- Various clang reformat
- Added shader compiler app (doing nothing) - Various Project files changes
This commit is contained in:
@@ -72,7 +72,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>Juliet.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>Juliet.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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||||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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||||||
<AdditionalLibraryDirectories>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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||||||
<ProgramDatabaseFile>$(OutDir)$(TargetName)_$(Random).pdb</ProgramDatabaseFile>
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<ProgramDatabaseFile>$(OutDir)$(TargetName)_$(Random).pdb</ProgramDatabaseFile>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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@@ -94,12 +94,12 @@
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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<AdditionalDependencies>Juliet.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>Juliet.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="game.cpp" />
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<ClCompile Include="game.cpp"/>
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<ClCompile Include="Entity\EntityManager.cpp"/>
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<ClCompile Include="Entity\EntityManager.cpp"/>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@@ -15,6 +15,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "Game\Game.vcxproj",
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{1BBC0B92-E4D8-4838-974B-439C5C501E82} = {1BBC0B92-E4D8-4838-974B-439C5C501E82}
|
{1BBC0B92-E4D8-4838-974B-439C5C501E82} = {1BBC0B92-E4D8-4838-974B-439C5C501E82}
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EndProjectSection
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EndProjectSection
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "JulietShaderCompiler", "JulietShaderCompiler\JulietShaderCompiler.vcxproj", "{26880364-45F4-4817-BFD3-0ACC0958757D}"
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ProjectSection(ProjectDependencies) = postProject
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|
{1BBC0B92-E4D8-4838-974B-439C5C501E82} = {1BBC0B92-E4D8-4838-974B-439C5C501E82}
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EndProjectSection
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x64 = Debug|x64
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@@ -33,6 +38,10 @@ Global
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{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Debug|x64.Build.0 = Debug|x64
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{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Debug|x64.Build.0 = Debug|x64
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{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Release|x64.ActiveCfg = Release|x64
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{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Release|x64.ActiveCfg = Release|x64
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{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Release|x64.Build.0 = Release|x64
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{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Release|x64.Build.0 = Release|x64
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|
{26880364-45F4-4817-BFD3-0ACC0958757D}.Debug|x64.ActiveCfg = Debug|x64
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|
{26880364-45F4-4817-BFD3-0ACC0958757D}.Debug|x64.Build.0 = Debug|x64
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{26880364-45F4-4817-BFD3-0ACC0958757D}.Release|x64.ActiveCfg = Release|x64
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|
{26880364-45F4-4817-BFD3-0ACC0958757D}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@@ -71,6 +71,7 @@
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</SubSystem>
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</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>ws2_32.lib;dxgi.lib;dxguid.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>ws2_32.lib;dxgi.lib;dxguid.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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|
<ImportLibrary>$(SolutionDir)\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
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</Link>
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</Link>
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<Lib>
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<Lib>
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<AdditionalDependencies>
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<AdditionalDependencies>
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@@ -99,6 +100,7 @@
