Converted everything that was using the old "EngineArena" to our new Arena type
This commit is contained in:
@@ -156,7 +156,6 @@
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<CustomBuild Include="src\Core\Math\Math_Private.h" />
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<CustomBuild Include="src\Core\Math\Math_Private.h" />
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<CustomBuild Include="src\Core\Math\MathRound.cpp" />
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<CustomBuild Include="src\Core\Math\MathRound.cpp" />
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<CustomBuild Include="src\Core\Memory\Allocator.cpp" />
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<CustomBuild Include="src\Core\Memory\Allocator.cpp" />
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<CustomBuild Include="src\Core\Memory\EngineArena.h" />
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<CustomBuild Include="src\Core\Memory\MemoryArena.cpp" />
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<CustomBuild Include="src\Core\Memory\MemoryArena.cpp" />
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<CustomBuild Include="src\Core\Memory\MemoryArenaTests.cpp" />
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<CustomBuild Include="src\Core\Memory\MemoryArenaTests.cpp" />
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<CustomBuild Include="src\Core\Memory\ScratchArena.cpp" />
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<CustomBuild Include="src\Core\Memory\ScratchArena.cpp" />
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@@ -315,9 +315,6 @@
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<CustomBuild Include="src\Core\Memory\Allocator.cpp">
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<CustomBuild Include="src\Core\Memory\Allocator.cpp">
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<Filter>src\Core\Memory</Filter>
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<Filter>src\Core\Memory</Filter>
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</CustomBuild>
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</CustomBuild>
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<CustomBuild Include="src\Core\Memory\EngineArena.h">
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<Filter>src\Core\Memory</Filter>
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</CustomBuild>
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<CustomBuild Include="src\Core\Memory\MemoryArena.cpp">
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<CustomBuild Include="src\Core\Memory\MemoryArena.cpp">
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<Filter>src\Core\Memory</Filter>
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<Filter>src\Core\Memory</Filter>
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</CustomBuild>
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</CustomBuild>
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@@ -16,7 +16,7 @@ namespace Juliet
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DataFirst = DataLast = nullptr;
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DataFirst = DataLast = nullptr;
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Count = 0;
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Count = 0;
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Stride = sizeof(Type);
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Stride = sizeof(Type);
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Arena = ArenaAllocate();
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Arena = ArenaAllocate(JULIET_DEBUG_ONLY({ .CanReserveMore = false }));
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}
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}
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void Destroy()
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void Destroy()
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{
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{
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@@ -27,6 +27,14 @@ namespace Juliet
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Arena = nullptr;
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Arena = nullptr;
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}
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}
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void Resize(size_t newCount)
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{
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Type* entry = ArenaPushArray<Type>(Arena, newCount);
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Count = newCount;
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DataFirst = entry;
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DataLast = entry + newCount;
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}
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void PushBack(const Type& value)
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void PushBack(const Type& value)
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{
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{
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Assert(Arena);
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Assert(Arena);
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@@ -9,6 +9,8 @@ namespace Juliet
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struct HotReloadCode
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struct HotReloadCode
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{
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{
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Arena* Arena;
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String DLLFullPath;
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String DLLFullPath;
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String LockFullPath;
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String LockFullPath;
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String TransientDLLName;
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String TransientDLLName;
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@@ -26,8 +28,7 @@ namespace Juliet
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bool IsValid : 1;
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bool IsValid : 1;
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};
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};
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extern JULIET_API void InitHotReloadCode(HotReloadCode& code, String dllName,
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extern JULIET_API void InitHotReloadCode(HotReloadCode& code, String dllName, String transientDllName, String lockFilename);
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String transientDllName, String lockFilename);
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extern JULIET_API void ShutdownHotReloadCode(HotReloadCode& code);
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extern JULIET_API void ShutdownHotReloadCode(HotReloadCode& code);
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extern JULIET_API void LoadCode(HotReloadCode& code);
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extern JULIET_API void LoadCode(HotReloadCode& code);
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@@ -30,6 +30,8 @@ namespace Juliet
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uint64 Reserved;
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uint64 Reserved;
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Arena* FreeLast;
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Arena* FreeLast;
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JULIET_DEBUG_ONLY(bool CanReserveMore : 1;)
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};
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};
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static_assert(sizeof(Arena) <= k_ArenaHeaderSize);
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static_assert(sizeof(Arena) <= k_ArenaHeaderSize);
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@@ -37,6 +39,10 @@ namespace Juliet
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{
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{
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uint64 ReserveSize = g_Arena_Default_Reserve_Size;
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uint64 ReserveSize = g_Arena_Default_Reserve_Size;
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uint64 CommitSize = g_Arena_Default_Commit_Size;
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uint64 CommitSize = g_Arena_Default_Commit_Size;
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// When false, will assert if a new block is reserved.
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// Useful for Vectors as they are guaranteed to be linear and i wont need to implement memcopy to increase capacity
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JULIET_DEBUG_ONLY(bool CanReserveMore : 1 = true;)
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};
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};
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[[nodiscard]] Arena* ArenaAllocate(const ArenaParams& params = {},
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[[nodiscard]] Arena* ArenaAllocate(const ArenaParams& params = {},
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@@ -21,8 +21,10 @@
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#ifdef DEBUG
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#ifdef DEBUG
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#define JULIET_DEBUG 1
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#define JULIET_DEBUG 1
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#define JULIET_DEBUG_ONLY(expr) expr
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#else
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#else
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#define JULIET_DEBUG 0
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#define JULIET_DEBUG 0
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#define JULIET_DEBUG_ONLY(expr)
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#endif
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#endif
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// Manual override to disable ImGui
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// Manual override to disable ImGui
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@@ -2,7 +2,6 @@
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#include <Core/HAL/Display/Display_Private.h>
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#include <Core/HAL/Display/Display_Private.h>
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#include <Core/HAL/Display/DisplayDevice.h>
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#include <Core/HAL/Display/DisplayDevice.h>
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#include <Core/Memory/Allocator.h>
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#include <Core/Memory/Allocator.h>
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#include <Core/Memory/EngineArena.h>
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#include <Core/Memory/MemoryArena.h>
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#include <Core/Memory/MemoryArena.h>
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namespace Juliet
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namespace Juliet
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@@ -1,7 +1,6 @@
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#include <Core/HAL/Display/DisplayDevice.h>
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#include <Core/HAL/Display/DisplayDevice.h>
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#include <Core/HAL/Display/Win32/Win32DisplayEvent.h>
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#include <Core/HAL/Display/Win32/Win32DisplayEvent.h>
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#include <Core/HAL/Display/Win32/Win32Window.h>
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#include <Core/HAL/Display/Win32/Win32Window.h>
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#include <Core/Memory/EngineArena.h>
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namespace Juliet::Win32
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namespace Juliet::Win32
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{
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{
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@@ -2,8 +2,7 @@
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#include <Core/HAL/Display/Win32/Win32Window.h>
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#include <Core/HAL/Display/Win32/Win32Window.h>
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#include <Core/HAL/Display/Window.h>
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#include <Core/HAL/Display/Window.h>
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#include <Core/Memory/Allocator.h>
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#include <Core/Memory/Allocator.h>
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#include <Core/Memory/EngineArena.h>
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#include <Core/Memory/MemoryArena.h>
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#include <Core/Memory/Utils.h>
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namespace Juliet::Win32
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namespace Juliet::Win32
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{
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{
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@@ -2,8 +2,6 @@
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#include <Core/HotReload/HotReload.h>
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#include <Core/HotReload/HotReload.h>
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#include <Core/Logging/LogManager.h>
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#include <Core/Logging/LogManager.h>
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#include <Core/Logging/LogTypes.h>
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#include <Core/Logging/LogTypes.h>
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#include <Core/Memory/Allocator.h>
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#include <Core/Memory/EngineArena.h>
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#include <Core/Memory/MemoryArena.h>
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#include <Core/Memory/MemoryArena.h>
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#include <Core/Thread/Thread.h>
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#include <Core/Thread/Thread.h>
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@@ -13,6 +11,8 @@ namespace Juliet
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{
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{
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void InitHotReloadCode(HotReloadCode& code, String dllName, String transientDllName, String lockFilename)
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void InitHotReloadCode(HotReloadCode& code, String dllName, String transientDllName, String lockFilename)
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{
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{
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code.Arena = ArenaAllocate();
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// Get the app base path and build the dll path from there.
