNode* freeNode = static_cast<ArenaFreeNode*>(oldPtr);
ptrdiff_t posPtr = static_cast<Byte*>(oldPtr) - reinterpret_cast<Byte*>(block);
index_t position = static_cast<index_t>(posPtr);
freeNode->Position = position;
freeNode->Size = oldSize;
// Insert at head of the free list
freeNode->Next = block->FreeNodes;
freeNode->Previous = nullptr;
if (block->FreeNodes)
{
block->FreeNodes->Previous = freeNode;
}
block->FreeNodes = freeNode;
}
return result;
}
void ArenaPopTo(NonNullPtr<Arena> arena, size_t position)
{
size_t clampedPosition = ClampBottom(k_ArenaHeaderSize, position);
@@ -158,7 +262,7 @@ namespace Juliet
{
previous = current->Previous;
current->Position = k_ArenaHeaderSize;
SingleLinkedListPushPrevious(arena->FreeLast, current);
SingleLinkedListPushPrevious(arena->FreeBlockLast, current);
}
// No freelist :
@@ -552,11 +656,9 @@ namespace Juliet
namespace
{
MemoryPool g_ScratchMemory;
MemoryPool g_EngineMemory;
MemoryPool g_GameMemory;
MemoryArena g_ScratchArena;
MemoryArena g_EngineArena;
MemoryArena g_GameArena;
// Backing Buffers
@@ -565,7 +667,6 @@ namespace Juliet
void* g_GameBuffer = nullptr;
constexpr size_t kScratchSize = Megabytes(64);
constexpr size_t kEngineSize = Megabytes(256);
constexpr size_t kGameSize = Megabytes(512);
void InitPool(MemoryPool* pool, void* buffer, size_t size)
@@ -589,10 +690,7 @@ namespace Juliet
{
return &g_ScratchArena;
}
MemoryArena* GetEngineArena()
{
return &g_EngineArena;
}
MemoryArena* GetGameArena()
{
return &g_GameArena;
@@ -606,15 +704,12 @@ namespace Juliet
void MemoryArenasInit()
{
g_ScratchBuffer = Malloc(kScratchSize);
g_EngineBuffer = Malloc(kEngineSize);
g_GameBuffer = Malloc(kGameSize);
InitPool(&g_ScratchMemory, g_ScratchBuffer, kScratchSize);
InitPool(&g_EngineMemory, g_EngineBuffer, kEngineSize);
InitPool(&g_GameMemory, g_GameBuffer, kGameSize);
MemoryArenaCreate(&g_ScratchArena, &g_ScratchMemory);
MemoryArenaCreate(&g_EngineArena, &g_EngineMemory);
MemoryArenaCreate(&g_GameArena, &g_GameMemory);
#if JULIET_DEBUG

