no need to use juliet obj everywhere, compile the dll directly
This commit is contained in:
+16
-18
@@ -205,7 +205,7 @@ echo ===========================================================================
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if not exist "bin\x64-!CFG!" mkdir "bin\x64-!CFG!"
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if not exist "Intermediate\x64-!CFG!" mkdir "Intermediate\x64-!CFG!"
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set COMMON_FLAGS=/nologo /std:c++20 /W4 /EHa- /utf-8 /DUNICODE /D_UNICODE /DWIN32_LEAN_AND_MEAN /D_CRT_SECURE_NO_WARNINGS /I"Juliet/include" /I"Juliet/src" /I"Game" /I"External/imgui" /I"External/imgui/backends" /DJULIET_WIN32 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4530 /Fd"Intermediate\x64-!CFG!\vc140.pdb"
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set COMMON_FLAGS=/nologo /std:c++20 /W4 /EHa- /utf-8 /DUNICODE /D_UNICODE /DWIN32_LEAN_AND_MEAN /D_CRT_SECURE_NO_WARNINGS /I"Juliet/include" /I"Juliet/src" /I"Game" /I"External/imgui" /I"External/imgui/backends" /DJULIET_WIN32 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4530
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if /i "!CFG!"=="Debug" (
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set COMPILER_FLAGS=!COMMON_FLAGS! /MDd /Od /Zi /Gw /Gy /Zc:inline /DDEBUG /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI /DJULIET_DEBUG
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@@ -223,16 +223,16 @@ set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib
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:: --- Juliet Shared Objs ---
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echo.
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echo --- Compiling Shared Object Files (Juliet / ImGui) [%CFG%] ---
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if !JULIET_NEED_COMPILE! equ 0 (
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echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\Juliet_Unity*.obj [Unity files unchanged]
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) else (
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echo [REBUILDING] Compiling Intermediate\x64-!CFG!\Juliet_Unity*.obj...
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"%CHECK_TOOL%" start_step "Compiling Juliet Shared Objs [!CFG!]"
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%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /c Intermediate\Juliet\*.cpp /Fo"Intermediate\x64-!CFG!\\"
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set "COMP_ERR=!ERRORLEVEL!"
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"%CHECK_TOOL%" end_step
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if !COMP_ERR! neq 0 exit /b !COMP_ERR!
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)
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:: if !JULIET_NEED_COMPILE! equ 0 (
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:: echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\Juliet_Unity*.obj [Unity files unchanged]
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:: ) else (
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:: echo [REBUILDING] Compiling Intermediate\x64-!CFG!\Juliet_Unity*.obj...
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:: "%CHECK_TOOL%" start_step "Compiling Juliet Shared Objs [!CFG!]"
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:: %COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /c Intermediate\Juliet\*.cpp /Fo"Intermediate\x64-!CFG!\\"
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:: set "COMP_ERR=!ERRORLEVEL!"
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:: "%CHECK_TOOL%" end_step
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:: if !COMP_ERR! neq 0 exit /b !COMP_ERR!
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:: )
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:: --- ImGui Shared Objs ---
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if defined IMGUI_UNITY_SRCS (
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@@ -257,33 +257,31 @@ if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1
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if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
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:: --- Juliet.dll ---
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if !TARGET_JULIET! equ 1 (
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call :link_target "Juliet.dll" "Building Juliet.dll [!CFG!]" "!JULIET_NEED_COMPILE!" "%COMPILER_FLAGS% /DJULIET_EXPORT /LD" "%JULIET_OBJS% %IMGUI_OBJS%" "/link %COMMON_LIBS% /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Juliet.ilk /PDB:Intermediate\x64-!CFG!\Juliet.pdb"
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call :link_target "Juliet.dll" "Building Juliet.dll [!CFG!]" "!JULIET_NEED_COMPILE!" "%COMPILER_FLAGS% /DJULIET_EXPORT /LD" "Intermediate\Juliet\*.cpp %IMGUI_OBJS%" "/link %COMMON_LIBS% /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Juliet.ilk /PDB:Intermediate\x64-!CFG!\Juliet.pdb"
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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)
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:: --- Game.dll ---
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if !BUILD_GAME_DLL! equ 1 (
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call :link_target "Game.dll" "Building Game.dll [!CFG!]" "!GAME_NEED_COMPILE!" "%COMPILER_FLAGS% /DJULIET_EXPORT /LD" "Intermediate\Game\*.cpp %JULIET_OBJS% %IMGUI_OBJS%" "/link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Game.ilk /PDB:Intermediate\x64-!CFG!\Game.pdb"
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call :link_target "Game.dll" "Building Game.dll [!CFG!]" "!GAME_NEED_COMPILE!" "%COMPILER_FLAGS% /DJULIET_EXPORT /LD" "Intermediate\Game\*.cpp %IMGUI_OBJS%" "/link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Game.ilk /PDB:Intermediate\x64-!CFG!\Game.pdb"
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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)
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:: --- JulietApp.exe ---
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if !TARGET_JULIET! equ 1 (
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call :link_target "JulietApp.exe" "Building JulietApp.exe [!CFG!]" "!JULIETAPP_NEED_COMPILE!" "%COMPILER_FLAGS%" "Intermediate\JulietApp\*.cpp %JULIET_OBJS% %IMGUI_OBJS%" "/link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\JulietApp.ilk /PDB:Intermediate\x64-!CFG!\JulietApp.pdb"