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<OptimizeReferences>true</OptimizeReferences>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>ws2_32.lib;d3d12.lib;dxgi.lib;dxguid.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>ws2_32.lib;d3d12.lib;dxgi.lib;dxguid.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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|
<ImportLibrary>$(SolutionDir)\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
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</Link>
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</Link>
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</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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@@ -113,94 +115,96 @@
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<ClInclude Include="include\Core\Common\NonNullPtr.h"/>
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<ClInclude Include="include\Core\Common\NonNullPtr.h"/>
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<ClInclude Include="include\Core\Common\Singleton.h"/>
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<ClInclude Include="include\Core\Common\Singleton.h"/>
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<ClInclude Include="include\Core\Container\Vector.h"/>
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<ClInclude Include="include\Core\Container\Vector.h"/>
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<ClInclude Include="include\Core\HAL\Display\Display.h" />
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<ClInclude Include="include\Core\HAL\Display\Display.h"/>
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<ClInclude Include="include\Core\HAL\Event\SystemEvent.h" />
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<ClInclude Include="include\Core\HAL\Event\SystemEvent.h"/>
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<ClInclude Include="include\Core\HAL\Keyboard\Keyboard.h" />
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<ClInclude Include="include\Core\HAL\Keyboard\Keyboard.h"/>
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<ClInclude Include="include\Core\HAL\Keyboard\KeyCode.h" />
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<ClInclude Include="include\Core\HAL\Keyboard\KeyCode.h"/>
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<ClInclude Include="include\Core\HAL\Keyboard\ScanCode.h" />
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<ClInclude Include="include\Core\HAL\Keyboard\ScanCode.h"/>
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<ClInclude Include="include\Core\HAL\Mouse\Mouse.h" />
|
<ClInclude Include="include\Core\HAL\Mouse\Mouse.h"/>
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<ClInclude Include="include\Core\HotReload\HotReload.h" />
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<ClInclude Include="include\Core\HotReload\HotReload.h"/>
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<ClInclude Include="include\Core\JulietInit.h" />
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<ClInclude Include="include\Core\JulietInit.h"/>
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<ClInclude Include="include\Core\Logging\LogManager.h" />
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<ClInclude Include="include\Core\Logging\LogManager.h"/>
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<ClInclude Include="include\Core\Logging\LogTypes.h" />
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<ClInclude Include="include\Core\Logging\LogTypes.h"/>
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<ClInclude Include="include\Core\Math\Shape.h" />
|
<ClInclude Include="include\Core\Math\Shape.h"/>
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<ClInclude Include="include\Core\Memory\Allocator.h" />
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<ClInclude Include="include\Core\Memory\Allocator.h"/>
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<ClInclude Include="include\Core\Memory\Utils.h" />
|
<ClInclude Include="include\Core\Memory\Utils.h"/>
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<ClInclude Include="include\Core\Networking\IPAddress.h" />
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<ClInclude Include="include\Core\Networking\IPAddress.h"/>
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<ClInclude Include="include\Core\Networking\NetworkPacket.h" />
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<ClInclude Include="include\Core\Networking\NetworkPacket.h"/>
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<ClInclude Include="include\Core\Networking\Socket.h" />
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<ClInclude Include="include\Core\Networking\Socket.h"/>
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<ClInclude Include="include\Core\Networking\SocketHandle.h" />
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<ClInclude Include="include\Core\Networking\SocketHandle.h"/>
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<ClInclude Include="include\Core\Networking\TcpListener.h" />
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<ClInclude Include="include\Core\Networking\TcpListener.h"/>