View File

@@ -117,62 +117,59 @@ namespace Juliet::UnitTest
ArenaRelease(testArena);
// Setup Pool and Arena for Pop Tests
size_t testPoolSize = Megabytes(1);
void* testBacking = Calloc(1, testPoolSize);
MemoryPool pool;
pool.BaseAddress = testBacking;
pool.TotalSize = testPoolSize;
pool.FreeList = nullptr;
// Initialize FreeList (Simulate pool)
size_t blockSize = Kilobytes(128);
size_t numBlocks = testPoolSize / blockSize;
uint8* ptr = static_cast<uint8*>(testBacking);
for (size_t i = 0; i < numBlocks; ++i)
{
MemoryBlock* blk = reinterpret_cast<MemoryBlock*>(ptr + i * blockSize);
blk->Magic = MemoryBlock::kMagic;
blk->TotalSize = blockSize;
blk->Used = 0;
blk->Next = pool.FreeList;
pool.FreeList = blk;
// Test reallocate
Arena* arena = ArenaAllocate({ .AllowRealloc = true });
char* charArray = ArenaPushArray<char>(arena, 128);
char* secondCharArray = ArenaPushArray<char>(arena, 128);
char* thirdCharArray = ArenaPushArray<char>(arena, 128);
secondCharArray = static_cast<char*>(ArenaReallocate(arena, secondCharArray, 128, 256, alignof(char), true));
char* fourthCharArray = ArenaPushArray<char>(arena, 128);
Assert(charArray);
Assert(secondCharArray);
Assert(thirdCharArray);
Assert(fourthCharArray);
ArenaRelease(arena);
}
MemoryArena arena;
MemoryArenaCreate(&arena, &pool);
{
// Test Reallocate Shrink (Buffer Overflow Bug Check)
Arena* arena = ArenaAllocate({ .AllowRealloc = true });
size_t largeSize = 100;
char* large = ArenaPushArray<char>(arena, largeSize);
MemSet(large, 'A', largeSize);
// 5. Arena Pop
// Align sizes to 16 to avoid padding issues during Pop
void* pop1 = ArenaPush(&arena, 5008, 16, ConstString("Pop1"));
size_t smallSize = 50;
char* smallData = static_cast<char*>(ArenaReallocate(arena, large, largeSize, smallSize, alignof(char), true));
void* pop2 = ArenaPush(&arena, 208, 16, ConstString("Pop2"));
// Pop Middle (Should Fail)
bool res1 = ArenaPop(&arena, pop1, 5008);
Assert(res1 == false);
for (size_t i = 0; i < smallSize; ++i)
{
Assert(smallData[i] == 'A');
}
// Pop Top (Should Success)
bool res2 = ArenaPop(&arena, pop2, 208); // 200->208
Assert(res2 == true);
// Allocate next block (should be immediately after 'small')
// Don't zero it, if overflow happened it will contain 'A's
char* next = static_cast<char*>(ArenaPush(arena, 50, alignof(char), false));
// Verify Used space is back to pop1 end
Assert(arena.CurrentBlock->Used == ArenaGetMarker(&arena).Offset); // This usage of GetMarker is valid if marker was implicit?
// Actually we didn't take a marker.
// We can verify by allocating pop3. It should overwrite pop2 location.
void* pop3 = ArenaPush(&arena, 16, 16, ConstString("Pop3"));
Assert(pop3 == pop2);
bool corrupted = false;
for(size_t i = 0; i < 50; ++i)
{
if (next[i] == 'A')
{
corrupted = true;
break;
}
}
Assert(!corrupted);
// Cleanup popped items from stack logic for reset...
// Pop pop3
ArenaPop(&arena, pop3, 16);
// Pop pop1
ArenaPop(&arena, pop1, 5008);
Assert(arena.CurrentBlock->Used == 0); // Should be effectively 0
printf("[Success] Arena Pop\n");
// Cleanup
SafeFree(testBacking);
ArenaRelease(arena);
}
printf("All Paged MemoryArena tests passed.\n");
}

View File

@@ -1,5 +1,4 @@
#include <Core/Common/String.h>
#include <Core/Memory/EngineArena.h>
#include <Engine/Debug/MemoryDebugger.h>
#include <imgui.h>
@@ -420,7 +419,6 @@ namespace Juliet::Debug
if (ImGui::Begin("Memory Debugger"))
{
DrawMemoryArena(ConstString("Game Arena"), *GetGameArena(), s_ConfirmedHovered, frameHovered);
DrawMemoryArena(ConstString("Engine Arena"), *GetEngineArena(), s_ConfirmedHovered, frameHovered);
}
ImGui::End();

View File

@@ -454,8 +454,11 @@ namespace Juliet::D3D12
return false;
}
ReturnSamplerHeapToPool(driver, commandList->Sampler_Heap);
commandList->Sampler_Heap = nullptr;
if (commandList->Sampler_Heap) [[likely]]
{
ReturnSamplerHeapToPool(driver, commandList->Sampler_Heap);
commandList->Sampler_Heap = nullptr;
}
commandList->CRB_SRV_UAV_Heap = nullptr;
// Clean up resource tracking

View File

@@ -4,8 +4,8 @@
#include <Graphics/D3D12/D3D12Common.h>
#include <Graphics/D3D12/D3D12GraphicsDevice.h>
#include <Graphics/D3D12/D3D12Includes.h>
#include <Graphics/D3D12/D3D12Utils.h>
// TODO: Convert the whole file to memory arenas
namespace Juliet::D3D12::Internal
{
namespace
@@ -25,8 +25,8 @@ namespace Juliet::D3D12::Internal
bool ExtendStagingDescriptorPool(NonNullPtr<D3D12Driver> driver, D3D12StagingDescriptorPool& pool)
{
D3D12DescriptorHeap* heap =
Internal::CreateDescriptorHeap(driver, pool.Heaps[0]->HeapType, kStagingHeapDescriptorExpectedCount, true);
D3D12DescriptorHeap* heap = Internal::CreateDescriptorHeap(driver, pool.Arena, pool.Heaps[0]->HeapType,
kStagingHeapDescriptorExpectedCount, true);
if (!heap)
{
return false;
@@ -49,13 +49,17 @@ namespace Juliet::D3D12::Internal
D3D12StagingDescriptorPool* CreateStagingDescriptorPool(NonNullPtr<D3D12Driver> driver, D3D12_DESCRIPTOR_HEAP_TYPE type)
{
D3D12DescriptorHeap* heap = CreateDescriptorHeap(driver, type, kStagingHeapDescriptorExpectedCount, true);
Arena* arena = ArenaAllocate();
D3D12DescriptorHeap* heap = CreateDescriptorHeap(driver, arena, type, kStagingHeapDescriptorExpectedCount, true);
if (!heap)
{
ArenaRelease(arena);
return nullptr;
}
auto pool = static_cast<D3D12StagingDescriptorPool*>(Calloc(1, sizeof(D3D12StagingDescriptorPool)));
auto pool = static_cast<D3D12StagingDescriptorPool*>(Calloc(1, sizeof(D3D12StagingDescriptorPool)));
pool->Arena = arena;
// First create the heaps
pool->HeapCount = 1;
@@ -113,6 +117,8 @@ namespace Juliet::D3D12::Internal
Free(pool->Heaps);
Free(pool->FreeDescriptors);
ArenaRelease(pool->Arena);
Free(pool.Get());
}
} // namespace Juliet::D3D12::Internal

