Removing debug code (put in #if 0 for now)
Added a very simple camera system.
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@@ -31,7 +31,10 @@ class JulietApplication : public Juliet::IApplication
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void OnRender(Juliet::RenderPass* pass, Juliet::CommandList* cmd) override;
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Juliet::ColorTargetInfo GetColorTargetInfo(Juliet::Texture* swapchainTexture) override;
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Juliet::DepthStencilTargetInfo* GetDepthTargetInfo() override;
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#if 0
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Juliet::Camera GetDebugCamera() override;
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#endif
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public:
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void SetAutoCloseFrameCount(int count) { AutoCloseFrameCount = count; }
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