- Various clang reformat
- Added shader compiler app (doing nothing) - Various Project files changes
This commit is contained in:
@@ -72,7 +72,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>Juliet.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<AdditionalLibraryDirectories>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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<ProgramDatabaseFile>$(OutDir)$(TargetName)_$(Random).pdb</ProgramDatabaseFile>
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</Link>
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</ItemDefinitionGroup>
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@@ -94,7 +94,7 @@
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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<AdditionalDependencies>Juliet.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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@@ -15,6 +15,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "Game\Game.vcxproj",
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{1BBC0B92-E4D8-4838-974B-439C5C501E82} = {1BBC0B92-E4D8-4838-974B-439C5C501E82}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "JulietShaderCompiler", "JulietShaderCompiler\JulietShaderCompiler.vcxproj", "{26880364-45F4-4817-BFD3-0ACC0958757D}"
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ProjectSection(ProjectDependencies) = postProject
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{1BBC0B92-E4D8-4838-974B-439C5C501E82} = {1BBC0B92-E4D8-4838-974B-439C5C501E82}
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@@ -33,6 +38,10 @@ Global
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{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Debug|x64.Build.0 = Debug|x64
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{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Release|x64.ActiveCfg = Release|x64
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{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Release|x64.Build.0 = Release|x64
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{26880364-45F4-4817-BFD3-0ACC0958757D}.Debug|x64.ActiveCfg = Debug|x64
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{26880364-45F4-4817-BFD3-0ACC0958757D}.Debug|x64.Build.0 = Debug|x64
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{26880364-45F4-4817-BFD3-0ACC0958757D}.Release|x64.ActiveCfg = Release|x64
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{26880364-45F4-4817-BFD3-0ACC0958757D}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -71,6 +71,7 @@
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</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>ws2_32.lib;dxgi.lib;dxguid.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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<ImportLibrary>$(SolutionDir)\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
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</Link>
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<Lib>
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<AdditionalDependencies>
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@@ -99,6 +100,7 @@
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>ws2_32.lib;d3d12.lib;dxgi.lib;dxguid.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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<ImportLibrary>$(SolutionDir)\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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@@ -158,6 +160,7 @@
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<ClInclude Include="src\Core\HAL\Win32.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Common.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12RenderPass.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Shader.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Synchronization.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Texture.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12CommandList.h"/>
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@@ -195,6 +198,7 @@
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<ClCompile Include="src\Engine\Engine.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12RenderPass.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Shader.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Synchronization.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\DX12CommandList.cpp"/>
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@@ -1,7 +1,7 @@
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#pragma once
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#include <Juliet.h>
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#include <Core/Common/CoreTypes.h>
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#include <Juliet.h>
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// TODO : Juliet strings
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#include <string>
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@@ -9,4 +9,4 @@ namespace Juliet
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int32 Width;
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int32 Height;
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};
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}
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} // namespace Juliet
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@@ -14,4 +14,4 @@ namespace Juliet
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{
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}
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}
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}
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} // namespace Juliet
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@@ -1,8 +1,8 @@
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#include <pch.h>
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#include <Core/HAL/Filesystem/Filesystem.h>
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#include <Core/HAL/Filesystem/Filesystem_Private.h>
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#include <Core/HAL/Filesystem/Filesystem_Platform.h>
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#include <Core/HAL/Filesystem/Filesystem_Private.h>
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#include <Core/Memory/Allocator.h>
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namespace Juliet
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@@ -4,4 +4,4 @@ namespace Juliet
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{
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extern void InitFilesystem();
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extern void ShutdownFilesystem();
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}
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} // namespace Juliet
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16
Juliet/src/Graphics/D3D12/D3D12Shader.cpp
Normal file
16
Juliet/src/Graphics/D3D12/D3D12Shader.cpp
Normal file
@@ -0,0 +1,16 @@
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#include <pch.h>
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#include <Graphics/D3D12/D3D12Shader.h>
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namespace Juliet::D3D12
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{
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namespace
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{
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void CompileShader(const char* shaderFile) {}
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} // namespace
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void LoadShader(const char* shaderFile)
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{
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CompileShader(shaderFile);
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}
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} // namespace Juliet::D3D12
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6
Juliet/src/Graphics/D3D12/D3D12Shader.h
Normal file
6
Juliet/src/Graphics/D3D12/D3D12Shader.h
Normal file
@@ -0,0 +1,6 @@
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#pragma once
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namespace Juliet::D3D12
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{
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extern void LoadShader(const char* shaderFile);
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}
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@@ -17,6 +17,12 @@
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#include <dxgi1_6.h>
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#include "d3d12.h"
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#include <d3d12shader.h>
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// TODO: Should not use this when shipping
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// Prebake the shaders and embed .dxil files
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// When not shipping, thats ok to compile them
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// #include <dxcapi.h>
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#ifdef _DEBUG
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#include <dxgidebug.h>
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#endif
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@@ -11,6 +11,10 @@
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Game\Game.vcxproj">
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<Project>{b7b12dcc-1a69-4371-a9fe-d6e7671497b0}</Project>
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<Name>Game</Name>
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</ProjectReference>
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<ProjectReference Include="..\Juliet\Juliet.vcxproj">
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<Project>{1bbc0b92-e4d8-4838-974b-439c5c501e82}</Project>
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<Name>Juliet</Name>
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@@ -111,12 +115,8 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IntDir>$(SolutionDir)Intermediate\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
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<OutDir>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutDir>
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<IncludePath>$(SolutionDir)Juliet\include\;$(SolutionDir)JulietApp;$(IncludePath)</IncludePath>
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<LibraryPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<IncludePath>$(SolutionDir)Juliet\include\;$(SolutionDir)JulietApp;$(IncludePath)</IncludePath>
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<LibraryPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\;$(LibraryPath)</LibraryPath>
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<OutDir>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)Intermediate\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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@@ -130,11 +130,13 @@
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<ExceptionHandling>false</ExceptionHandling>
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<FloatingPointModel>Fast</FloatingPointModel>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<AdditionalIncludeDirectories>$(SolutionDir)Juliet\include\;$(SolutionDir)JulietApp;$(IncludePath)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>Juliet.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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<PreBuildEvent>
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<Command></Command>
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@@ -152,6 +154,7 @@
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<ExceptionHandling>false</ExceptionHandling>
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<FloatingPointModel>Fast</FloatingPointModel>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<AdditionalIncludeDirectories>$(SolutionDir)Juliet\include\;$(SolutionDir)JulietApp;$(IncludePath)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@@ -159,6 +162,7 @@
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>Juliet.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
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