View File

@@ -22,8 +22,9 @@ namespace Juliet::D3D12
struct D3D12StagingDescriptorPool
{
Arena* Arena;
Internal::D3D12DescriptorHeap** Heaps;
uint32 HeapCount;
uint32 HeapCount;
// Descriptor handles are owned by resources, so these can be thought of as descriptions of a free index within a heap.
uint32 FreeDescriptorCapacity;
@@ -35,9 +36,9 @@ namespace Juliet::D3D12
struct D3D12StagingDescriptor
{
D3D12StagingDescriptorPool* Pool;
Internal::D3D12DescriptorHeap* Heap;
D3D12_CPU_DESCRIPTOR_HANDLE CpuHandle;
uint32 CpuHandleIndex;
Internal::D3D12DescriptorHeap* Heap;
D3D12_CPU_DESCRIPTOR_HANDLE CpuHandle;
uint32 CpuHandleIndex;
};
namespace Internal

View File

@@ -1,26 +1,52 @@
#include <Core/Logging/LogManager.h>
#include <Core/Logging/LogTypes.h>
#include <Core/Memory/Allocator.h>
#include <Core/Memory/EngineArena.h>
#include <Graphics/D3D12/D3D12DescriptorHeap.h>
#include <Graphics/D3D12/D3D12GraphicsDevice.h>
#include <Graphics/D3D12/D3D12Utils.h>
namespace Juliet::D3D12::Internal
{
D3D12DescriptorHeap* CreateDescriptorHeap(NonNullPtr<D3D12Driver> driver, D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 count, bool isStaging)
void CreateDescriptorHeapPool(NonNullPtr<D3D12Driver> driver, D3D12DescriptorHeapPool& heapPool,
D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 count)
{
auto heap = ArenaPushType<D3D12DescriptorHeap>(GetEngineArena(), ConstString("D3D12DescriptorHeap"));
if (!heap)
// Heap pool is just single linked list of free elements
constexpr size_t kInitialCapacity = 4;
heapPool.Arena = ArenaAllocate();
heapPool.FirstFreeDescriptorHeap = nullptr;
// Pre allocate 4
for (uint32 i = 0; i < kInitialCapacity; ++i)
{
return nullptr;
D3D12DescriptorHeap* descriptorHeap = CreateDescriptorHeap(driver, heapPool.Arena, type, count, false);
descriptorHeap->Next = heapPool.FirstFreeDescriptorHeap;
heapPool.FirstFreeDescriptorHeap = descriptorHeap;
}
}
void DestroyDescriptorHeapPool(D3D12DescriptorHeapPool& heapPool)
{
D3D12DescriptorHeap* current = heapPool.FirstFreeDescriptorHeap;
while (current != nullptr)
{
D3D12DescriptorHeap* next = current->Next;
DestroyDescriptorHeap(current);
current = next;
}
ArenaRelease(heapPool.Arena);
}
D3D12DescriptorHeap* CreateDescriptorHeap(NonNullPtr<D3D12Driver> driver, NonNullPtr<Arena> arena,
D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 count, bool isStaging)
{
D3D12DescriptorHeap* heap = ArenaPushStruct<D3D12DescriptorHeap>(arena.Get());
Assert(heap);
heap->CurrentDescriptorIndex = 0;
heap->FreeIndicesCapacity = 16;
heap->FreeIndicesCount = 0;
heap->FreeIndices = ArenaPushArray<uint32>(GetEngineArena(), heap->FreeIndicesCapacity,
ConstString("D3D12DescriptorHeap/FreeIndices"));
heap->FreeIndices.Create();
heap->FreeIndices.Resize(16);
heap->CurrentFreeIndex = 0;
D3D12_DESCRIPTOR_HEAP_DESC heapDesc;
heapDesc.NumDescriptors = count;
@@ -54,23 +80,21 @@ namespace Juliet::D3D12::Internal
void DestroyDescriptorHeap(NonNullPtr<D3D12DescriptorHeap> heap)
{
