- Various clang reformat

- Added shader compiler app (doing nothing)
- Various Project files changes
This commit is contained in:
2025-03-01 11:01:42 -05:00
parent 7c8f8a3bb1
commit 67528aaee1
19 changed files with 218 additions and 173 deletions

View File

@@ -72,7 +72,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>Juliet.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)$(TargetName)_$(Random).pdb</ProgramDatabaseFile>
</Link>
</ItemDefinitionGroup>
@@ -94,7 +94,7 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
<AdditionalDependencies>Juliet.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>

View File

@@ -15,6 +15,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "Game\Game.vcxproj",
{1BBC0B92-E4D8-4838-974B-439C5C501E82} = {1BBC0B92-E4D8-4838-974B-439C5C501E82}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "JulietShaderCompiler", "JulietShaderCompiler\JulietShaderCompiler.vcxproj", "{26880364-45F4-4817-BFD3-0ACC0958757D}"
ProjectSection(ProjectDependencies) = postProject
{1BBC0B92-E4D8-4838-974B-439C5C501E82} = {1BBC0B92-E4D8-4838-974B-439C5C501E82}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -33,6 +38,10 @@ Global
{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Debug|x64.Build.0 = Debug|x64
{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Release|x64.ActiveCfg = Release|x64
{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Release|x64.Build.0 = Release|x64
{26880364-45F4-4817-BFD3-0ACC0958757D}.Debug|x64.ActiveCfg = Debug|x64
{26880364-45F4-4817-BFD3-0ACC0958757D}.Debug|x64.Build.0 = Debug|x64
{26880364-45F4-4817-BFD3-0ACC0958757D}.Release|x64.ActiveCfg = Release|x64
{26880364-45F4-4817-BFD3-0ACC0958757D}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -71,6 +71,7 @@
</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>ws2_32.lib;dxgi.lib;dxguid.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<ImportLibrary>$(SolutionDir)\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
</Link>
<Lib>
<AdditionalDependencies>
@@ -99,6 +100,7 @@
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>ws2_32.lib;d3d12.lib;dxgi.lib;dxguid.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<ImportLibrary>$(SolutionDir)\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
@@ -158,6 +160,7 @@
<ClInclude Include="src\Core\HAL\Win32.h"/>
<ClInclude Include="src\Graphics\D3D12\D3D12Common.h"/>
<ClInclude Include="src\Graphics\D3D12\D3D12RenderPass.h"/>
<ClInclude Include="src\Graphics\D3D12\D3D12Shader.h"/>
<ClInclude Include="src\Graphics\D3D12\D3D12Synchronization.h"/>
<ClInclude Include="src\Graphics\D3D12\D3D12Texture.h"/>
<ClInclude Include="src\Graphics\D3D12\DX12CommandList.h"/>
@@ -195,6 +198,7 @@
<ClCompile Include="src\Engine\Engine.cpp"/>
<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp"/>
<ClCompile Include="src\Graphics\D3D12\D3D12RenderPass.cpp"/>
<ClCompile Include="src\Graphics\D3D12\D3D12Shader.cpp"/>
<ClCompile Include="src\Graphics\D3D12\D3D12Synchronization.cpp"/>
<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp"/>
<ClCompile Include="src\Graphics\D3D12\DX12CommandList.cpp"/>

View File

@@ -1,7 +1,7 @@
#pragma once
#include <Juliet.h>
#include <Core/Common/CoreTypes.h>
#include <Juliet.h>
// TODO : Juliet strings
#include <string>

View File

@@ -9,4 +9,4 @@ namespace Juliet
int32 Width;
int32 Height;
};
}
} // namespace Juliet

View File

@@ -14,4 +14,4 @@ namespace Juliet
{
}
}
}
} // namespace Juliet

View File

@@ -1,8 +1,8 @@
#include <pch.h>
#include <Core/HAL/Filesystem/Filesystem.h>
#include <Core/HAL/Filesystem/Filesystem_Private.h>
#include <Core/HAL/Filesystem/Filesystem_Platform.h>
#include <Core/HAL/Filesystem/Filesystem_Private.h>
#include <Core/Memory/Allocator.h>
namespace Juliet

View File

@@ -4,4 +4,4 @@ namespace Juliet
{
extern void InitFilesystem();
extern void ShutdownFilesystem();
}
} // namespace Juliet

View File

@@ -0,0 +1,16 @@
#include <pch.h>
#include <Graphics/D3D12/D3D12Shader.h>
namespace Juliet::D3D12
{
namespace
{
void CompileShader(const char* shaderFile) {}
} // namespace
void LoadShader(const char* shaderFile)
{
CompileShader(shaderFile);
}
} // namespace Juliet::D3D12

View File

@@ -0,0 +1,6 @@
#pragma once
namespace Juliet::D3D12
{
extern void LoadShader(const char* shaderFile);
}

View File

@@ -17,6 +17,12 @@
#include <dxgi1_6.h>
#include "d3d12.h"
#include <d3d12shader.h>
// TODO: Should not use this when shipping
// Prebake the shaders and embed .dxil files
// When not shipping, thats ok to compile them
// #include <dxcapi.h>
#ifdef _DEBUG
#include <dxgidebug.h>
#endif

View File

@@ -11,6 +11,10 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Game\Game.vcxproj">
<Project>{b7b12dcc-1a69-4371-a9fe-d6e7671497b0}</Project>
<Name>Game</Name>
</ProjectReference>
<ProjectReference Include="..\Juliet\Juliet.vcxproj">
<Project>{1bbc0b92-e4d8-4838-974b-439c5c501e82}</Project>
<Name>Juliet</Name>
@@ -111,12 +115,8 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IntDir>$(SolutionDir)Intermediate\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutDir>
<IncludePath>$(SolutionDir)Juliet\include\;$(SolutionDir)JulietApp;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>$(SolutionDir)Juliet\include\;$(SolutionDir)JulietApp;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Intermediate\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
@@ -130,11 +130,13 @@
<ExceptionHandling>false</ExceptionHandling>
<FloatingPointModel>Fast</FloatingPointModel>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<AdditionalIncludeDirectories>$(SolutionDir)Juliet\include\;$(SolutionDir)JulietApp;$(IncludePath)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>Juliet.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
</Link>
<PreBuildEvent>
<Command></Command>
@@ -152,6 +154,7 @@
<ExceptionHandling>false</ExceptionHandling>
<FloatingPointModel>Fast</FloatingPointModel>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<AdditionalIncludeDirectories>$(SolutionDir)Juliet\include\;$(SolutionDir)JulietApp;$(IncludePath)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -159,6 +162,7 @@
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>Juliet.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>