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// Get the app base path and build the dll path from there.
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String basePath = GetBasePath();
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String basePath = GetBasePath();
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size_t basePathLength = StringLength(basePath);
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size_t basePathLength = StringLength(basePath);
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@@ -24,7 +24,8 @@ namespace Juliet
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// TODO: Add path composition into filesystem + string format + string builder
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// TODO: Add path composition into filesystem + string format + string builder
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const size_t dllFullPathLength =
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const size_t dllFullPathLength =
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basePathLength + StringLength(dllName) + 1; // Need +1 because snprintf needs 0 terminated strings
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basePathLength + StringLength(dllName) + 1; // Need +1 because snprintf needs 0 terminated strings
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code.DLLFullPath.Data = ArenaPushArray<char>(GetEngineArena(), dllFullPathLength, ConstString("DLLFullPath"));
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code.DLLFullPath.Data = ArenaPushArray<char>(code.Arena, dllFullPathLength);
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int writtenSize = snprintf(CStr(code.DLLFullPath), dllFullPathLength, "%s%s", CStr(basePath), CStr(dllName));
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int writtenSize = snprintf(CStr(code.DLLFullPath), dllFullPathLength, "%s%s", CStr(basePath), CStr(dllName));
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if (writtenSize < static_cast<int>(dllFullPathLength) - 1)
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if (writtenSize < static_cast<int>(dllFullPathLength) - 1)
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{
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{
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@@ -37,7 +38,7 @@ namespace Juliet
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// Lock filename path
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// Lock filename path
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const size_t lockPathLength =
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const size_t lockPathLength =
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basePathLength + StringLength(lockFilename) + 1; // Need +1 because snprintf needs 0 terminated strings
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basePathLength + StringLength(lockFilename) + 1; // Need +1 because snprintf needs 0 terminated strings
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code.LockFullPath.Data = ArenaPushArray<char>(GetEngineArena(), lockPathLength, ConstString("LockFullPath"));
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code.LockFullPath.Data = ArenaPushArray<char>(code.Arena, lockPathLength);
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writtenSize = snprintf(CStr(code.LockFullPath), lockPathLength, "%s%s", CStr(basePath), CStr(lockFilename));
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writtenSize = snprintf(CStr(code.LockFullPath), lockPathLength, "%s%s", CStr(basePath), CStr(lockFilename));
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if (writtenSize < static_cast<int>(lockPathLength) - 1)
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if (writtenSize < static_cast<int>(lockPathLength) - 1)
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{
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{
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@@ -59,6 +60,8 @@ namespace Juliet
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// Arena memory persists until engine shutdown
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// Arena memory persists until engine shutdown
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code.LockFullPath.Size = 0;
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code.LockFullPath.Size = 0;
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// Arena memory persists until engine shutdown
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// Arena memory persists until engine shutdown
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ArenaRelease(code.Arena);
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}
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}
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void ReloadCode(HotReloadCode& code)
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void ReloadCode(HotReloadCode& code)
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@@ -9,7 +9,6 @@
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#include <backends/imgui_impl_win32.h>
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#include <backends/imgui_impl_win32.h>
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#include <imgui.h>
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#include <imgui.h>
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#include <Core/Memory/EngineArena.h>
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#include <cstdio>
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#include <cstdio>
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// Forward declare implementation functions from backends
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// Forward declare implementation functions from backends
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@@ -24,34 +23,16 @@ namespace Juliet::ImGuiService
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// Dedicated Paged Arena for ImGui
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// Dedicated Paged Arena for ImGui
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// Sharing the same underlying Engine Pool for blocks, but separate Arena chain.
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// Sharing the same underlying Engine Pool for blocks, but separate Arena chain.
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MemoryArena g_ImGuiArena;
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Arena* g_ImGuiArena = {};
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void* ImGuiAllocWrapper(size_t size, void* /*user_data*/)
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void* ImGuiAllocWrapper(size_t size, void* /*user_data*/)
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{
|
{
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// Store size in header to allow Pop
|
return ArenaPush(g_ImGuiArena, size, 8, false);
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// Align total size to 16 to avoid padding issues with ArenaPop LIFO check
|
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size_t actualSize = size + 16;
|
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actualSize = (actualSize + 15) & ~static_cast<size_t>(15);
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|
|
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// We do save the size when we push so we can pop exactly the size.
|
|
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if (void* ptr = ArenaPush(&g_ImGuiArena, actualSize, 16, ConstString("ImGui")))
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{
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// Write size at start
|
|
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*static_cast<size_t*>(ptr) = actualSize;
|
|
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return static_cast<uint8*>(ptr) + 16;
|
|
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}
|
|
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return nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
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void ImGuiFreeWrapper(void* ptr, void* /*user_data*/)
|
void ImGuiFreeWrapper(void* /*ptr*/, void* /*user_data*/)
|
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{
|
{
|
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Assert(ptr);
|
// TODO : Free list of imgui elements.