heap->FreeIndices.Destroy();
if (heap->Handle)
{
heap->Handle->Release();
}
// TODO: should not free because its on an arena, but need to use arena properly
// SafeFree(heap->FreeIndices);
// Free(heap.Get());
}
bool AssignDescriptor(D3D12DescriptorHeap* heap, D3D12Descriptor& outDescriptor)
{
uint32 index = UINT32_MAX;
if (heap->FreeIndicesCount > 0)
if (heap->CurrentFreeIndex > 0)
{
heap->FreeIndicesCount -= 1;
index = heap->FreeIndices[heap->FreeIndicesCount];
heap->CurrentFreeIndex -= 1;
index = heap->FreeIndices[heap->CurrentFreeIndex];
}
else if (heap->CurrentDescriptorIndex < heap->MaxDescriptors)
{
@@ -102,55 +126,42 @@ namespace Juliet::D3D12::Internal
D3D12DescriptorHeap* heap = descriptor.Heap;
if (heap->FreeIndicesCount >= heap->FreeIndicesCapacity)
if (heap->CurrentFreeIndex >= heap->FreeIndices.Count)
{
size_t oldCapacity = heap->FreeIndicesCapacity;
heap->FreeIndicesCapacity *= 2;
heap->FreeIndices = ArenaRealloc<uint32>(GetEngineArena(), heap->FreeIndices, oldCapacity,
heap->FreeIndicesCapacity, ConstString("FreeIndices"));
}
heap->FreeIndices[heap->FreeIndicesCount] = descriptor.Index;
heap->FreeIndicesCount++;
}
D3D12DescriptorHeap* AcquireSamplerHeapFromPool(NonNullPtr<D3D12Driver> d3d12Driver, DescriptorHeapCreator creator)
{
D3D12DescriptorHeap* result;
D3D12DescriptorHeapPool* pool = &d3d12Driver->SamplerHeapPool;
if (pool->Count > 0)
{
result = pool->Heaps[pool->Count - 1];
pool->Count -= 1;
heap->FreeIndices.PushBack(descriptor.Index);
}
else
{
result = creator(d3d12Driver, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, GPUDriver::kSampler_HeapDescriptorCount, false);
heap->FreeIndices[heap->CurrentFreeIndex] = descriptor.Index;
heap->CurrentFreeIndex++;
}
}
D3D12DescriptorHeap* AcquireSamplerHeapFromPool(NonNullPtr<D3D12Driver> d3d12Driver)
{
D3D12DescriptorHeapPool& pool = d3d12Driver->SamplerHeapPool;
D3D12DescriptorHeap* result = pool.FirstFreeDescriptorHeap;
if (result)
{
pool.FirstFreeDescriptorHeap = pool.FirstFreeDescriptorHeap->Next;
}
else
{
result = CreateDescriptorHeap(d3d12Driver, pool.Arena, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER,
GPUDriver::kSampler_HeapDescriptorCount, false);
}
return result;
}
void ReturnSamplerHeapToPool(NonNullPtr<D3D12Driver> d3d12Driver, D3D12DescriptorHeap* heap)
void ReturnSamplerHeapToPool(NonNullPtr<D3D12Driver> d3d12Driver, NonNullPtr<D3D12DescriptorHeap> heap)
{
if (heap == nullptr)
{
return;
}
D3D12DescriptorHeapPool* pool = &d3d12Driver->SamplerHeapPool;
D3D12DescriptorHeapPool& pool = d3d12Driver->SamplerHeapPool;
heap->CurrentDescriptorIndex = 0;
if (pool->Count >= pool->Capacity)
{
size_t oldCapacity = pool->Capacity;
pool->Capacity *= 2;
pool->Heaps = ArenaRealloc(GetEngineArena(), pool->Heaps, oldCapacity, pool->Capacity, ConstString("Heaps"));
}
pool->Heaps[pool->Count] = heap;
pool->Count += 1;
heap->Next = pool.FirstFreeDescriptorHeap;
pool.FirstFreeDescriptorHeap = heap;
}
} // namespace Juliet::D3D12::Internal

