- Various clang reformat

- Added shader compiler app (doing nothing)
- Various Project files changes
This commit is contained in:
2025-03-01 11:01:42 -05:00
parent 7c8f8a3bb1
commit 67528aaee1
19 changed files with 218 additions and 173 deletions

View File

@@ -71,6 +71,7 @@
</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>ws2_32.lib;dxgi.lib;dxguid.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<ImportLibrary>$(SolutionDir)\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
</Link>
<Lib>
<AdditionalDependencies>
@@ -99,6 +100,7 @@
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>ws2_32.lib;d3d12.lib;dxgi.lib;dxguid.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<ImportLibrary>$(SolutionDir)\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
@@ -113,94 +115,96 @@
<ClInclude Include="include\Core\Common\NonNullPtr.h"/>
<ClInclude Include="include\Core\Common\Singleton.h"/>
<ClInclude Include="include\Core\Container\Vector.h"/>
<ClInclude Include="include\Core\HAL\Display\Display.h" />
<ClInclude Include="include\Core\HAL\Event\SystemEvent.h" />
<ClInclude Include="include\Core\HAL\Keyboard\Keyboard.h" />
<ClInclude Include="include\Core\HAL\Keyboard\KeyCode.h" />
<ClInclude Include="include\Core\HAL\Keyboard\ScanCode.h" />
<ClInclude Include="include\Core\HAL\Mouse\Mouse.h" />
<ClInclude Include="include\Core\HotReload\HotReload.h" />
<ClInclude Include="include\Core\JulietInit.h" />
<ClInclude Include="include\Core\Logging\LogManager.h" />
<ClInclude Include="include\Core\Logging\LogTypes.h" />
<ClInclude Include="include\Core\Math\Shape.h" />
<ClInclude Include="include\Core\Memory\Allocator.h" />
<ClInclude Include="include\Core\Memory\Utils.h" />
<ClInclude Include="include\Core\Networking\IPAddress.h" />
<ClInclude Include="include\Core\Networking\NetworkPacket.h" />
<ClInclude Include="include\Core\Networking\Socket.h" />
<ClInclude Include="include\Core\Networking\SocketHandle.h" />
<ClInclude Include="include\Core\Networking\TcpListener.h" />
<ClInclude Include="include\Core\Networking\TcpSocket.h" />
<ClInclude Include="include\Core\Thread\Thread.h" />
<ClInclude Include="include\Engine\Class.h" />
<ClInclude Include="include\Engine\Engine.h" />
<ClInclude Include="include\Graphics\Colors.h" />
<ClInclude Include="include\Graphics\Graphics.h" />
<ClInclude Include="include\Graphics\GraphicsConfig.h" />
<ClInclude Include="include\Graphics\RenderPass.h" />
<ClInclude Include="include\Graphics\Texture.h" />
<ClInclude Include="include\Juliet.h" />
<ClInclude Include="include\pch.h" />
<ClInclude Include="src\Core\HAL\Display\DisplayDevice.h" />
<ClInclude Include="src\Core\HAL\Display\Display_Private.h" />
<ClInclude Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.h" />
<ClInclude Include="src\Core\HAL\Display\Win32\Win32Window.h" />
<ClInclude Include="src\Core\HAL\Display\Window.h" />
<ClInclude Include="src\Core\HAL\Event\KeyboardMapping.h" />
<ClInclude Include="src\Core\HAL\Event\Keyboard_Private.h" />
<ClInclude Include="src\Core\HAL\Event\Mouse_Private.h" />
<ClInclude Include="src\Core\HAL\Event\Win32ScanCode.h" />
<ClInclude Include="src\Core\HAL\Event\WindowEvent.h" />
<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Platform.h" />
<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Private.h" />
<ClInclude Include="src\Core\Networking\SocketPlatformImpl.h" />
<ClInclude Include="src\Core\HAL\Win32.h" />
<ClInclude Include="src\Graphics\D3D12\D3D12Common.h" />
<ClInclude Include="src\Graphics\D3D12\D3D12RenderPass.h" />
<ClInclude Include="src\Graphics\D3D12\D3D12Synchronization.h" />