|
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|
|
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uint8* originalPtr = static_cast<uint8*>(ptr) - 16;
|
|
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size_t actualSize = *reinterpret_cast<size_t*>(originalPtr);
|
|
||||||
|
|
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// Attempt LIFO Pop
|
|
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ArenaPop(&g_ImGuiArena, originalPtr, actualSize);
|
|
||||||
}
|
}
|
||||||
} // namespace
|
} // namespace
|
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|
|
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@@ -60,7 +41,7 @@ namespace Juliet::ImGuiService
|
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Assert(!g_Initialized);
|
Assert(!g_Initialized);
|
||||||
|
|
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// Initialize ImGui Arena using Engine Pool
|
// Initialize ImGui Arena using Engine Pool
|
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MemoryArenaCreate(&g_ImGuiArena, GetEngineArena()->BackingPool);
|
g_ImGuiArena = ArenaAllocate();
|
||||||
|
|
||||||
// Setup Allocator
|
// Setup Allocator
|
||||||
ImGui::SetAllocatorFunctions(ImGuiAllocWrapper, ImGuiFreeWrapper, nullptr);
|
ImGui::SetAllocatorFunctions(ImGuiAllocWrapper, ImGuiFreeWrapper, nullptr);
|
||||||
|
|||||||
@@ -1,10 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <Core/Memory/MemoryArena.h>
|
|
||||||
|
|
||||||
namespace Juliet
|
|
||||||
{
|
|
||||||
// Persistent engine-only arena.
|
|
||||||
// Not exported to the Game DLL.
|
|
||||||
MemoryArena* GetEngineArena();
|
|
||||||
} // namespace Juliet
|
|
||||||
@@ -44,6 +44,8 @@ namespace Juliet
|
|||||||
arena->BasePosition = 0;
|
arena->BasePosition = 0;
|
||||||
arena->Position = k_ArenaHeaderSize;
|
arena->Position = k_ArenaHeaderSize;
|
||||||
|
|
||||||
|
arena->CanReserveMore = params.CanReserveMore;
|
||||||
|
|
||||||
return arena;
|
return arena;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -65,6 +67,8 @@ namespace Juliet
|
|||||||
// If allowed and needed, add a new block and chain it to the arena.
|
// If allowed and needed, add a new block and chain it to the arena.
|
||||||
if (current->Reserved < positionPostPush /* flags : chaining allowed */)
|
if (current->Reserved < positionPostPush /* flags : chaining allowed */)
|
||||||
{
|
{
|
||||||
|
Assert(arena->CanReserveMore);
|
||||||
|
|
||||||
Arena* newBlock = nullptr;
|
Arena* newBlock = nullptr;
|
||||||
{
|
{
|
||||||
Arena* prev_block;
|
Arena* prev_block;
|
||||||
@@ -552,11 +556,9 @@ namespace Juliet
|
|||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
MemoryPool g_ScratchMemory;
|
MemoryPool g_ScratchMemory;
|
||||||
MemoryPool g_EngineMemory;
|
|
||||||
MemoryPool g_GameMemory;
|
MemoryPool g_GameMemory;
|
||||||
|
|
||||||
MemoryArena g_ScratchArena;
|
MemoryArena g_ScratchArena;
|
||||||
MemoryArena g_EngineArena;
|
|
||||||
MemoryArena g_GameArena;
|
MemoryArena g_GameArena;
|
||||||
|
|
||||||
// Backing Buffers
|
// Backing Buffers
|
||||||
@@ -565,7 +567,6 @@ namespace Juliet
|
|||||||
void* g_GameBuffer = nullptr;
|
void* g_GameBuffer = nullptr;
|
||||||
|
|
||||||
constexpr size_t kScratchSize = Megabytes(64);
|
constexpr size_t kScratchSize = Megabytes(64);
|
||||||
constexpr size_t kEngineSize = Megabytes(256);
|
|
||||||
constexpr size_t kGameSize = Megabytes(512);
|
constexpr size_t kGameSize = Megabytes(512);
|
||||||
|
|
||||||
void InitPool(MemoryPool* pool, void* buffer, size_t size)
|
void InitPool(MemoryPool* pool, void* buffer, size_t size)
|
||||||
@@ -589,10 +590,7 @@ namespace Juliet
|
|||||||
{
|
{
|
||||||
return &g_ScratchArena;
|
return &g_ScratchArena;
|
||||||
}
|
}
|
||||||
MemoryArena* GetEngineArena()
|
|
||||||
{
|
|
||||||
return &g_EngineArena;
|
|
||||||
}
|
|
||||||
MemoryArena* GetGameArena()
|
MemoryArena* GetGameArena()
|
||||||
{
|
{
|
||||||
return &g_GameArena;
|
return &g_GameArena;
|
||||||
@@ -606,15 +604,12 @@ namespace Juliet
|
|||||||
void MemoryArenasInit()
|
void MemoryArenasInit()
|
||||||
{
|
{
|
||||||
g_ScratchBuffer = Malloc(kScratchSize);
|
g_ScratchBuffer = Malloc(kScratchSize);
|
||||||
g_EngineBuffer = Malloc(kEngineSize);
|
|
||||||
g_GameBuffer = Malloc(kGameSize);
|
g_GameBuffer = Malloc(kGameSize);
|
||||||
|
|
||||||
InitPool(&g_ScratchMemory, g_ScratchBuffer, kScratchSize);
|
InitPool(&g_ScratchMemory, g_ScratchBuffer, kScratchSize);
|
||||||
InitPool(&g_EngineMemory, g_EngineBuffer, kEngineSize);
|
|
||||||
InitPool(&g_GameMemory, g_GameBuffer, kGameSize);
|
InitPool(&g_GameMemory, g_GameBuffer, kGameSize);
|
||||||
|
|
||||||
MemoryArenaCreate(&g_ScratchArena, &g_ScratchMemory);
|
MemoryArenaCreate(&g_ScratchArena, &g_ScratchMemory);
|
||||||
MemoryArenaCreate(&g_EngineArena, &g_EngineMemory);
|
|
||||||
MemoryArenaCreate(&g_GameArena, &g_GameMemory);
|
