New skyboxrenderer + moved meshrenderer inside engine and out from main to clean that up
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@@ -43,6 +43,7 @@ class JulietApplication : public Juliet::IApplication
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Juliet::HotReloadCode GameCode = {};
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Juliet::GraphicsPipeline* GraphicsPipeline = {};
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Juliet::Texture* DepthBuffer = {};
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Juliet::GraphicsPipeline* SkyboxPipeline = {};
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Juliet::Arena* GameArena = nullptr;
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Juliet::Arena* GameScratchArena = nullptr;
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