Final port to fastbuild.
Support update of game.dll separately Made some alias and stuff still remains the shader compiler to add to the solution. Solution is also generated by fbuild (nice)
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@@ -1,22 +1,23 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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<CustomBuild Include="Entity\Entity.h">
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<Filter>Entity</Filter>
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</CustomBuild>
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<CustomBuild Include="Entity\EntityManager.cpp">
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<Filter>Entity</Filter>
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</CustomBuild>
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<CustomBuild Include="Entity\EntityManager.h">
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<Filter>Entity</Filter>
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</CustomBuild>
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<CustomBuild Include="Game.bff">
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</CustomBuild>
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<CustomBuild Include="game.cpp">
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</CustomBuild>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<Filter Include="Entity">
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<UniqueIdentifier>{6051ee0a-6c94-4f93-bc2a-7f5284b7d434}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</Project>
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