updates romeo to be its own solution
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# Juliet\src\Graphics\D3D12\D3D12CommandList
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## Source Files
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- Header: `Juliet\src\Graphics\D3D12\D3D12CommandList.h`
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- Source: `Juliet\src\Graphics\D3D12\D3D12CommandList.cpp`
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## AI Description
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*No AI description generated yet.*
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## Symbols
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### Namespace `Juliet::D3D12`
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#### Classes, Structs & Unions
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- `struct D3D12CommandListBaseData`
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- `struct D3D12CopyCommandListData`
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- `struct D3D12GraphicsCommandListData`
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- `struct D3D12PresentData`
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- `struct D3D12CommandList`
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#### Functions & Methods
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- `extern CommandList* AcquireCommandList(NonNullPtr<GPUDriver> driver, QueueType queueType)`
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- `extern bool SubmitCommandLists(NonNullPtr<CommandList> commandList)`
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- `extern void SetViewPort(NonNullPtr<CommandList> commandList, const GraphicsViewPort& viewPort)`
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- `extern void SetScissorRect(NonNullPtr<CommandList> commandList, const Rectangle& rectangle)`
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- `extern void SetBlendConstants(NonNullPtr<CommandList> commandList, FColor blendConstants)`
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- `extern void SetBlendConstants(NonNullPtr<CommandList> commandList, FColor blendConstants)`
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- `extern void SetStencilReference(NonNullPtr<CommandList> commandList, uint8 reference)`
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- `extern void SetIndexBuffer(NonNullPtr<CommandList> commandList, NonNullPtr<GraphicsBuffer> buffer,
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IndexFormat format, size_t indexCount, index_t offset)`
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- `extern void SetPushConstants(NonNullPtr<CommandList> commandList, ShaderStage stage, uint32 rootParameterIndex,
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uint32 numConstants, const void* constants)`
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### Namespace `Juliet::D3D12::Internal`
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#### Functions & Methods
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- `extern void SetDescriptorHeaps(NonNullPtr<D3D12CommandList> commandList)`
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- `extern void DestroyCommandList(NonNullPtr<D3D12CommandList> commandList)`
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- `extern bool CleanCommandList(NonNullPtr<D3D12Driver> driver, NonNullPtr<D3D12CommandList> commandList, bool cancel)`
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- `extern void TrackGraphicsPipeline(NonNullPtr<D3D12CommandList> commandList, NonNullPtr<D3D12GraphicsPipeline> pipeline)`
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- `extern void TrackTexture(NonNullPtr<D3D12CommandList> commandList, NonNullPtr<D3D12Texture> texture)`
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