MemoryArenaCreate(&g_GameArena, &g_GameMemory);
|
||||||
|
|
||||||
#if JULIET_DEBUG
|
#if JULIET_DEBUG
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
#include <Core/Common/String.h>
|
#include <Core/Common/String.h>
|
||||||
#include <Core/Memory/EngineArena.h>
|
|
||||||
#include <Engine/Debug/MemoryDebugger.h>
|
#include <Engine/Debug/MemoryDebugger.h>
|
||||||
#include <imgui.h>
|
#include <imgui.h>
|
||||||
|
|
||||||
@@ -420,7 +419,6 @@ namespace Juliet::Debug
|
|||||||
if (ImGui::Begin("Memory Debugger"))
|
if (ImGui::Begin("Memory Debugger"))
|
||||||
{
|
{
|
||||||
DrawMemoryArena(ConstString("Game Arena"), *GetGameArena(), s_ConfirmedHovered, frameHovered);
|
DrawMemoryArena(ConstString("Game Arena"), *GetGameArena(), s_ConfirmedHovered, frameHovered);
|
||||||
DrawMemoryArena(ConstString("Engine Arena"), *GetEngineArena(), s_ConfirmedHovered, frameHovered);
|
|
||||||
}
|
}
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
|
||||||
|
|||||||
@@ -454,8 +454,11 @@ namespace Juliet::D3D12
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
ReturnSamplerHeapToPool(driver, commandList->Sampler_Heap);
|
if (commandList->Sampler_Heap) [[likely]]
|
||||||
commandList->Sampler_Heap = nullptr;
|
{
|
||||||
|
ReturnSamplerHeapToPool(driver, commandList->Sampler_Heap);
|
||||||
|
commandList->Sampler_Heap = nullptr;
|
||||||
|
}
|
||||||
commandList->CRB_SRV_UAV_Heap = nullptr;
|
commandList->CRB_SRV_UAV_Heap = nullptr;
|
||||||
|
|
||||||
// Clean up resource tracking
|
// Clean up resource tracking
|
||||||
|
|||||||
@@ -4,8 +4,8 @@
|
|||||||
#include <Graphics/D3D12/D3D12Common.h>
|
#include <Graphics/D3D12/D3D12Common.h>
|
||||||
#include <Graphics/D3D12/D3D12GraphicsDevice.h>
|
#include <Graphics/D3D12/D3D12GraphicsDevice.h>
|
||||||
#include <Graphics/D3D12/D3D12Includes.h>
|
#include <Graphics/D3D12/D3D12Includes.h>
|
||||||
#include <Graphics/D3D12/D3D12Utils.h>
|
|
||||||
|
|
||||||
|
// TODO: Convert the whole file to memory arenas
|
||||||
namespace Juliet::D3D12::Internal
|
namespace Juliet::D3D12::Internal
|
||||||
{
|
{
|
||||||
namespace
|
namespace
|
||||||
@@ -25,8 +25,8 @@ namespace Juliet::D3D12::Internal
|
|||||||
|
|
||||||
bool ExtendStagingDescriptorPool(NonNullPtr<D3D12Driver> driver, D3D12StagingDescriptorPool& pool)
|
bool ExtendStagingDescriptorPool(NonNullPtr<D3D12Driver> driver, D3D12StagingDescriptorPool& pool)
|
||||||
{
|
{
|
||||||
D3D12DescriptorHeap* heap =
|
D3D12DescriptorHeap* heap = Internal::CreateDescriptorHeap(driver, pool.Arena, pool.Heaps[0]->HeapType,
|
||||||
Internal::CreateDescriptorHeap(driver, pool.Heaps[0]->HeapType, kStagingHeapDescriptorExpectedCount, true);
|
kStagingHeapDescriptorExpectedCount, true);
|
||||||
if (!heap)
|
if (!heap)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
@@ -49,13 +49,17 @@ namespace Juliet::D3D12::Internal
|
|||||||
|
|
||||||
D3D12StagingDescriptorPool* CreateStagingDescriptorPool(NonNullPtr<D3D12Driver> driver, D3D12_DESCRIPTOR_HEAP_TYPE type)
|
D3D12StagingDescriptorPool* CreateStagingDescriptorPool(NonNullPtr<D3D12Driver> driver, D3D12_DESCRIPTOR_HEAP_TYPE type)
|
||||||
{
|
{
|
||||||
D3D12DescriptorHeap* heap = CreateDescriptorHeap(driver, type, kStagingHeapDescriptorExpectedCount, true);
|
Arena* arena = ArenaAllocate();
|
||||||
|
|
||||||
|
D3D12DescriptorHeap* heap = CreateDescriptorHeap(driver, arena, type, kStagingHeapDescriptorExpectedCount, true);
|
||||||
if (!heap)
|
if (!heap)
|
||||||
{
|
{
|
||||||
|
ArenaRelease(arena);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto pool = static_cast<D3D12StagingDescriptorPool*>(Calloc(1, sizeof(D3D12StagingDescriptorPool)));
|
auto pool = static_cast<D3D12StagingDescriptorPool*>(Calloc(1, sizeof(D3D12StagingDescriptorPool)));
|
||||||
|
pool->Arena = arena;
|
||||||
|
|
||||||
// First create the heaps
|
// First create the heaps
|
||||||
pool->HeapCount = 1;
|
pool->HeapCount = 1;
|
||||||
@@ -113,6 +117,8 @@ namespace Juliet::D3D12::Internal
|
|||||||
|
|
||||||
Free(pool->Heaps);
|
Free(pool->Heaps);
|
||||||
Free(pool->FreeDescriptors);
|
Free(pool->FreeDescriptors);
|
||||||
|
|
||||||
|
ArenaRelease(pool->Arena);
|
||||||
Free(pool.Get());
|
Free(pool.Get());
|
||||||
}
|
}
|
||||||
} // namespace Juliet::D3D12::Internal
|
} // namespace Juliet::D3D12::Internal
|
||||||
|
|||||||
@@ -22,8 +22,9 @@ namespace Juliet::D3D12
|
|||||||
|
|
||||||
struct D3D12StagingDescriptorPool
|
struct D3D12StagingDescriptorPool
|
||||||
{
|
{
|
||||||
|
Arena* Arena;
|
||||||
Internal::D3D12DescriptorHeap** Heaps;
|
Internal::D3D12DescriptorHeap** Heaps;
|
||||||
uint32 HeapCount;
|
uint32 HeapCount;
|
||||||
|
|
||||||
// Descriptor handles are owned by resources, so these can be thought of as descriptions of a free index within a heap.
|
// Descriptor handles are owned by resources, so these can be thought of as descriptions of a free index within a heap.
