Converted Descriptor heap to memory arena. Used Gemini with antigravity.

Heap pool code is a mess right now (lot of useless comments)
Will revisit later.
This commit is contained in:
2026-01-18 14:33:52 -05:00
parent f95ba51c13
commit 7328d02d3d
18 changed files with 446 additions and 45 deletions

View File

@@ -40,11 +40,11 @@ extern "C" JULIET_API void GameInit(GameInitParams* /*params*/)
int Score;
};
auto* gameState = ArenaPushType<GameState>(GetGameArena());
auto* gameState = ArenaPushType<GameState>(GetGameArena());
gameState->TotalTime = 0.0f;
gameState->Score = 0;
printf("Game Arena Allocated: %p\n", gameState);
printf("Game Arena Allocated: %p\n", static_cast<void*>(gameState));
using namespace Game;