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call :link_target "JulietApp.exe" "Building JulietApp.exe [!CFG!]" "!JULIETAPP_NEED_COMPILE!" "%COMPILER_FLAGS%" "Intermediate\JulietApp\*.cpp %IMGUI_OBJS%" "/link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\JulietApp.ilk /PDB:Intermediate\x64-!CFG!\JulietApp.pdb"
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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)
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:: --- Romeo.exe ---
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if !TARGET_ROMEO! equ 1 (
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call :link_target "Romeo.exe" "Building Romeo.exe [!CFG!]" "!ROMEO_NEED_COMPILE!" "%COMPILER_FLAGS%" "%JULIET_OBJS% Intermediate\Romeo\*.cpp" "/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:\"Intermediate\x64-!CFG!\Romeo.ilk\" /PDB:\"Intermediate\x64-!CFG!\Romeo.pdb\""
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call :link_target "Romeo.exe" "Building Romeo.exe [!CFG!]" "!ROMEO_NEED_COMPILE!" "%COMPILER_FLAGS%" "Intermediate\Romeo\*.cpp %IMGUI_OBJS%" "/link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Romeo.ilk /PDB:Intermediate\x64-!CFG!\Romeo.pdb"
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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)
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:: --- JulietShaderCompiler.exe ---
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if !TARGET_SHADER! equ 1 (
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if exist "Intermediate\JulietShaderCompiler\*.cpp" (
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call :link_target "JulietShaderCompiler.exe" "Building JulietShaderCompiler.exe [!CFG!]" "!SHADER_NEED_COMPILE!" "%COMPILER_FLAGS% /I\"JulietShaderCompiler\"" "%JULIET_OBJS% Intermediate\JulietShaderCompiler\*.cpp" "/link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:\"Intermediate\x64-!CFG!\JulietShaderCompiler.ilk\" /PDB:\"Intermediate\x64-!CFG!\JulietShaderCompiler.pdb\""
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call :link_target "JulietShaderCompiler.exe" "Building JulietShaderCompiler.exe [!CFG!]" "!SHADER_NEED_COMPILE!" "%COMPILER_FLAGS% /IJulietShaderCompiler" "Intermediate\JulietShaderCompiler\*.cpp %IMGUI_OBJS%" "/link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\JulietShaderCompiler.ilk /PDB:Intermediate\x64-!CFG!\JulietShaderCompiler.pdb"
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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)
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)
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+26
-24
@@ -6,11 +6,11 @@
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#include <cassert>
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#include <cstdint>
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#include <cstdio>
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#include <cstring>
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#include <cassert>
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#include <windows.h>
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// ============================================================================
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// Minimal string / path helpers (no STL, no std::filesystem — pure speed)
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@@ -25,7 +25,11 @@ struct FixedString
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char Data[MaxPath];
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int Length;
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FixedString() : Data{}, Length(0) {}
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FixedString()
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: Data{}
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, Length(0)
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{
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}
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void Set(const char* str)
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{
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@@ -118,7 +122,8 @@ struct FileContent
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{
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assert(path != nullptr);
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FileContent result = { nullptr, 0 };
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HANDLE file = CreateFileA(path, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
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HANDLE file = CreateFileA(path, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_EXISTING,
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FILE_ATTRIBUTE_NORMAL, nullptr);
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if (file == INVALID_HANDLE_VALUE)
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{
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return result;
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@@ -158,7 +163,8 @@ static bool WriteEntireFile(const char* path, const char* data, DWORD size)
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{
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assert(path != nullptr);
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assert(data != nullptr);
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HANDLE file = CreateFileA(path, GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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HANDLE file = CreateFileA(path, GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, CREATE_ALWAYS,
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FILE_ATTRIBUTE_NORMAL, nullptr);
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if (file == INVALID_HANDLE_VALUE)
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{
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return false;
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@@ -347,8 +353,8 @@ static void SaveHashCache(const char* cachePath, const HashCache& cache)
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for (int i = 0; i < cache.Count; i++)
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{
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int written = sprintf_s(buffer + offset, bufSize - static_cast<size_t>(offset),