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<ClInclude Include="include\Core\Networking\TcpSocket.h" />
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<ClInclude Include="include\Core\Networking\TcpSocket.h"/>
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<ClInclude Include="include\Core\Thread\Thread.h" />
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<ClInclude Include="include\Core\Thread\Thread.h"/>
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<ClInclude Include="include\Engine\Class.h" />
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<ClInclude Include="include\Engine\Class.h"/>
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<ClInclude Include="include\Engine\Engine.h" />
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<ClInclude Include="include\Engine\Engine.h"/>
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<ClInclude Include="include\Graphics\Colors.h" />
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<ClInclude Include="include\Graphics\Colors.h"/>
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<ClInclude Include="include\Graphics\Graphics.h" />
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<ClInclude Include="include\Graphics\Graphics.h"/>
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<ClInclude Include="include\Graphics\GraphicsConfig.h" />
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<ClInclude Include="include\Graphics\GraphicsConfig.h"/>
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<ClInclude Include="include\Graphics\RenderPass.h" />
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<ClInclude Include="include\Graphics\RenderPass.h"/>
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<ClInclude Include="include\Graphics\Texture.h" />
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<ClInclude Include="include\Graphics\Texture.h"/>
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<ClInclude Include="include\Juliet.h" />
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<ClInclude Include="include\Juliet.h"/>
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<ClInclude Include="include\pch.h" />
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<ClInclude Include="include\pch.h"/>
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<ClInclude Include="src\Core\HAL\Display\DisplayDevice.h" />
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<ClInclude Include="src\Core\HAL\Display\DisplayDevice.h"/>
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<ClInclude Include="src\Core\HAL\Display\Display_Private.h" />
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<ClInclude Include="src\Core\HAL\Display\Display_Private.h"/>
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<ClInclude Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.h" />
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<ClInclude Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.h"/>
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<ClInclude Include="src\Core\HAL\Display\Win32\Win32Window.h" />
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<ClInclude Include="src\Core\HAL\Display\Win32\Win32Window.h"/>
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<ClInclude Include="src\Core\HAL\Display\Window.h" />
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<ClInclude Include="src\Core\HAL\Display\Window.h"/>
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<ClInclude Include="src\Core\HAL\Event\KeyboardMapping.h" />
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<ClInclude Include="src\Core\HAL\Event\KeyboardMapping.h"/>
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<ClInclude Include="src\Core\HAL\Event\Keyboard_Private.h" />
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<ClInclude Include="src\Core\HAL\Event\Keyboard_Private.h"/>
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<ClInclude Include="src\Core\HAL\Event\Mouse_Private.h" />
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<ClInclude Include="src\Core\HAL\Event\Mouse_Private.h"/>
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<ClInclude Include="src\Core\HAL\Event\Win32ScanCode.h" />
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<ClInclude Include="src\Core\HAL\Event\Win32ScanCode.h"/>
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<ClInclude Include="src\Core\HAL\Event\WindowEvent.h" />
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<ClInclude Include="src\Core\HAL\Event\WindowEvent.h"/>
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<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Platform.h" />
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<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Platform.h"/>
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<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Private.h" />
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<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Private.h"/>
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<ClInclude Include="src\Core\Networking\SocketPlatformImpl.h" />
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<ClInclude Include="src\Core\Networking\SocketPlatformImpl.h"/>
