- Various clang reformat
- Added shader compiler app (doing nothing) - Various Project files changes
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@@ -15,6 +15,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "Game\Game.vcxproj",
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{1BBC0B92-E4D8-4838-974B-439C5C501E82} = {1BBC0B92-E4D8-4838-974B-439C5C501E82}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "JulietShaderCompiler", "JulietShaderCompiler\JulietShaderCompiler.vcxproj", "{26880364-45F4-4817-BFD3-0ACC0958757D}"
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ProjectSection(ProjectDependencies) = postProject
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{1BBC0B92-E4D8-4838-974B-439C5C501E82} = {1BBC0B92-E4D8-4838-974B-439C5C501E82}
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@@ -33,6 +38,10 @@ Global
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{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Debug|x64.Build.0 = Debug|x64
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{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Release|x64.ActiveCfg = Release|x64
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{B7B12DCC-1A69-4371-A9FE-D6E7671497B0}.Release|x64.Build.0 = Release|x64
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{26880364-45F4-4817-BFD3-0ACC0958757D}.Debug|x64.ActiveCfg = Debug|x64
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{26880364-45F4-4817-BFD3-0ACC0958757D}.Debug|x64.Build.0 = Debug|x64
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{26880364-45F4-4817-BFD3-0ACC0958757D}.Release|x64.ActiveCfg = Release|x64
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{26880364-45F4-4817-BFD3-0ACC0958757D}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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