View File

@@ -1,6 +1,7 @@
#pragma once
#include <Core/Common/NonNullPtr.h>
#include <Core/Networking/NetworkPacket.h>
#include <Graphics/D3D12/D3D12Includes.h>
// Forward declare
@@ -14,6 +15,7 @@ namespace Juliet::D3D12::Internal
// https://learn.microsoft.com/en-us/windows/win32/direct3d12/descriptor-heaps
struct D3D12DescriptorHeap
{
D3D12DescriptorHeap* Next;
ID3D12DescriptorHeap* Handle;
D3D12_DESCRIPTOR_HEAP_TYPE HeapType;
D3D12_CPU_DESCRIPTOR_HANDLE DescriptorHeapCPUStart;
@@ -22,11 +24,10 @@ namespace Juliet::D3D12::Internal
uint32 DescriptorSize;
uint32 CurrentDescriptorIndex; // only used by GPU heaps
uint32* FreeIndices;
uint32 FreeIndicesCapacity;
uint32 FreeIndicesCount;
VectorArena<uint32> FreeIndices;
index_t CurrentFreeIndex;
bool Staging : 1;
bool Staging : 1;
};
struct D3D12Descriptor
@@ -39,20 +40,24 @@ namespace Juliet::D3D12::Internal
struct D3D12DescriptorHeapPool
{
D3D12DescriptorHeap** Heaps;
size_t Capacity;
size_t Count;
Arena* Arena;
D3D12DescriptorHeap* FirstFreeDescriptorHeap;
};
using DescriptorHeapCreator = D3D12DescriptorHeap* (*)(NonNullPtr<D3D12Driver>, D3D12_DESCRIPTOR_HEAP_TYPE, uint32, bool);
using DescriptorHeapCreator = D3D12DescriptorHeap* (*)(NonNullPtr<D3D12Driver>, D3D12DescriptorHeapPool& heapPool,
D3D12_DESCRIPTOR_HEAP_TYPE, uint32, bool);
extern D3D12DescriptorHeap* CreateDescriptorHeap(NonNullPtr<D3D12Driver> driver,
D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 count, bool isStaging);
extern void CreateDescriptorHeapPool(NonNullPtr<D3D12Driver> driver, D3D12DescriptorHeapPool& heapPool,
D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 count);
extern void DestroyDescriptorHeapPool(D3D12DescriptorHeapPool& pool);
extern D3D12DescriptorHeap* CreateDescriptorHeap(NonNullPtr<D3D12Driver> driver, NonNullPtr<Arena> arena,
D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 count, bool isStaging);
extern void DestroyDescriptorHeap(NonNullPtr<D3D12DescriptorHeap> heap);
extern D3D12DescriptorHeap* AcquireSamplerHeapFromPool(NonNullPtr<D3D12Driver> d3d12Driver, DescriptorHeapCreator creator = CreateDescriptorHeap);
extern void ReturnSamplerHeapToPool(NonNullPtr<D3D12Driver> d3d12Driver, D3D12DescriptorHeap* heap);
extern D3D12DescriptorHeap* AcquireSamplerHeapFromPool(NonNullPtr<D3D12Driver> d3d12Driver);
extern void ReturnSamplerHeapToPool(NonNullPtr<D3D12Driver> d3d12Driver, NonNullPtr<D3D12DescriptorHeap> heap);
extern bool AssignDescriptor(D3D12DescriptorHeap* heap, D3D12Descriptor& outDescriptor);
extern void ReleaseDescriptor(const D3D12Descriptor& descriptor);
} // namespace Juliet::D3D12
} // namespace Juliet::D3D12::Internal

