Move heap descriptor into its own file and prepare for the removing of the staging descriptor
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@@ -187,6 +187,7 @@
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_state_object.h" />
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<ClInclude Include="src\Graphics\D3D12\AgilitySDK\dxgiformat.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12Common.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12DescriptorHeap.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12GraphicsPipeline.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12RenderPass.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Shader.h"/>
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@@ -231,6 +232,7 @@
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<ClCompile Include="src\Engine\Engine.cpp" />
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<ClCompile Include="src\Graphics\D3D12\AgilitySDK\d3dx12\d3dx12_property_format_table.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12DescriptorHeap.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12GraphicsPipeline.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12RenderPass.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12Shader.cpp" />
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