|
||||||
uint32 FreeDescriptorCapacity;
|
uint32 FreeDescriptorCapacity;
|
||||||
@@ -35,9 +36,9 @@ namespace Juliet::D3D12
|
|||||||
struct D3D12StagingDescriptor
|
struct D3D12StagingDescriptor
|
||||||
{
|
{
|
||||||
D3D12StagingDescriptorPool* Pool;
|
D3D12StagingDescriptorPool* Pool;
|
||||||
Internal::D3D12DescriptorHeap* Heap;
|
Internal::D3D12DescriptorHeap* Heap;
|
||||||
D3D12_CPU_DESCRIPTOR_HANDLE CpuHandle;
|
D3D12_CPU_DESCRIPTOR_HANDLE CpuHandle;
|
||||||
uint32 CpuHandleIndex;
|
uint32 CpuHandleIndex;
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace Internal
|
namespace Internal
|
||||||
|
|||||||
@@ -1,26 +1,52 @@
|
|||||||
#include <Core/Logging/LogManager.h>
|
#include <Core/Logging/LogManager.h>
|
||||||
#include <Core/Logging/LogTypes.h>
|
#include <Core/Logging/LogTypes.h>
|
||||||
#include <Core/Memory/Allocator.h>
|
#include <Core/Memory/Allocator.h>
|
||||||
#include <Core/Memory/EngineArena.h>
|
|
||||||
#include <Graphics/D3D12/D3D12DescriptorHeap.h>
|
#include <Graphics/D3D12/D3D12DescriptorHeap.h>
|
||||||
#include <Graphics/D3D12/D3D12GraphicsDevice.h>
|
#include <Graphics/D3D12/D3D12GraphicsDevice.h>
|
||||||
#include <Graphics/D3D12/D3D12Utils.h>
|
#include <Graphics/D3D12/D3D12Utils.h>
|
||||||
|
|
||||||
namespace Juliet::D3D12::Internal
|
namespace Juliet::D3D12::Internal
|
||||||
{
|
{
|
||||||
D3D12DescriptorHeap* CreateDescriptorHeap(NonNullPtr<D3D12Driver> driver, D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 count, bool isStaging)
|
void CreateDescriptorHeapPool(NonNullPtr<D3D12Driver> driver, D3D12DescriptorHeapPool& heapPool,
|
||||||
|
D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 count)
|
||||||
{
|
{
|
||||||
auto heap = ArenaPushType<D3D12DescriptorHeap>(GetEngineArena(), ConstString("D3D12DescriptorHeap"));
|
// Heap pool is just single linked list of free elements
|
||||||
if (!heap)
|
constexpr size_t kInitialCapacity = 4;
|
||||||
|
heapPool.Arena = ArenaAllocate();
|
||||||
|
heapPool.FirstFreeDescriptorHeap = nullptr;
|
||||||
|
|
||||||
|
// Pre allocate 4
|
||||||
|
for (uint32 i = 0; i < kInitialCapacity; ++i)
|
||||||
{
|
{
|
||||||
return nullptr;
|
D3D12DescriptorHeap* descriptorHeap = CreateDescriptorHeap(driver, heapPool.Arena, type, count, false);
|
||||||
|
descriptorHeap->Next = heapPool.FirstFreeDescriptorHeap;
|
||||||
|
heapPool.FirstFreeDescriptorHeap = descriptorHeap;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DestroyDescriptorHeapPool(D3D12DescriptorHeapPool& heapPool)
|
||||||
|
{
|
||||||
|
D3D12DescriptorHeap* current = heapPool.FirstFreeDescriptorHeap;
|
||||||
|
while (current != nullptr)
|
||||||
|
{
|
||||||
|
D3D12DescriptorHeap* next = current->Next;
|
||||||
|
DestroyDescriptorHeap(current);
|
||||||
|
current = next;
|
||||||
|
}
|
||||||
|
ArenaRelease(heapPool.Arena);
|
||||||
|
}
|
||||||
|
|
||||||
|
D3D12DescriptorHeap* CreateDescriptorHeap(NonNullPtr<D3D12Driver> driver, NonNullPtr<Arena> arena,
|
||||||
|
D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 count, bool isStaging)
|
||||||
|
{
|
||||||
|
D3D12DescriptorHeap* heap = ArenaPushStruct<D3D12DescriptorHeap>(arena.Get());
|
||||||
|
Assert(heap);
|
||||||
|
|
||||||
heap->CurrentDescriptorIndex = 0;
|
heap->CurrentDescriptorIndex = 0;
|
||||||
heap->FreeIndicesCapacity = 16;
|
|
||||||
heap->FreeIndicesCount = 0;
|
heap->FreeIndices.Create();
|
||||||
heap->FreeIndices = ArenaPushArray<uint32>(GetEngineArena(), heap->FreeIndicesCapacity,
|
heap->FreeIndices.Resize(16);
|
||||||
ConstString("D3D12DescriptorHeap/FreeIndices"));
|
heap->CurrentFreeIndex = 0;
|
||||||
|
|
||||||
D3D12_DESCRIPTOR_HEAP_DESC heapDesc;
|
D3D12_DESCRIPTOR_HEAP_DESC heapDesc;
|
||||||
heapDesc.NumDescriptors = count;
|
heapDesc.NumDescriptors = count;
|
||||||
@@ -54,23 +80,21 @@ namespace Juliet::D3D12::Internal
|
|||||||
|
|
||||||
void DestroyDescriptorHeap(NonNullPtr<D3D12DescriptorHeap> heap)
|
void DestroyDescriptorHeap(NonNullPtr<D3D12DescriptorHeap> heap)
|
||||||
{
|
{
|
||||||
|
heap->FreeIndices.Destroy();
|
||||||
if (heap->Handle)
|
if (heap->Handle)
|
||||||
{
|
{
|
||||||
heap->Handle->Release();
|
heap->Handle->Release();
|
||||||
}
|
}
|
||||||
// TODO: should not free because its on an arena, but need to use arena properly
|
|
||||||
// SafeFree(heap->FreeIndices);
|
|
||||||
// Free(heap.Get());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool AssignDescriptor(D3D12DescriptorHeap* heap, D3D12Descriptor& outDescriptor)
|