View File

@@ -3,7 +3,6 @@
#include <Core/Logging/LogManager.h>
#include <Core/Logging/LogTypes.h>
#include <Core/Memory/Allocator.h>
#include <Core/Memory/EngineArena.h>
#include <Graphics/D3D12/D3D12Buffer.h>
#include <Graphics/D3D12/D3D12CommandList.h>
#include <Graphics/D3D12/D3D12DescriptorHeap.h>
@@ -471,22 +470,7 @@ namespace Juliet::D3D12
}
}
auto DestroyDescriptorHeapPool = [](Internal::D3D12DescriptorHeapPool& heapPool)
{
if (heapPool.Heaps)
{
for (uint32 i = 0; i < heapPool.Count; ++i)
{
if (heapPool.Heaps[i])
{
Internal::DestroyDescriptorHeap(heapPool.Heaps[i]);
heapPool.Heaps[i] = nullptr;
}
}
// SafeFree(heapPool.Heaps); // Allocated with Arena, do not free.
}
};
DestroyDescriptorHeapPool(driver->SamplerHeapPool);
Internal::DestroyDescriptorHeapPool(driver->SamplerHeapPool);
// Release command buffers
for (uint32 i = 0; i < driver->AvailableCommandListCount; i += 1)
@@ -571,6 +555,7 @@ namespace Juliet::D3D12
driver->D3D12SerializeVersionedRootSignatureFct = nullptr;
ArenaRelease(driver->DriverArena);
Free(driver.Get());
}
@@ -745,6 +730,9 @@ namespace Juliet::D3D12
{
auto driver = static_cast<D3D12Driver*>(Calloc(1, sizeof(D3D12Driver)));
// TODO : Convert everything to arena
driver->DriverArena = ArenaAllocate();
#if JULIET_DEBUG
#ifdef IDXGIINFOQUEUE_SUPPORTED
if (enableDebug)
@@ -1023,32 +1011,8 @@ namespace Juliet::D3D12
}
}
// Other Descriptor pools
auto CreateDescriptorPool = [&](Internal::D3D12DescriptorHeapPool& heapPool,
D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 count) -> bool
{
heapPool.Capacity = 4;
heapPool.Count = 4;
heapPool.Heaps = ArenaPushArray<Internal::D3D12DescriptorHeap*>(GetEngineArena(), heapPool.Capacity,
ConstString("DescriptorHeap"));
for (uint32 i = 0; i < heapPool.Capacity; ++i)
{
heapPool.Heaps[i] = Internal::CreateDescriptorHeap(driver, type, count, false);
if (heapPool.Heaps[i] == nullptr)
{
return false;
}
}
return true;
};
if (!CreateDescriptorPool(driver->SamplerHeapPool, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, GPUDriver::kSampler_HeapDescriptorCount))
{
DestroyDriver_Internal(driver);
return nullptr;
}
CreateDescriptorHeapPool(driver, driver->SamplerHeapPool, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER,
GPUDriver::kSampler_HeapDescriptorCount);
// Deferred dispose vectors
driver->GraphicsPipelinesToDisposeCapacity = 4;
@@ -1125,8 +1089,9 @@ namespace Juliet::D3D12
driver->GraphicsDevice = device;
// Create Global Bindless Heap that stays alive for the driver whole lifetime
driver->BindlessDescriptorHeap = Internal::CreateDescriptorHeap(driver, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
GPUDriver::kCBV_SRV_UAV_HeapDescriptorCount, false);
driver->BindlessDescriptorHeap =
Internal::CreateDescriptorHeap(driver, driver->DriverArena, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
GPUDriver::kCBV_SRV_UAV_HeapDescriptorCount, false);
return device;
}

View File

@@ -30,6 +30,8 @@ namespace Juliet
struct GPUDriver
{
Arena* DriverArena = {};
static constexpr uint8 kMaxFramesInFlight = 3;
static constexpr uint8 kMaxColorTargetInfo = 4;
static constexpr uint8 kMaxUniformBuffersPerStage = 4;
@@ -74,9 +76,6 @@ namespace Juliet
void (*DrawIndexedPrimitives)(NonNullPtr<CommandList> commandList, uint32 numIndices, uint32 numInstances,
uint32 firstIndex, uint32 vertexOffset, uint32 firstInstance);
void (*SetPushConstants)(NonNullPtr<CommandList> commandList, ShaderStage stage, uint32 rootParameterIndex,
uint32 numConstants, const void* constants);
@@ -108,10 +107,10 @@ namespace Juliet
void* (*MapGraphicsTransferBuffer)(NonNullPtr<GPUDriver> driver, NonNullPtr<GraphicsTransferBuffer> buffer);
void (*UnmapGraphicsTransferBuffer)(NonNullPtr<GPUDriver> driver, NonNullPtr<GraphicsTransferBuffer> buffer);
void (*CopyBuffer)(NonNullPtr<CommandList> commandList, NonNullPtr<GraphicsBuffer> dst,
NonNullPtr<GraphicsTransferBuffer> src, size_t size, size_t dstOffset, size_t srcOffset);
void (*CopyBufferToTexture)(NonNullPtr<CommandList> commandList, NonNullPtr<Texture> dst,
NonNullPtr<GraphicsTransferBuffer> src); // Assume full copy for now
void (*CopyBuffer)(NonNullPtr<CommandList> commandList, NonNullPtr<GraphicsBuffer> dst,
NonNullPtr<GraphicsTransferBuffer> src, size_t size, size_t dstOffset, size_t srcOffset);
void (*CopyBufferToTexture)(NonNullPtr<CommandList> commandList, NonNullPtr<Texture> dst,
NonNullPtr<GraphicsTransferBuffer> src); // Assume full copy for now
void (*TransitionBufferToReadable)(NonNullPtr<CommandList> commandList, NonNullPtr<GraphicsBuffer> buffer);
uint32 (*GetDescriptorIndex)(NonNullPtr<GraphicsDevice> device, NonNullPtr<GraphicsBuffer> buffer);