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<ClInclude Include="src\Core\HAL\Win32.h" />
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<ClInclude Include="src\Core\HAL\Win32.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Common.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12Common.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12RenderPass.h" />
|
<ClInclude Include="src\Graphics\D3D12\D3D12RenderPass.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Synchronization.h" />
|
<ClInclude Include="src\Graphics\D3D12\D3D12Shader.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Texture.h" />
|
<ClInclude Include="src\Graphics\D3D12\D3D12Synchronization.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12CommandList.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12Texture.h"/>
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||||||
<ClInclude Include="src\Graphics\D3D12\DX12GraphicsDevice.h" />
|
<ClInclude Include="src\Graphics\D3D12\DX12CommandList.h"/>
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||||||
<ClInclude Include="src\Graphics\D3D12\DX12Includes.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12GraphicsDevice.h"/>
|
||||||
<ClInclude Include="src\Graphics\D3D12\DX12SwapChain.h" />
|
<ClInclude Include="src\Graphics\D3D12\DX12Includes.h"/>
|
||||||
<ClInclude Include="src\Graphics\D3D12\DX12Utils.h" />
|
<ClInclude Include="src\Graphics\D3D12\DX12SwapChain.h"/>
|
||||||
<ClInclude Include="src\Graphics\GraphicsDevice.h" />
|
<ClInclude Include="src\Graphics\D3D12\DX12Utils.h"/>
|
||||||
|
<ClInclude Include="src\Graphics\GraphicsDevice.h"/>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
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<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="src\Core\Application\ApplicationManager.cpp" />
|
<ClCompile Include="src\Core\Application\ApplicationManager.cpp"/>
|
||||||
<ClCompile Include="src\Core\Common\CoreUtils.cpp" />
|
<ClCompile Include="src\Core\Common\CoreUtils.cpp"/>
|
||||||
<ClCompile Include="src\Core\HAL\Display\Display.cpp" />
|
<ClCompile Include="src\Core\HAL\Display\Display.cpp"/>
|
||||||
<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayDevice.cpp" />
|
<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayDevice.cpp"/>
|
||||||
<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.cpp" />
|
<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.cpp"/>
|
||||||
<ClCompile Include="src\Core\HAL\Display\Win32\Win32Window.cpp" />
|
<ClCompile Include="src\Core\HAL\Display\Win32\Win32Window.cpp"/>
|
||||||
<ClCompile Include="src\Core\HAL\DynLib\Win32\DynamicLibrary.cpp" />
|
<ClCompile Include="src\Core\HAL\DynLib\Win32\DynamicLibrary.cpp"/>
|
||||||
<ClCompile Include="src\Core\HAL\Event\Keyboard.cpp" />
|
<ClCompile Include="src\Core\HAL\Event\Keyboard.cpp"/>
|
||||||
<ClCompile Include="src\Core\HAL\Event\KeyboardMapping.cpp" />
|
<ClCompile Include="src\Core\HAL\Event\KeyboardMapping.cpp"/>
|
||||||
<ClCompile Include="src\Core\HAL\Event\Mouse.cpp" />
|
<ClCompile Include="src\Core\HAL\Event\Mouse.cpp"/>
|
||||||
<ClCompile Include="src\Core\HAL\Event\SystemEvent.cpp" />
|
<ClCompile Include="src\Core\HAL\Event\SystemEvent.cpp"/>
|
||||||
<ClCompile Include="src\Core\HAL\Event\WindowEvent.cpp" />
|
<ClCompile Include="src\Core\HAL\Event\WindowEvent.cpp"/>
|
||||||
<ClCompile Include="src\Core\HAL\Filesystem\Filesystem.cpp" />
|
<ClCompile Include="src\Core\HAL\Filesystem\Filesystem.cpp"/>
|
||||||
<ClCompile Include="src\Core\HAL\Filesystem\Win32\Win32Filesystem.cpp" />
|
<ClCompile Include="src\Core\HAL\Filesystem\Win32\Win32Filesystem.cpp"/>
|
||||||
<ClCompile Include="src\Core\HotReload\HotReload.cpp" />
|
<ClCompile Include="src\Core\HotReload\HotReload.cpp"/>
|
||||||
<ClCompile Include="src\Core\HotReload\Win32\Win32HotReload.cpp" />
|
<ClCompile Include="src\Core\HotReload\Win32\Win32HotReload.cpp"/>
|
||||||
<ClCompile Include="src\Core\Juliet.cpp" />
|
<ClCompile Include="src\Core\Juliet.cpp"/>
|
||||||
<ClCompile Include="src\Core\Logging\LogManager.cpp" />
|
<ClCompile Include="src\Core\Logging\LogManager.cpp"/>
|
||||||
<ClCompile Include="src\Core\Memory\Allocator.cpp" />
|
<ClCompile Include="src\Core\Memory\Allocator.cpp"/>
|
||||||
<ClCompile Include="src\Core\Networking\NetworkPacket.cpp" />
|
<ClCompile Include="src\Core\Networking\NetworkPacket.cpp"/>
|
||||||
<ClCompile Include="src\Core\Networking\Socket.cpp" />
|
<ClCompile Include="src\Core\Networking\Socket.cpp"/>
|
||||||
<ClCompile Include="src\Core\Networking\TcpListener.cpp" />
|
<ClCompile Include="src\Core\Networking\TcpListener.cpp"/>
|
||||||
<ClCompile Include="src\Core\Networking\TcpSocket.cpp" />
|
<ClCompile Include="src\Core\Networking\TcpSocket.cpp"/>
|
||||||
<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp" />
|
<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp"/>
|
||||||
<ClCompile Include="src\Engine\Engine.cpp" />
|
<ClCompile Include="src\Engine\Engine.cpp"/>
|
||||||
<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp" />
|