bool AssignDescriptor(D3D12DescriptorHeap* heap, D3D12Descriptor& outDescriptor)
|
||||||
{
|
{
|
||||||
uint32 index = UINT32_MAX;
|
uint32 index = UINT32_MAX;
|
||||||
|
|
||||||
if (heap->FreeIndicesCount > 0)
|
if (heap->CurrentFreeIndex > 0)
|
||||||
{
|
{
|
||||||
heap->FreeIndicesCount -= 1;
|
heap->CurrentFreeIndex -= 1;
|
||||||
index = heap->FreeIndices[heap->FreeIndicesCount];
|
index = heap->FreeIndices[heap->CurrentFreeIndex];
|
||||||
}
|
}
|
||||||
else if (heap->CurrentDescriptorIndex < heap->MaxDescriptors)
|
else if (heap->CurrentDescriptorIndex < heap->MaxDescriptors)
|
||||||
{
|
{
|
||||||
@@ -102,55 +126,42 @@ namespace Juliet::D3D12::Internal
|
|||||||
|
|
||||||
D3D12DescriptorHeap* heap = descriptor.Heap;
|
D3D12DescriptorHeap* heap = descriptor.Heap;
|
||||||
|
|
||||||
if (heap->FreeIndicesCount >= heap->FreeIndicesCapacity)
|
if (heap->CurrentFreeIndex >= heap->FreeIndices.Count)
|
||||||
{
|
{
|
||||||
size_t oldCapacity = heap->FreeIndicesCapacity;
|
heap->FreeIndices.PushBack(descriptor.Index);
|
||||||
heap->FreeIndicesCapacity *= 2;
|
|
||||||
heap->FreeIndices = ArenaRealloc<uint32>(GetEngineArena(), heap->FreeIndices, oldCapacity,
|
|
||||||
heap->FreeIndicesCapacity, ConstString("FreeIndices"));
|
|
||||||
}
|
|
||||||
|
|
||||||
heap->FreeIndices[heap->FreeIndicesCount] = descriptor.Index;
|
|
||||||
heap->FreeIndicesCount++;
|
|
||||||
}
|
|
||||||
|
|
||||||
D3D12DescriptorHeap* AcquireSamplerHeapFromPool(NonNullPtr<D3D12Driver> d3d12Driver, DescriptorHeapCreator creator)
|
|
||||||
{
|
|
||||||
D3D12DescriptorHeap* result;
|
|
||||||
D3D12DescriptorHeapPool* pool = &d3d12Driver->SamplerHeapPool;
|
|
||||||
|
|
||||||
if (pool->Count > 0)
|
|
||||||
{
|
|
||||||
result = pool->Heaps[pool->Count - 1];
|
|
||||||
pool->Count -= 1;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
result = creator(d3d12Driver, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, GPUDriver::kSampler_HeapDescriptorCount, false);
|
heap->FreeIndices[heap->CurrentFreeIndex] = descriptor.Index;
|
||||||
|
heap->CurrentFreeIndex++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
D3D12DescriptorHeap* AcquireSamplerHeapFromPool(NonNullPtr<D3D12Driver> d3d12Driver)
|
||||||
|
{
|
||||||
|
D3D12DescriptorHeapPool& pool = d3d12Driver->SamplerHeapPool;
|
||||||
|
|
||||||
|
D3D12DescriptorHeap* result = pool.FirstFreeDescriptorHeap;
|
||||||
|
if (result)
|
||||||
|
{
|
||||||
|
pool.FirstFreeDescriptorHeap = pool.FirstFreeDescriptorHeap->Next;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = CreateDescriptorHeap(d3d12Driver, pool.Arena, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER,
|
||||||
|
GPUDriver::kSampler_HeapDescriptorCount, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ReturnSamplerHeapToPool(NonNullPtr<D3D12Driver> d3d12Driver, D3D12DescriptorHeap* heap)
|
void ReturnSamplerHeapToPool(NonNullPtr<D3D12Driver> d3d12Driver, NonNullPtr<D3D12DescriptorHeap> heap)
|
||||||
{
|
{
|
||||||
if (heap == nullptr)
|
D3D12DescriptorHeapPool& pool = d3d12Driver->SamplerHeapPool;
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
D3D12DescriptorHeapPool* pool = &d3d12Driver->SamplerHeapPool;
|
|
||||||
|
|
||||||
heap->CurrentDescriptorIndex = 0;
|
heap->CurrentDescriptorIndex = 0;
|
||||||
|
|
||||||
if (pool->Count >= pool->Capacity)
|
heap->Next = pool.FirstFreeDescriptorHeap;
|
||||||
{
|
pool.FirstFreeDescriptorHeap = heap;
|
||||||
size_t oldCapacity = pool->Capacity;
|
|
||||||
pool->Capacity *= 2;
|
|
||||||
pool->Heaps = ArenaRealloc(GetEngineArena(), pool->Heaps, oldCapacity, pool->Capacity, ConstString("Heaps"));
|
|
||||||
}
|
|
||||||
|
|
||||||
pool->Heaps[pool->Count] = heap;
|
|
||||||
pool->Count += 1;
|
|
||||||
}
|
}
|
||||||
} // namespace Juliet::D3D12::Internal
|
} // namespace Juliet::D3D12::Internal
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <Core/Common/NonNullPtr.h>
|
#include <Core/Common/NonNullPtr.h>
|
||||||
|
#include <Core/Networking/NetworkPacket.h>
|
||||||
#include <Graphics/D3D12/D3D12Includes.h>
|
#include <Graphics/D3D12/D3D12Includes.h>
|
||||||
|
|
||||||
// Forward declare
|
// Forward declare
|
||||||
@@ -14,6 +15,7 @@ namespace Juliet::D3D12::Internal
|
|||||||
// https://learn.microsoft.com/en-us/windows/win32/direct3d12/descriptor-heaps
|
// https://learn.microsoft.com/en-us/windows/win32/direct3d12/descriptor-heaps
|
||||||
struct D3D12DescriptorHeap
|
struct D3D12DescriptorHeap
|
||||||
{
|
{
|
||||||
|
D3D12DescriptorHeap* Next;
|
||||||
