Final port to fastbuild.

Support update of game.dll separately
Made some alias and stuff
still remains the shader compiler to add to the solution.
Solution is also generated by fbuild (nice)
This commit is contained in:
2026-01-08 16:26:01 -05:00
parent 1137466472
commit 9510951aee
17 changed files with 2204 additions and 1123 deletions

View File

@@ -1,13 +1,19 @@
// Juliet - Lib
// Game - Lib/Dll
//------------------------------------------------------------------------------
{
.ProjectName = 'Game'
.ProjectPath = 'Game'
.JulietIncludePath = ' "-IJuliet/include"'
.GAME_DLL_NAME = '$ProjectName$'
#if exists( GAME_BUILD_ID )
{
#import GAME_BUILD_ID
^GAME_DLL_NAME + '-$GAME_BUILD_ID$'
}
#endif
// Library
//--------------------------------------------------------------------------
.ProjectConfigs = {}
ForEach( .BuildConfig in .BuildConfigs )
{
Using( .BuildConfig )
@@ -24,22 +30,46 @@
// Library
//--------------------------------------------------------------------------
ObjectList( '$ProjectName$-Lib-$Platform$-$BuildConfigName$' )
ObjectList( '$ProjectName$-Objs-$Platform$-$BuildConfigName$' )
{
// Input (Unity)
.CompilerInputUnity = '$ProjectName$-Unity-$Platform$-$BuildConfigName$'
// Extra Compiler Options
.CompilerOptions + .JulietIncludePath
.CompilerOptions + ' "-IJuliet/include"'
+ ' "-IGame"'
// + ' -DGAME_EXPORT' // I'm just always exporting anyway but just in case
#if __WINDOWS__
.CompilerOptions + ' -DJULIET_WIN32'
.CompilerOptions + ' -DJULIET_WIN32'
#endif
// Output
.CompilerOutputPath = '$OutputBase$/$ProjectPath$/'
}
DLL( '$ProjectName$-Lib-$Platform$-$BuildConfigName$' )
{
.Libraries = { '$ProjectName$-Objs-$Platform$-$BuildConfigName$',
'Juliet-Lib-$Platform$-$BuildConfigName$' } // Link Juliet (Lib or Import Lib)
#if exists( GAME_DLL_NAME )
.LinkerOutput = '$BinPath$/$Platform$-$BuildConfigName$/$GAME_DLL_NAME$.dll'
#else
.LinkerOutput = '$BinPath$/$Platform$-$BuildConfigName$/$ProjectName$.dll'
#endif
#if __WINDOWS__
.LinkerOptions + ' /DLL'
.LinkerOptions + .CommonWinLibs
.CRTLibs = .CRTLibs_Dynamic
If ( .BuildConfigName == 'Debug' )
{
^CRTLibs = .CRTLibs_DynamicDebug
}
.LinkerOptions + .CRTLibs
#endif
}
Alias( '$ProjectName$-$Platform$-$BuildConfigName$' ) { .Targets = '$ProjectName$-Lib-$Platform$-$BuildConfigName$' }
^'Targets_$Platform$_$BuildConfigName$' + { '$ProjectName$-$Platform$-$BuildConfigName$' }
@@ -48,4 +78,12 @@
^ProjectConfigs + .ProjectConfig
#endif
}
VCXProject( '$ProjectName$' )
{
.ProjectOutput = '$ProjectPath$/$ProjectName$.vcxproj'
.ProjectBasePath = '$ProjectPath$/'
.ProjectInputPaths = .ProjectBasePath
.ProjectConfigs = .ProjectConfigs
}
}