<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp"/>
|
||||||
<ClCompile Include="src\Graphics\D3D12\D3D12RenderPass.cpp" />
|
<ClCompile Include="src\Graphics\D3D12\D3D12RenderPass.cpp"/>
|
||||||
<ClCompile Include="src\Graphics\D3D12\D3D12Synchronization.cpp" />
|
<ClCompile Include="src\Graphics\D3D12\D3D12Shader.cpp"/>
|
||||||
<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp" />
|
<ClCompile Include="src\Graphics\D3D12\D3D12Synchronization.cpp"/>
|
||||||
<ClCompile Include="src\Graphics\D3D12\DX12CommandList.cpp" />
|
<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp"/>
|
||||||
<ClCompile Include="src\Graphics\D3D12\DX12GraphicsDevice.cpp" />
|
<ClCompile Include="src\Graphics\D3D12\DX12CommandList.cpp"/>
|
||||||
<ClCompile Include="src\Graphics\D3D12\DX12SwapChain.cpp" />
|
<ClCompile Include="src\Graphics\D3D12\DX12GraphicsDevice.cpp"/>
|
||||||
<ClCompile Include="src\Graphics\D3D12\DX12Utils.cpp" />
|
<ClCompile Include="src\Graphics\D3D12\DX12SwapChain.cpp"/>
|
||||||
|
<ClCompile Include="src\Graphics\D3D12\DX12Utils.cpp"/>
|
||||||
<ClCompile Include="src\Graphics\Graphics.cpp">
|
<ClCompile Include="src\Graphics\Graphics.cpp">
|
||||||
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
@@ -261,8 +265,8 @@
|
|||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Content Include="include\Core\Thread\Mutex.h" />
|
<Content Include="include\Core\Thread\Mutex.h"/>
|
||||||
<Content Include="src\TODO.txt" />
|
<Content Include="src\TODO.txt"/>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
|
||||||
<ImportGroup Label="ExtensionTargets">
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <Juliet.h>
|
|
||||||
#include <Core/Common/CoreTypes.h>
|
#include <Core/Common/CoreTypes.h>
|
||||||
|
#include <Juliet.h>
|
||||||
|
|
||||||
// TODO : Juliet strings
|
// TODO : Juliet strings
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|||||||
@@ -9,4 +9,4 @@ namespace Juliet
|
|||||||
int32 Width;
|
int32 Width;
|
||||||
int32 Height;
|
int32 Height;
|
||||||
};
|
};
|
||||||
}
|
} // namespace Juliet
|
||||||
|
|||||||
@@ -14,4 +14,4 @@ namespace Juliet
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
} // namespace Juliet
|
||||||
|
|||||||
@@ -23,18 +23,18 @@ namespace Juliet
|
|||||||
struct ColorTargetInfo
|
struct ColorTargetInfo
|
||||||
{
|
{
|
||||||
Texture* TargetTexture;
|
Texture* TargetTexture;
|
||||||
uint32 MipLevel;
|
uint32 MipLevel;
|
||||||
union
|
union
|
||||||
{
|
{
|
||||||
uint32 DepthPlane;
|
uint32 DepthPlane;
|
||||||
uint32 LayerIndex;
|
uint32 LayerIndex;
|
||||||
};
|
};
|
||||||
bool CycleTexture; // Whether the texture should be cycled if already bound (and load operation != LOAD)
|
bool CycleTexture; // Whether the texture should be cycled if already bound (and load operation != LOAD)
|
||||||
|
|
||||||
Texture* ResolveTexture;
|
Texture* ResolveTexture;
|
||||||
uint32 ResolveMipLevel;
|
uint32 ResolveMipLevel;
|
||||||
uint32 ResolveLayerIndex;
|
uint32 ResolveLayerIndex;
|
||||||
bool CycleResolveTexture;
|
bool CycleResolveTexture;
|
||||||
|
|
||||||
FColor ClearColor;
|
FColor ClearColor;
|
||||||
LoadOperation LoadOperation;
|
LoadOperation LoadOperation;
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ namespace Juliet::Win32
|
|||||||
{
|
{
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
constexpr auto WindowClassName = L"JulietWindowClass";
|
constexpr auto WindowClassName = L"JulietWindowClass";
|
||||||
constexpr LPCWSTR WindowClassPtr = WindowClassName;
|
constexpr LPCWSTR WindowClassPtr = WindowClassName;
|
||||||
|
|
||||||
bool SetupWindowState(NonNullPtr<DisplayDevice> self, NonNullPtr<Window> window, HWND handle)
|
bool SetupWindowState(NonNullPtr<DisplayDevice> self, NonNullPtr<Window> window, HWND handle)
|
||||||
@@ -46,7 +46,7 @@ namespace Juliet::Win32
|
|||||||
HINSTANCE instance = GetModuleHandle(nullptr);
|
HINSTANCE instance = GetModuleHandle(nullptr);
|
||||||
|
|
||||||
// TODO : Put outside, we should not create a new class for each new window
|
// TODO : Put outside, we should not create a new class for each new window
|
||||||
WNDCLASSEX WindowClass = {};
|
WNDCLASSEX WindowClass = {};
|
||||||
WindowClass.cbSize = sizeof(WNDCLASSEX);
|
WindowClass.cbSize = sizeof(WNDCLASSEX);
|
||||||
WindowClass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
WindowClass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
||||||
WindowClass.lpfnWndProc = Win32MainWindowCallback;
|
WindowClass.lpfnWndProc = Win32MainWindowCallback;
|
||||||
@@ -65,7 +65,7 @@ namespace Juliet::Win32
|
|||||||
int x = CW_USEDEFAULT, y = CW_USEDEFAULT;
|
int x = CW_USEDEFAULT, y = CW_USEDEFAULT;
|
||||||
const int w = window->Width, h = window->Height;
|
const int w = window->Width, h = window->Height;
|
||||||
HWND handle = CreateWindowEx(styleEx, WindowClassPtr, L"JULIET TODO PASS TITLE", style, x, y, w, h, nullptr,
|
HWND handle = CreateWindowEx(styleEx, WindowClassPtr, L"JULIET TODO PASS TITLE", style, x, y, w, h, nullptr,
|
||||||
nullptr, instance, nullptr);
|
nullptr, instance, nullptr);
|
||||||
|
|
||||||
PumpEvents(self);
|
PumpEvents(self);
|
