Added basic concept of Mesh
Right now can create a quad or a cube. Need a mesh renderer taht keep the buffer and all to optimally handle the mega buffer.
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@@ -108,9 +108,11 @@
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<CustomBuild Include="include\Graphics\GraphicsConfig.h" />
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<CustomBuild Include="include\Graphics\GraphicsPipeline.h" />
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<CustomBuild Include="include\Graphics\ImGuiRenderer.h" />
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<CustomBuild Include="include\Graphics\Mesh.h" />
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<CustomBuild Include="include\Graphics\RenderPass.h" />
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<CustomBuild Include="include\Graphics\Shader.h" />
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<CustomBuild Include="include\Graphics\Texture.h" />
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<CustomBuild Include="include\Graphics\VertexData.h" />
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<CustomBuild Include="include\Juliet.h" />
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<CustomBuild Include="Juliet.bff" />
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<CustomBuild Include="src\Core\Application\ApplicationManager.cpp" />
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@@ -220,6 +222,7 @@
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<CustomBuild Include="src\Graphics\Graphics.cpp" />
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<CustomBuild Include="src\Graphics\GraphicsDevice.h" />
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<CustomBuild Include="src\Graphics\ImGuiRenderer.cpp" />
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<CustomBuild Include="src\Graphics\Mesh.cpp" />
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<CustomBuild Include="src\UnitTest\Container\VectorUnitTest.cpp" />
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<CustomBuild Include="src\UnitTest\RunUnitTests.cpp" />
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</ItemGroup>
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