View File

@@ -9,8 +9,8 @@ namespace Juliet
{
namespace
{
template <typename T>
inline void VerifyVectorState(const VectorArena<T>& vec, size_t expectedCount)
template <typename T, size_t ReserveSize, bool AllowRealloc>
inline void VerifyVectorState(const VectorArena<T, ReserveSize, AllowRealloc>& vec, size_t expectedCount)
{
Assert(vec.Size() == expectedCount);
@@ -29,9 +29,10 @@ namespace Juliet
void VectorUnitTest()
{
// Test 1: Integer VectorArena
// Test 1: Integer VectorArena (Basic Operations)
{
VectorArena<int> vec;
VectorArena<int> vec = {};
vec.Create();
VerifyVectorState(vec, 0);
vec.PushBack(10);
@@ -58,11 +59,14 @@ namespace Juliet
sum += val;
}
Assert(sum == 60);
vec.Destroy();
}
// Test 2: RemoveAtFast
{
VectorArena<int> vec;
VectorArena<int> vec = {};
vec.Create();
vec.PushBack(10);
vec.PushBack(20);
vec.PushBack(30);
@@ -84,22 +88,28 @@ namespace Juliet
// Remove remaining element
vec.RemoveAtFast(0);
VerifyVectorState(vec, 0);
vec.Destroy();
}
// Test 3: Clear and Reuse
// Test 3: Clear and Reuse (Pointer State Check)
{
VectorArena<int> vec;
VectorArena<int> vec = {};
vec.Create();
vec.PushBack(100);
vec.PushBack(200);
VerifyVectorState(vec, 2);
vec.Clear();
VerifyVectorState(vec, 0);
VerifyVectorState(vec, 0); // Should verify begin/end are nullptr
vec.PushBack(300);
VerifyVectorState(vec, 1);
Assert(vec[0] == 300);
Assert(*(vec.end() - 1) == 300);
vec.Destroy();
}
// Test 4: Struct VectorArena
@@ -116,7 +126,9 @@ namespace Juliet
}
};
VectorArena<TestItem> vec;
VectorArena<TestItem> vec = {};
vec.Create();
VerifyVectorState(vec, 0);
vec.PushBack({ 1, 1.0f });
@@ -129,47 +141,152 @@ namespace Juliet
VerifyVectorState(vec, 2);
Assert(vec[0] == (TestItem{ 1, 1.0f }));
Assert(vec[1] == (TestItem{ 3, 3.0f }));
vec.Destroy();
}
// Test 5: Add 2, Remove 2 -> Expect nullptr
// Test 5: Reallocation Support (AllowRealloc = true)
{
VectorArena<int> vec;
// Initial capacity 4, allow realloc
ArenaParams params{ .AllowRealloc = true };
Arena* externalArena = ArenaAllocate(params);
VectorArena<int, 4, true> vec = {};
vec.Create(externalArena);
Assert(vec.Capacity == 4);
vec.PushBack(1);
vec.PushBack(2);
VerifyVectorState(vec, 2);
vec.PushBack(3);
vec.PushBack(4);
Assert(vec.Capacity == 4);
vec.RemoveAtFast(0);
vec.RemoveAtFast(0);
VerifyVectorState(vec, 0);
// Trigger realloc
vec.PushBack(5);
Assert(vec.Capacity >= 5); // Should have grown (likely doubled to 8)
VerifyVectorState(vec, 5);
Assert(vec[0] == 1);
Assert(vec[1] == 2);
Assert(vec[2] == 3);
Assert(vec[3] == 4);
Assert(vec[4] == 5);
vec.Destroy();
}
// Test 6: Volume Test (100 items)
// Test 6: Move Semantics
{
VectorArena<int> vec;
VerifyVectorState(vec, 0);
struct MoveOnly
{
int Value;
bool MovedFrom = false;
// Push 100 items
MoveOnly(int v) : Value(v) {}
MoveOnly(const MoveOnly&) = delete; // No copy
[[maybe_unused]] MoveOnly(MoveOnly&& other) noexcept : Value(other.Value), MovedFrom(false)
{
other.MovedFrom = true;
other.Value = -1;
}
MoveOnly& operator=(const MoveOnly&) = delete;
[[maybe_unused]] MoveOnly& operator=(MoveOnly&& other) noexcept
{
Value = other.Value;
MovedFrom = false;
other.MovedFrom = true;
other.Value = -1;
return *this;
}
};
VectorArena<MoveOnly, 4, true> vec = {};
ArenaParams params{ .AllowRealloc = true };
Arena* externalArena = ArenaAllocate(params);
NonNullPtr<Arena> validArena(externalArena);
vec.Create(validArena);
MoveOnly item1(10);
vec.PushBack(std::move(item1));
Assert(item1.MovedFrom); // Verify original was moved from
Assert(vec.Size() == 1);
Assert(vec[0].Value == 10);
Assert(!vec[0].MovedFrom);
vec.Destroy();
}
// Test 7: Resize Behavior
{
ArenaParams params{ .AllowRealloc = true };
Arena* externalArena = ArenaAllocate(params);
NonNullPtr<Arena> validArena(externalArena);
VectorArena<int, 4, true> vec = {};
vec.Create(validArena);
vec.PushBack(1);
vec.PushBack(2);
Assert(vec.Size() == 2);
// Resize smaller
vec.Resize(1);
Assert(vec.Size() == 1);
Assert(vec[0] == 1);
// Resize larger
vec.Resize(4);
Assert(vec.Size() == 4);
Assert(vec[0] == 1);
// Verify new elements are NOT necessarily zero-initialized (garbage or previous memory).
// We only check size and preserved data.
// Assert(vec[1] == 0);
// Assert(vec[2] == 0);
// Assert(vec[3] == 0);
vec.Destroy();
}
// Test 8: External Arena Usage
{
ArenaParams params{ .AllowRealloc = true };
Arena* externalArena = ArenaAllocate(params);
NonNullPtr<Arena> validArena(externalArena);
VectorArena<int> vec = {};
vec.Create(validArena); // Pass external arena
vec.PushBack(42);
Assert(vec.Size() == 1);
Assert(vec[0] == 42);
vec.Destroy();
}
// Test 9: Volume Test (100 items with Realloc)
{
ArenaParams params{ .AllowRealloc = true };
Arena* externalArena = ArenaAllocate(params);
NonNullPtr<Arena> validArena(externalArena);
VectorArena<int, 4, true> vec = {};
vec.Create(validArena);
// Push 100 items -> Should realloc multiple times
for (int i = 0; i < 100; ++i)
{
vec.PushBack(static_cast<int>(i));
vec.PushBack(i);
}
VerifyVectorState(vec, 100);
// Verify content
for (int i = 0; i < 100; ++i)
{
Assert(vec[static_cast<size_t>(i)] == i);
}
// Remove 50 items from front (causing swaps)
for (int i = 0; i < 50; ++i)
{
vec.RemoveAtFast(0);
}
VerifyVectorState(vec, 50);
vec.Clear();
VerifyVectorState(vec, 0);
vec.Destroy();
}
}
} // namespace Juliet

