Final port to fastbuild.

Support update of game.dll separately
Made some alias and stuff
still remains the shader compiler to add to the solution.
Solution is also generated by fbuild (nice)
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Patedam committed 2026-01-08 16:26:01 -05:00
1 parent 1137466472
commit 9510951aee
17 files changed
+2204 -1123

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@@ -70,11 +70,11 @@ void JulietApplication::Init()
shaderCI.EntryPoint = entryPoint;
// TODO: Assets management that handles path to assets or something.
String shaderPath = WrapString("../../../Assets/compiled/Triangle.vert.dxil");
String shaderPath = WrapString("../../Assets/compiled/Triangle.vert.dxil");
shaderCI.Stage = ShaderStage::Vertex;
Shader* vertexShader = CreateShader(GraphicsDevice, shaderPath, shaderCI);
shaderPath = WrapString("../../../Assets/compiled/SolidColor.frag.dxil");
shaderPath = WrapString("../../Assets/compiled/SolidColor.frag.dxil");
shaderCI.Stage = ShaderStage::Fragment;
Shader* fragmentShader = CreateShader(GraphicsDevice, shaderPath, shaderCI);
@@ -207,11 +207,11 @@ void JulietApplication::Update()
String entryPoint = WrapString("main");
ShaderCreateInfo shaderCI = {};
shaderCI.EntryPoint = entryPoint;
String shaderPath = WrapString("../../../Assets/compiled/Triangle.vert.dxil");
String shaderPath = WrapString("../../Assets/compiled/Triangle.vert.dxil");
shaderCI.Stage = ShaderStage::Vertex;
Shader* vertexShader = CreateShader(GraphicsDevice, shaderPath, shaderCI);
shaderPath = WrapString("../../../Assets/compiled/SolidColor.frag.dxil");
shaderPath = WrapString("../../Assets/compiled/SolidColor.frag.dxil");
shaderCI.Stage = ShaderStage::Fragment;
Shader* fragmentShader = CreateShader(GraphicsDevice, shaderPath, shaderCI);