||||||
|
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
#include <pch.h>
|
#include <pch.h>
|
||||||
|
|
||||||
#include <Core/HAL/Filesystem/Filesystem.h>
|
#include <Core/HAL/Filesystem/Filesystem.h>
|
||||||
#include <Core/HAL/Filesystem/Filesystem_Private.h>
|
|
||||||
#include <Core/HAL/Filesystem/Filesystem_Platform.h>
|
#include <Core/HAL/Filesystem/Filesystem_Platform.h>
|
||||||
|
#include <Core/HAL/Filesystem/Filesystem_Private.h>
|
||||||
#include <Core/Memory/Allocator.h>
|
#include <Core/Memory/Allocator.h>
|
||||||
|
|
||||||
namespace Juliet
|
namespace Juliet
|
||||||
|
|||||||
@@ -3,4 +3,4 @@
|
|||||||
namespace Juliet::Platform
|
namespace Juliet::Platform
|
||||||
{
|
{
|
||||||
extern char* GetBasePath();
|
extern char* GetBasePath();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,4 +4,4 @@ namespace Juliet
|
|||||||
{
|
{
|
||||||
extern void InitFilesystem();
|
extern void InitFilesystem();
|
||||||
extern void ShutdownFilesystem();
|
extern void ShutdownFilesystem();
|
||||||
}
|
} // namespace Juliet
|
||||||
|
|||||||
@@ -23,8 +23,8 @@ namespace Juliet
|
|||||||
return lastWriteTime;
|
return lastWriteTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
constexpr size_t kMaxAttempts = 256;
|
constexpr size_t kMaxAttempts = 256;
|
||||||
constexpr size_t kMaxDLLID = 256;
|
constexpr size_t kMaxDLLID = 256;
|
||||||
constexpr size_t kTempDLLBufferSizeForID = 6; // ID numbers + \0
|
constexpr size_t kTempDLLBufferSizeForID = 6; // ID numbers + \0
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
@@ -52,7 +52,7 @@ namespace Juliet
|
|||||||
size_t basePathLength = strlen(basePath);
|
size_t basePathLength = strlen(basePath);
|
||||||
|
|
||||||
const size_t tempDllMaxBufferSize = basePathLength + code.TransientDLLName.Size + kTempDLLBufferSizeForID;
|
const size_t tempDllMaxBufferSize = basePathLength + code.TransientDLLName.Size + kTempDLLBufferSizeForID;
|
||||||
auto tempDllPath = static_cast<char*>(Calloc(tempDllMaxBufferSize, sizeof(char)));
|
auto tempDllPath = static_cast<char*>(Calloc(tempDllMaxBufferSize, sizeof(char)));
|
||||||
for (uint32 attempt = 0; attempt < kMaxAttempts; ++attempt)
|
for (uint32 attempt = 0; attempt < kMaxAttempts; ++attempt)
|
||||||
{
|
{
|
||||||
// int to char
|
// int to char
|
||||||
|
|||||||
16
Juliet/src/Graphics/D3D12/D3D12Shader.cpp
Normal file
16
Juliet/src/Graphics/D3D12/D3D12Shader.cpp
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
#include <pch.h>
|
||||||
|
|
||||||
|
#include <Graphics/D3D12/D3D12Shader.h>
|
||||||
|
|
||||||
|
namespace Juliet::D3D12
|
||||||
|
{
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
void CompileShader(const char* shaderFile) {}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
void LoadShader(const char* shaderFile)
|
||||||
|
{
|
||||||
|
CompileShader(shaderFile);
|
||||||
|
}
|
||||||
|
} // namespace Juliet::D3D12
|
||||||
6
Juliet/src/Graphics/D3D12/D3D12Shader.h
Normal file
6
Juliet/src/Graphics/D3D12/D3D12Shader.h
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace Juliet::D3D12
|
||||||
|
{
|
||||||
|
extern void LoadShader(const char* shaderFile);
|
||||||
|
}
|
||||||
@@ -70,9 +70,9 @@ namespace Juliet::D3D12
|
|||||||
D3D12_RESOURCE_STATES newTextureUsage);
|
D3D12_RESOURCE_STATES newTextureUsage);
|
||||||
extern D3D12TextureSubresource* FetchTextureSubresource(NonNullPtr<D3D12TextureContainer> container,
|
extern D3D12TextureSubresource* FetchTextureSubresource(NonNullPtr<D3D12TextureContainer> container,
|
||||||
uint32 layer, uint32 level);
|
uint32 layer, uint32 level);
|
||||||
extern void TextureSubresourceBarrier(NonNullPtr<D3D12CommandList> commandList,
|
extern void TextureSubresourceBarrier(NonNullPtr<D3D12CommandList> commandList,
|
||||||
D3D12_RESOURCE_STATES sourceState, D3D12_RESOURCE_STATES destinationState,
|
D3D12_RESOURCE_STATES sourceState, D3D12_RESOURCE_STATES destinationState,
|
||||||
NonNullPtr<D3D12TextureSubresource> textureSubresource);
|
NonNullPtr<D3D12TextureSubresource> textureSubresource);
|
||||||
|
|
||||||
// Texture usage transition
|
// Texture usage transition
|
||||||
extern void TextureSubresourceTransitionFromDefaultUsage(NonNullPtr<D3D12CommandList> commandList,
|
extern void TextureSubresourceTransitionFromDefaultUsage(NonNullPtr<D3D12CommandList> commandList,
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ namespace Juliet::D3D12
|
|||||||
uint32 PresentDataCount;
|
uint32 PresentDataCount;
|
||||||
|
|
||||||
D3D12Fence* InFlightFence;
|
D3D12Fence* InFlightFence;
|
||||||
bool AutoReleaseFence;
|
bool AutoReleaseFence;
|
||||||
|
|
||||||
D3D12GraphicsCommandListData GraphicsCommandList;
|
D3D12GraphicsCommandListData GraphicsCommandList;
|
||||||
D3D12GraphicsCommandListData ComputeCommandList;
|
D3D12GraphicsCommandListData ComputeCommandList;
|
||||||
|
|||||||
@@ -17,6 +17,12 @@
|
|||||||
#include <dxgi1_6.h>
|
#include <dxgi1_6.h>
|
||||||
#include "d3d12.h"
|
#include "d3d12.h"
|
||||||
|
|
||||||
|
#include <d3d12shader.h>
|
||||||
|
// TODO: Should not use this when shipping
|
||||||
|
// Prebake the shaders and embed .dxil files
|
||||||