ID3D12DescriptorHeap* Handle;
|
ID3D12DescriptorHeap* Handle;
|
||||||
D3D12_DESCRIPTOR_HEAP_TYPE HeapType;
|
D3D12_DESCRIPTOR_HEAP_TYPE HeapType;
|
||||||
D3D12_CPU_DESCRIPTOR_HANDLE DescriptorHeapCPUStart;
|
D3D12_CPU_DESCRIPTOR_HANDLE DescriptorHeapCPUStart;
|
||||||
@@ -22,11 +24,10 @@ namespace Juliet::D3D12::Internal
|
|||||||
uint32 DescriptorSize;
|
uint32 DescriptorSize;
|
||||||
uint32 CurrentDescriptorIndex; // only used by GPU heaps
|
uint32 CurrentDescriptorIndex; // only used by GPU heaps
|
||||||
|
|
||||||
uint32* FreeIndices;
|
VectorArena<uint32> FreeIndices;
|
||||||
uint32 FreeIndicesCapacity;
|
index_t CurrentFreeIndex;
|
||||||
uint32 FreeIndicesCount;
|
|
||||||
|
|
||||||
bool Staging : 1;
|
bool Staging : 1;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct D3D12Descriptor
|
struct D3D12Descriptor
|
||||||
@@ -39,20 +40,24 @@ namespace Juliet::D3D12::Internal
|
|||||||
|
|
||||||
struct D3D12DescriptorHeapPool
|
struct D3D12DescriptorHeapPool
|
||||||
{
|
{
|
||||||
D3D12DescriptorHeap** Heaps;
|
Arena* Arena;
|
||||||
size_t Capacity;
|
D3D12DescriptorHeap* FirstFreeDescriptorHeap;
|
||||||
size_t Count;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
using DescriptorHeapCreator = D3D12DescriptorHeap* (*)(NonNullPtr<D3D12Driver>, D3D12_DESCRIPTOR_HEAP_TYPE, uint32, bool);
|
using DescriptorHeapCreator = D3D12DescriptorHeap* (*)(NonNullPtr<D3D12Driver>, D3D12DescriptorHeapPool& heapPool,
|
||||||
|
D3D12_DESCRIPTOR_HEAP_TYPE, uint32, bool);
|
||||||
|
|
||||||
extern D3D12DescriptorHeap* CreateDescriptorHeap(NonNullPtr<D3D12Driver> driver,
|
extern void CreateDescriptorHeapPool(NonNullPtr<D3D12Driver> driver, D3D12DescriptorHeapPool& heapPool,
|
||||||
D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 count, bool isStaging);
|
D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 count);
|
||||||
|
extern void DestroyDescriptorHeapPool(D3D12DescriptorHeapPool& pool);
|
||||||
|
|
||||||
|
extern D3D12DescriptorHeap* CreateDescriptorHeap(NonNullPtr<D3D12Driver> driver, NonNullPtr<Arena> arena,
|
||||||
|
D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 count, bool isStaging);
|
||||||
extern void DestroyDescriptorHeap(NonNullPtr<D3D12DescriptorHeap> heap);
|
extern void DestroyDescriptorHeap(NonNullPtr<D3D12DescriptorHeap> heap);
|
||||||
|
|
||||||
extern D3D12DescriptorHeap* AcquireSamplerHeapFromPool(NonNullPtr<D3D12Driver> d3d12Driver, DescriptorHeapCreator creator = CreateDescriptorHeap);
|
extern D3D12DescriptorHeap* AcquireSamplerHeapFromPool(NonNullPtr<D3D12Driver> d3d12Driver);
|
||||||
extern void ReturnSamplerHeapToPool(NonNullPtr<D3D12Driver> d3d12Driver, D3D12DescriptorHeap* heap);
|
extern void ReturnSamplerHeapToPool(NonNullPtr<D3D12Driver> d3d12Driver, NonNullPtr<D3D12DescriptorHeap> heap);
|
||||||
|
|
||||||
extern bool AssignDescriptor(D3D12DescriptorHeap* heap, D3D12Descriptor& outDescriptor);
|
extern bool AssignDescriptor(D3D12DescriptorHeap* heap, D3D12Descriptor& outDescriptor);
|
||||||
extern void ReleaseDescriptor(const D3D12Descriptor& descriptor);
|
extern void ReleaseDescriptor(const D3D12Descriptor& descriptor);
|
||||||
} // namespace Juliet::D3D12
|
} // namespace Juliet::D3D12::Internal
|
||||||
|
|||||||
@@ -3,7 +3,6 @@
|
|||||||
#include <Core/Logging/LogManager.h>
|
#include <Core/Logging/LogManager.h>
|
||||||
#include <Core/Logging/LogTypes.h>
|
#include <Core/Logging/LogTypes.h>
|
||||||
#include <Core/Memory/Allocator.h>
|
#include <Core/Memory/Allocator.h>
|
||||||
#include <Core/Memory/EngineArena.h>
|
|
||||||
#include <Graphics/D3D12/D3D12Buffer.h>
|
#include <Graphics/D3D12/D3D12Buffer.h>
|
||||||
#include <Graphics/D3D12/D3D12CommandList.h>
|
#include <Graphics/D3D12/D3D12CommandList.h>
|
||||||
#include <Graphics/D3D12/D3D12DescriptorHeap.h>
|
#include <Graphics/D3D12/D3D12DescriptorHeap.h>
|
||||||
@@ -471,22 +470,7 @@ namespace Juliet::D3D12
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
auto DestroyDescriptorHeapPool = [](Internal::D3D12DescriptorHeapPool& heapPool)
|
Internal::DestroyDescriptorHeapPool(driver->SamplerHeapPool);
|
||||||
{
|
|
||||||
if (heapPool.Heaps)
|
|
||||||
{
|
|
||||||
for (uint32 i = 0; i < heapPool.Count; ++i)
|
|
||||||
{
|
|
||||||
if (heapPool.Heaps[i])
|
|
||||||
{
|
|
||||||
Internal::DestroyDescriptorHeap(heapPool.Heaps[i]);
|
|
||||||
heapPool.Heaps[i] = nullptr;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// SafeFree(heapPool.Heaps); // Allocated with Arena, do not free.
