- Various clang reformat

- Added shader compiler app (doing nothing)
- Various Project files changes
This commit is contained in:
2025-03-01 11:01:42 -05:00
parent 7c8f8a3bb1
commit 67528aaee1
19 changed files with 218 additions and 173 deletions

View File

@@ -58,12 +58,12 @@ void JulietApplication::Init()
if (Running)
{
AttachToWindow(GraphicsDevice, MainWindow);
//Game = LoadDynamicLibrary("Game.dll");
// Game = LoadDynamicLibrary("Game.dll");
GameCode.Functions = reinterpret_cast<void**>(&Game);
GameCode.FunctionCount = ArraySize(GameFunctionTable);
GameCode.FunctionNames = GameFunctionTable;
InitHotReloadCode(GameCode, StringBufferParam("Game.dll"),StringBufferParam("Game_Temp.dll"), StringBufferParam("lock.tmp"));
InitHotReloadCode(GameCode, StringBufferParam("Game.dll"), StringBufferParam("Game_Temp.dll"), StringBufferParam("lock.tmp"));
if ((Running = GameCode.IsValid))
{
Game.Init();