|
// When not shipping, thats ok to compile them
|
||||||
|
// #include <dxcapi.h>
|
||||||
|
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
#include <dxgidebug.h>
|
#include <dxgidebug.h>
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -11,69 +11,73 @@
|
|||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\Game\Game.vcxproj">
|
||||||
|
<Project>{b7b12dcc-1a69-4371-a9fe-d6e7671497b0}</Project>
|
||||||
|
<Name>Game</Name>
|
||||||
|
</ProjectReference>
|
||||||
<ProjectReference Include="..\Juliet\Juliet.vcxproj">
|
<ProjectReference Include="..\Juliet\Juliet.vcxproj">
|
||||||
<Project>{1bbc0b92-e4d8-4838-974b-439c5c501e82}</Project>
|
<Project>{1bbc0b92-e4d8-4838-974b-439c5c501e82}</Project>
|
||||||
<Name>Juliet</Name>
|
<Name>Juliet</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="main.h" />
|
<ClInclude Include="main.h"/>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="main.cpp">
|
<ClCompile Include="main.cpp">
|
||||||
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<SupportJustMyCode>true</SupportJustMyCode>
|
<SupportJustMyCode>true</SupportJustMyCode>
|
||||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||||
<AssemblerListingLocation>W:\Classified\Juliet\Intermediate\JulietApp\x64\Debug\</AssemblerListingLocation>
|
<AssemblerListingLocation>W:\Classified\Juliet\Intermediate\JulietApp\x64\Debug\</AssemblerListingLocation>
|
||||||
<UndefineAllPreprocessorDefinitions>false</UndefineAllPreprocessorDefinitions>
|
<UndefineAllPreprocessorDefinitions>false</UndefineAllPreprocessorDefinitions>
|
||||||
<BrowseInformationFile>W:\Classified\Juliet\Intermediate\JulietApp\x64\Debug\</BrowseInformationFile>
|
<BrowseInformationFile>W:\Classified\Juliet\Intermediate\JulietApp\x64\Debug\</BrowseInformationFile>
|
||||||
<CompileAs>Default</CompileAs>
|
<CompileAs>Default</CompileAs>
|
||||||
<ConformanceMode>Default</ConformanceMode>
|
<ConformanceMode>Default</ConformanceMode>
|
||||||
<DiagnosticsFormat>Column</DiagnosticsFormat>
|
<DiagnosticsFormat>Column</DiagnosticsFormat>
|
||||||
<ExceptionHandling>false</ExceptionHandling>
|
<ExceptionHandling>false</ExceptionHandling>
|
||||||
<EnableASAN>false</EnableASAN>
|
<EnableASAN>false</EnableASAN>
|
||||||
<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
|
<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
|
||||||
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
|
||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||||
<LanguageStandard_C>Default</LanguageStandard_C>
|
<LanguageStandard_C>Default</LanguageStandard_C>
|
||||||
<ModuleDependenciesFile>W:\Classified\Juliet\Intermediate\JulietApp\x64\Debug\</ModuleDependenciesFile>
|
<ModuleDependenciesFile>W:\Classified\Juliet\Intermediate\JulietApp\x64\Debug\</ModuleDependenciesFile>
|
||||||
<OmitDefaultLibName>false</OmitDefaultLibName>
|
<OmitDefaultLibName>false</OmitDefaultLibName>
|
||||||
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
|
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
|
||||||
<ObjectFileName>W:\Classified\Juliet\Intermediate\JulietApp\x64\Debug\</ObjectFileName>
|
<ObjectFileName>W:\Classified\Juliet\Intermediate\JulietApp\x64\Debug\</ObjectFileName>
|
||||||
<CallingConvention>Cdecl</CallingConvention>
|
<CallingConvention>Cdecl</CallingConvention>
|
||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||||
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
|
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
|
||||||
<PrecompiledHeaderOutputFile>W:\Classified\Juliet\Intermediate\JulietApp\x64\Debug\JulietApp.pch</PrecompiledHeaderOutputFile>
|
<PrecompiledHeaderOutputFile>W:\Classified\Juliet\Intermediate\JulietApp\x64\Debug\JulietApp.pch</PrecompiledHeaderOutputFile>
|
||||||
<PreprocessToFile>false</PreprocessToFile>
|
<PreprocessToFile>false</PreprocessToFile>
|
||||||
<PreprocessKeepComments>false</PreprocessKeepComments>
|
<PreprocessKeepComments>false</PreprocessKeepComments>
|
||||||
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
<PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
|
||||||
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
|
<ScanSourceForModuleDependencies>false</ScanSourceForModuleDependencies>
|
||||||
<ShowIncludes>false</ShowIncludes>
|
<ShowIncludes>false</ShowIncludes>
|
||||||
<SourceDependenciesFile>W:\Classified\Juliet\Intermediate\JulietApp\x64\Debug\</SourceDependenciesFile>
|
<SourceDependenciesFile>W:\Classified\Juliet\Intermediate\JulietApp\x64\Debug\</SourceDependenciesFile>
|
||||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||||
<SmallerTypeCheck>false</SmallerTypeCheck>
|
<SmallerTypeCheck>false</SmallerTypeCheck>
|
||||||
<StructMemberAlignment>Default</StructMemberAlignment>
|
<StructMemberAlignment>Default</StructMemberAlignment>
|
||||||
<TrackerLogDirectory>W:\Classified\Juliet\Intermediate\JulietApp\x64\Debug\JulietApp.tlog\</TrackerLogDirectory>
|
<TrackerLogDirectory>W:\Classified\Juliet\Intermediate\JulietApp\x64\Debug\JulietApp.tlog\</TrackerLogDirectory>
|
||||||
<MinimalRebuildFromTracking>true</MinimalRebuildFromTracking>
|
<MinimalRebuildFromTracking>true</MinimalRebuildFromTracking>