View File

@@ -84,7 +84,7 @@
.SubSystem = ' /SUBSYSTEM:WINDOWS'
If ( .BuildConfigName == 'Debug' )
{
^SubSystem = ' /SUBSYSTEM:WINDOWS' // We use console in debug
^SubSystem = ' /SUBSYSTEM:CONSOLE' // We use console in debug
}
.LinkerOptions + .SubSystem

View File

@@ -333,7 +333,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Debug|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;IMGUI_API=__declspec(dllexport);</NMakePreprocessorDefinitions>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_DEBUG;IMGUI_API=__declspec(dllexport);</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\External\imgui;..\External\imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4365 /wd5219 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
@@ -363,7 +363,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;IMGUI_API=__declspec(dllexport);</NMakePreprocessorDefinitions>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_DEBUG;IMGUI_API=__declspec(dllexport);</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\External\imgui;..\External\imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4365 /wd5219 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
@@ -393,7 +393,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Debug|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_DEBUG;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;..\External\imgui;..\External\imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
@@ -423,7 +423,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_DEBUG;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;..\External\imgui;..\External\imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
@@ -453,7 +453,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Debug|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_DEBUG;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Game;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
@@ -483,7 +483,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_DEBUG;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Game;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
@@ -513,7 +513,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64-Debug|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_DEBUG;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;..\External\imgui;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>
@@ -543,7 +543,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_DEBUG;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;..\External\imgui;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>

View File

@@ -51,7 +51,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='x64Clang-Debug|x64'">
<NMakeBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache $(ProjectName)-$(Configuration)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cd $(SolutionDir) &amp; misc\fbuild -ide -dist -monitor -cache -clean $(ProjectName)-$(Configuration)</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakePreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_UNICODE;UNICODE;WIN32_LEAN_AND_MEAN;WIN32;_WIN32;__WINDOWS__;_HAS_EXCEPTIONS=0;WIN64;DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_DEBUG;JULIET_EXPORT;JULIET_WIN32;</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>..\;..\Juliet\include;..\Juliet\src;..\External\imgui;..\External\imgui\backends;C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\include\;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\ucrt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um;C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\shared;</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++20 </AdditionalOptions>
<LocalDebuggerWorkingDirectory>$(SolutionDir)\bin\$(Configuration)\</LocalDebuggerWorkingDirectory>

View File

@@ -31,7 +31,7 @@ Settings
//------------------------------------------------------------------------------
.Debug_Config =
[
.CompilerOptions = ' -DDEBUG -DPROFILING_ENABLED -DJULIET_ENABLE_IMGUI'
.CompilerOptions = ' -DDEBUG -DPROFILING_ENABLED -DJULIET_ENABLE_IMGUI -DJULIET_DEBUG'
.CompilerOptionsC = .CompilerOptions
.BuildConfigName = 'Debug'
]