- Various clang reformat
- Added shader compiler app (doing nothing) - Various Project files changes
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@@ -58,12 +58,12 @@ void JulietApplication::Init()
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if (Running)
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{
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AttachToWindow(GraphicsDevice, MainWindow);
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//Game = LoadDynamicLibrary("Game.dll");
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// Game = LoadDynamicLibrary("Game.dll");
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GameCode.Functions = reinterpret_cast<void**>(&Game);
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GameCode.FunctionCount = ArraySize(GameFunctionTable);
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GameCode.FunctionNames = GameFunctionTable;
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InitHotReloadCode(GameCode, StringBufferParam("Game.dll"),StringBufferParam("Game_Temp.dll"), StringBufferParam("lock.tmp"));
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InitHotReloadCode(GameCode, StringBufferParam("Game.dll"), StringBufferParam("Game_Temp.dll"), StringBufferParam("lock.tmp"));
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if ((Running = GameCode.IsValid))
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{
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Game.Init();
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