|
||||||
<TreatWarningAsError>false</TreatWarningAsError>
|
<TreatWarningAsError>false</TreatWarningAsError>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<XMLDocumentationFileName>W:\Classified\Juliet\Intermediate\JulietApp\x64\Debug\</XMLDocumentationFileName>
|
<XMLDocumentationFileName>W:\Classified\Juliet\Intermediate\JulietApp\x64\Debug\</XMLDocumentationFileName>
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
<IntelJCCErratum>false</IntelJCCErratum>
|
<IntelJCCErratum>false</IntelJCCErratum>
|
||||||
<BuildStlModules>false</BuildStlModules>
|
<BuildStlModules>false</BuildStlModules>
|
||||||
<TreatExternalTemplatesAsInternal>true</TreatExternalTemplatesAsInternal>
|
<TreatExternalTemplatesAsInternal>true</TreatExternalTemplatesAsInternal>
|
||||||
<PreprocessorDefinitions>_DEBUG;JULIET_WIN32;_UNICODE;UNICODE;</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_DEBUG;JULIET_WIN32;_UNICODE;UNICODE;</PreprocessorDefinitions>
|
||||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||||
<LinkCompiled>true</LinkCompiled>
|
<LinkCompiled>true</LinkCompiled>
|
||||||
<ClangClMode>true</ClangClMode>
|
<ClangClMode>true</ClangClMode>
|
||||||
<MSCVersion>Default</MSCVersion>
|
<MSCVersion>Default</MSCVersion>
|
||||||
<AdditionalOptions>--target=amd64-pc-windows-msvc </AdditionalOptions>
|
<AdditionalOptions>--target=amd64-pc-windows-msvc</AdditionalOptions>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<VCProjectVersion>17.0</VCProjectVersion>
|
<VCProjectVersion>17.0</VCProjectVersion>
|
||||||
@@ -111,12 +115,8 @@
|
|||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<IntDir>$(SolutionDir)Intermediate\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
|
<IntDir>$(SolutionDir)Intermediate\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
|
||||||
<OutDir>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutDir>
|
<OutDir>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||||
<IncludePath>$(SolutionDir)Juliet\include\;$(SolutionDir)JulietApp;$(IncludePath)</IncludePath>
|
|
||||||
<LibraryPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\;$(LibraryPath)</LibraryPath>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<IncludePath>$(SolutionDir)Juliet\include\;$(SolutionDir)JulietApp;$(IncludePath)</IncludePath>
|
|
||||||
<LibraryPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\;$(LibraryPath)</LibraryPath>
|
|
||||||
<OutDir>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutDir>
|
<OutDir>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||||
<IntDir>$(SolutionDir)Intermediate\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
|
<IntDir>$(SolutionDir)Intermediate\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
@@ -130,11 +130,13 @@
|
|||||||
<ExceptionHandling>false</ExceptionHandling>
|
<ExceptionHandling>false</ExceptionHandling>
|
||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||||
|
<AdditionalIncludeDirectories>$(SolutionDir)Juliet\include\;$(SolutionDir)JulietApp;$(IncludePath)</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<AdditionalDependencies>Juliet.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>Juliet.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||||
</Link>
|
</Link>
|
||||||
<PreBuildEvent>
|
<PreBuildEvent>
|
||||||
<Command></Command>
|
<Command></Command>
|
||||||
@@ -152,6 +154,7 @@
|
|||||||
<ExceptionHandling>false</ExceptionHandling>
|
<ExceptionHandling>false</ExceptionHandling>
|
||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||||
|
<AdditionalIncludeDirectories>$(SolutionDir)Juliet\include\;$(SolutionDir)JulietApp;$(IncludePath)</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
@@ -159,6 +162,7 @@
|
|||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<AdditionalDependencies>Juliet.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>Juliet.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<AdditionalLibraryDirectories>$(SolutionDir)\lib\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
|
||||||
|
|||||||
@@ -58,12 +58,12 @@ void JulietApplication::Init()
|
|||||||
if (Running)
|
if (Running)
|
||||||
{
|
{
|
||||||
AttachToWindow(GraphicsDevice, MainWindow);
|
AttachToWindow(GraphicsDevice, MainWindow);
|
||||||
//Game = LoadDynamicLibrary("Game.dll");
|
// Game = LoadDynamicLibrary("Game.dll");
|
||||||
|
|
||||||
GameCode.Functions = reinterpret_cast<void**>(&Game);
|
GameCode.Functions = reinterpret_cast<void**>(&Game);
|
||||||
GameCode.FunctionCount = ArraySize(GameFunctionTable);
|
GameCode.FunctionCount = ArraySize(GameFunctionTable);
|
||||||
GameCode.FunctionNames = GameFunctionTable;
|
GameCode.FunctionNames = GameFunctionTable;
|
||||||
InitHotReloadCode(GameCode, StringBufferParam("Game.dll"),StringBufferParam("Game_Temp.dll"), StringBufferParam("lock.tmp"));
|
InitHotReloadCode(GameCode, StringBufferParam("Game.dll"), StringBufferParam("Game_Temp.dll"), StringBufferParam("lock.tmp"));
|
||||||
if ((Running = GameCode.IsValid))
|
if ((Running = GameCode.IsValid))
|
||||||
{
|
{
|
||||||
Game.Init();
|
Game.Init();
|
||||||
|
|||||||
Reference in New Issue
Block a user