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"%s=%s\n", cache.Entries[i].Path.Data, cache.Entries[i].HashStr);
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int written = sprintf_s(buffer + offset, bufSize - static_cast<size_t>(offset), "%s=%s\n",
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cache.Entries[i].Path.Data, cache.Entries[i].HashStr);
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if (written > 0)
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{
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offset += written;
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@@ -490,10 +496,8 @@ struct CleanResult
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}
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else
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{
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if (EndsWithNoCase(findData.cFileName, ".cpp") ||
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EndsWithNoCase(findData.cFileName, ".h") ||
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EndsWithNoCase(findData.cFileName, ".hpp") ||
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EndsWithNoCase(findData.cFileName, ".inl") ||
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if (EndsWithNoCase(findData.cFileName, ".cpp") || EndsWithNoCase(findData.cFileName, ".h") ||
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EndsWithNoCase(findData.cFileName, ".hpp") || EndsWithNoCase(findData.cFileName, ".inl") ||
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EndsWithNoCase(findData.cFileName, ".c"))
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{
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ULARGE_INTEGER li;
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@@ -506,7 +510,8 @@ struct CleanResult
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}
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}
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}
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} while (FindNextFileA(hFind, &findData));
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}
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while (FindNextFileA(hFind, &findData));
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FindClose(hFind);
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return newest;
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@@ -589,7 +594,8 @@ static void CollectUnityFiles(const char* dirPath, FilePathList& list)
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list.Add(fullPath.Data);
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}
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}
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} while (FindNextFileA(hFind, &findData));
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}
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while (FindNextFileA(hFind, &findData));
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FindClose(hFind);
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}
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@@ -955,12 +961,12 @@ static int CommandEvaluate(int argc, char* argv[])
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char path[MaxPath];
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sprintf_s(path, "%s\\Juliet_Unity1.obj", intDir);
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bool julietNeed = unityChanged || !IsUpToDate(path, julietCombined);
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sprintf_s(path, "%s\\ImGui_Unity1.obj", intDir);
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bool imguiNeed = unityChanged || !IsUpToDate(path, imguiTime);
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sprintf_s(path, "%s\\Juliet.dll", binDir);
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bool julietNeed = unityChanged || !IsUpToDate(path, julietCombined);
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bool gameNeed = false;
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if (targetJuliet || targetGame)
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{
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@@ -990,7 +996,8 @@ static int CommandEvaluate(int argc, char* argv[])
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}
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QueryPerformanceCounter(&perfEnd);
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double durationMs = static_cast<double>(perfEnd.QuadPart - perfStart.QuadPart) * 1000.0 / static_cast<double>(perfFreq.QuadPart);
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double durationMs =
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static_cast<double>(perfEnd.QuadPart - perfStart.QuadPart) * 1000.0 / static_cast<double>(perfFreq.QuadPart);
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printf("[PERF] Fast Native C++ EvaluateConfig: %.1f ms\n", durationMs);
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// Write results
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@@ -1003,13 +1010,8 @@ static int CommandEvaluate(int argc, char* argv[])
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"JULIETAPP_NEED_COMPILE=%d\n"
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"ROMEO_NEED_COMPILE=%d\n"
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"SHADER_NEED_COMPILE=%d\n",
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unityChanged ? 1 : 0,
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julietNeed ? 1 : 0,
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imguiNeed ? 1 : 0,
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gameNeed ? 1 : 0,
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julietAppNeed ? 1 : 0,
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romeoNeed ? 1 : 0,
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shaderNeed ? 1 : 0);
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unityChanged ? 1 : 0, julietNeed ? 1 : 0, imguiNeed ? 1 : 0, gameNeed ? 1 : 0,
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julietAppNeed ? 1 : 0, romeoNeed ? 1 : 0, shaderNeed ? 1 : 0);
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WriteEntireFile("Intermediate\\config_status.tmp", statusBuf, static_cast<DWORD>(statusLen));
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fflush(stdout);
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