|
|
||||||
}
|
|
||||||
};
|
|
||||||
DestroyDescriptorHeapPool(driver->SamplerHeapPool);
|
|
||||||
|
|
||||||
// Release command buffers
|
// Release command buffers
|
||||||
for (uint32 i = 0; i < driver->AvailableCommandListCount; i += 1)
|
for (uint32 i = 0; i < driver->AvailableCommandListCount; i += 1)
|
||||||
@@ -571,6 +555,7 @@ namespace Juliet::D3D12
|
|||||||
|
|
||||||
driver->D3D12SerializeVersionedRootSignatureFct = nullptr;
|
driver->D3D12SerializeVersionedRootSignatureFct = nullptr;
|
||||||
|
|
||||||
|
ArenaRelease(driver->DriverArena);
|
||||||
Free(driver.Get());
|
Free(driver.Get());
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -745,6 +730,9 @@ namespace Juliet::D3D12
|
|||||||
{
|
{
|
||||||
auto driver = static_cast<D3D12Driver*>(Calloc(1, sizeof(D3D12Driver)));
|
auto driver = static_cast<D3D12Driver*>(Calloc(1, sizeof(D3D12Driver)));
|
||||||
|
|
||||||
|
// TODO : Convert everything to arena
|
||||||
|
driver->DriverArena = ArenaAllocate();
|
||||||
|
|
||||||
#if JULIET_DEBUG
|
#if JULIET_DEBUG
|
||||||
#ifdef IDXGIINFOQUEUE_SUPPORTED
|
#ifdef IDXGIINFOQUEUE_SUPPORTED
|
||||||
if (enableDebug)
|
if (enableDebug)
|
||||||
@@ -1023,32 +1011,8 @@ namespace Juliet::D3D12
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Other Descriptor pools
|
CreateDescriptorHeapPool(driver, driver->SamplerHeapPool, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER,
|
||||||
auto CreateDescriptorPool = [&](Internal::D3D12DescriptorHeapPool& heapPool,
|
GPUDriver::kSampler_HeapDescriptorCount);
|
||||||
D3D12_DESCRIPTOR_HEAP_TYPE type, uint32 count) -> bool
|
|
||||||
{
|
|
||||||
heapPool.Capacity = 4;
|
|
||||||
heapPool.Count = 4;
|
|
||||||
heapPool.Heaps = ArenaPushArray<Internal::D3D12DescriptorHeap*>(GetEngineArena(), heapPool.Capacity,
|
|
||||||
ConstString("DescriptorHeap"));
|
|
||||||
|
|
||||||
for (uint32 i = 0; i < heapPool.Capacity; ++i)
|
|
||||||
{
|
|
||||||
heapPool.Heaps[i] = Internal::CreateDescriptorHeap(driver, type, count, false);
|
|
||||||
|
|
||||||
if (heapPool.Heaps[i] == nullptr)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (!CreateDescriptorPool(driver->SamplerHeapPool, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, GPUDriver::kSampler_HeapDescriptorCount))
|
|
||||||
{
|
|
||||||
DestroyDriver_Internal(driver);
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Deferred dispose vectors
|
// Deferred dispose vectors
|
||||||
driver->GraphicsPipelinesToDisposeCapacity = 4;
|
driver->GraphicsPipelinesToDisposeCapacity = 4;
|
||||||
@@ -1125,8 +1089,9 @@ namespace Juliet::D3D12
|
|||||||
driver->GraphicsDevice = device;
|
driver->GraphicsDevice = device;
|
||||||
|
|
||||||
// Create Global Bindless Heap that stays alive for the driver whole lifetime
|
// Create Global Bindless Heap that stays alive for the driver whole lifetime
|
||||||
driver->BindlessDescriptorHeap = Internal::CreateDescriptorHeap(driver, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
|
driver->BindlessDescriptorHeap =
|
||||||
GPUDriver::kCBV_SRV_UAV_HeapDescriptorCount, false);
|
Internal::CreateDescriptorHeap(driver, driver->DriverArena, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
|
||||||
|
GPUDriver::kCBV_SRV_UAV_HeapDescriptorCount, false);
|
||||||
|
|
||||||
return device;
|
return device;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,6 +30,8 @@ namespace Juliet
|
|||||||
|
|
||||||
struct GPUDriver
|
struct GPUDriver
|
||||||
{
|
{
|
||||||
|
Arena* DriverArena = {};
|
||||||
|
|
||||||
static constexpr uint8 kMaxFramesInFlight = 3;
|
static constexpr uint8 kMaxFramesInFlight = 3;
|
||||||
static constexpr uint8 kMaxColorTargetInfo = 4;
|
static constexpr uint8 kMaxColorTargetInfo = 4;
|
||||||
static constexpr uint8 kMaxUniformBuffersPerStage = 4;
|
static constexpr uint8 kMaxUniformBuffersPerStage = 4;
|
||||||
@@ -74,9 +76,6 @@ namespace Juliet
|
|||||||
void (*DrawIndexedPrimitives)(NonNullPtr<CommandList> commandList, uint32 numIndices, uint32 numInstances,
|
void (*DrawIndexedPrimitives)(NonNullPtr<CommandList> commandList, uint32 numIndices, uint32 numInstances,
|
||||||
uint32 firstIndex, uint32 vertexOffset, uint32 firstInstance);
|
uint32 firstIndex, uint32 vertexOffset, uint32 firstInstance);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void (*SetPushConstants)(NonNullPtr<CommandList> commandList, ShaderStage stage, uint32 rootParameterIndex,
|
void (*SetPushConstants)(NonNullPtr<CommandList> commandList, ShaderStage stage, uint32 rootParameterIndex,
|
||||||
uint32 numConstants, const void* constants);
|
uint32 numConstants, const void* constants);
|
||||||
|
|
||||||
@@ -108,10 +107,10 @@ namespace Juliet
|
|||||||
|
|
||||||
void* (*MapGraphicsTransferBuffer)(NonNullPtr<GPUDriver> driver, NonNullPtr<GraphicsTransferBuffer> buffer);
|
void* (*MapGraphicsTransferBuffer)(NonNullPtr<GPUDriver> driver, NonNullPtr<GraphicsTransferBuffer> buffer);
|
||||||
void (*UnmapGraphicsTransferBuffer)(NonNullPtr<GPUDriver> driver, NonNullPtr<GraphicsTransferBuffer> buffer);
|
void (*UnmapGraphicsTransferBuffer)(NonNullPtr<GPUDriver> driver, NonNullPtr<GraphicsTransferBuffer> buffer);
|
||||||
void (*CopyBuffer)(NonNullPtr<CommandList> commandList, NonNullPtr<GraphicsBuffer> dst,
|
void (*CopyBuffer)(NonNullPtr<CommandList> commandList, NonNullPtr<GraphicsBuffer> dst,
|
||||||
NonNullPtr<GraphicsTransferBuffer> src, size_t size, size_t dstOffset, size_t srcOffset);
|
NonNullPtr<GraphicsTransferBuffer> src, size_t size, size_t dstOffset, size_t srcOffset);
|
||||||
void (*CopyBufferToTexture)(NonNullPtr<CommandList> commandList, NonNullPtr<Texture> dst,
|
void (*CopyBufferToTexture)(NonNullPtr<CommandList> commandList, NonNullPtr<Texture> dst,
|
||||||
NonNullPtr<GraphicsTransferBuffer> src); // Assume full copy for now
|
NonNullPtr<GraphicsTransferBuffer> src); // Assume full copy for now
|
||||||
|
|
||||||
void (*TransitionBufferToReadable)(NonNullPtr<CommandList> commandList, NonNullPtr<GraphicsBuffer> buffer);
|
void (*TransitionBufferToReadable)(NonNullPtr<CommandList> commandList, NonNullPtr<GraphicsBuffer> buffer);
|
||||||
uint32 (*GetDescriptorIndex)(NonNullPtr<GraphicsDevice> device, NonNullPtr<GraphicsBuffer> buffer);
|
uint32 (*GetDescriptorIndex)(NonNullPtr<GraphicsDevice> device, NonNullPtr<GraphicsBuffer> buffer);
|
||||||
|
|||||||
Reference in New Issue
Block a user