<ClInclude Include="src\Graphics\D3D12\D3D12Texture.h" />
<ClInclude Include="src\Graphics\D3D12\DX12CommandList.h" />
<ClInclude Include="src\Graphics\D3D12\DX12GraphicsDevice.h" />
<ClInclude Include="src\Graphics\D3D12\DX12Includes.h" />
<ClInclude Include="src\Graphics\D3D12\DX12SwapChain.h" />
<ClInclude Include="src\Graphics\D3D12\DX12Utils.h" />
<ClInclude Include="src\Graphics\GraphicsDevice.h" />
<ClInclude Include="include\Core\HAL\Display\Display.h"/>
<ClInclude Include="include\Core\HAL\Event\SystemEvent.h"/>
<ClInclude Include="include\Core\HAL\Keyboard\Keyboard.h"/>
<ClInclude Include="include\Core\HAL\Keyboard\KeyCode.h"/>
<ClInclude Include="include\Core\HAL\Keyboard\ScanCode.h"/>
<ClInclude Include="include\Core\HAL\Mouse\Mouse.h"/>
<ClInclude Include="include\Core\HotReload\HotReload.h"/>
<ClInclude Include="include\Core\JulietInit.h"/>
<ClInclude Include="include\Core\Logging\LogManager.h"/>
<ClInclude Include="include\Core\Logging\LogTypes.h"/>
<ClInclude Include="include\Core\Math\Shape.h"/>
<ClInclude Include="include\Core\Memory\Allocator.h"/>
<ClInclude Include="include\Core\Memory\Utils.h"/>
<ClInclude Include="include\Core\Networking\IPAddress.h"/>
<ClInclude Include="include\Core\Networking\NetworkPacket.h"/>
<ClInclude Include="include\Core\Networking\Socket.h"/>
<ClInclude Include="include\Core\Networking\SocketHandle.h"/>
<ClInclude Include="include\Core\Networking\TcpListener.h"/>
<ClInclude Include="include\Core\Networking\TcpSocket.h"/>
<ClInclude Include="include\Core\Thread\Thread.h"/>
<ClInclude Include="include\Engine\Class.h"/>
<ClInclude Include="include\Engine\Engine.h"/>
<ClInclude Include="include\Graphics\Colors.h"/>
<ClInclude Include="include\Graphics\Graphics.h"/>
<ClInclude Include="include\Graphics\GraphicsConfig.h"/>
<ClInclude Include="include\Graphics\RenderPass.h"/>
<ClInclude Include="include\Graphics\Texture.h"/>
<ClInclude Include="include\Juliet.h"/>
<ClInclude Include="include\pch.h"/>
<ClInclude Include="src\Core\HAL\Display\DisplayDevice.h"/>
<ClInclude Include="src\Core\HAL\Display\Display_Private.h"/>
<ClInclude Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.h"/>
<ClInclude Include="src\Core\HAL\Display\Win32\Win32Window.h"/>
<ClInclude Include="src\Core\HAL\Display\Window.h"/>
<ClInclude Include="src\Core\HAL\Event\KeyboardMapping.h"/>
<ClInclude Include="src\Core\HAL\Event\Keyboard_Private.h"/>
<ClInclude Include="src\Core\HAL\Event\Mouse_Private.h"/>
<ClInclude Include="src\Core\HAL\Event\Win32ScanCode.h"/>
<ClInclude Include="src\Core\HAL\Event\WindowEvent.h"/>
<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Platform.h"/>
<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Private.h"/>
<ClInclude Include="src\Core\Networking\SocketPlatformImpl.h"/>
<ClInclude Include="src\Core\HAL\Win32.h"/>
<ClInclude Include="src\Graphics\D3D12\D3D12Common.h"/>
<ClInclude Include="src\Graphics\D3D12\D3D12RenderPass.h"/>
<ClInclude Include="src\Graphics\D3D12\D3D12Shader.h"/>
<ClInclude Include="src\Graphics\D3D12\D3D12Synchronization.h"/>
<ClInclude Include="src\Graphics\D3D12\D3D12Texture.h"/>
<ClInclude Include="src\Graphics\D3D12\DX12CommandList.h"/>
<ClInclude Include="src\Graphics\D3D12\DX12GraphicsDevice.h"/>
<ClInclude Include="src\Graphics\D3D12\DX12Includes.h"/>
<ClInclude Include="src\Graphics\D3D12\DX12SwapChain.h"/>
<ClInclude Include="src\Graphics\D3D12\DX12Utils.h"/>
<ClInclude Include="src\Graphics\GraphicsDevice.h"/>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Core\Application\ApplicationManager.cpp" />
<ClCompile Include="src\Core\Common\CoreUtils.cpp" />
<ClCompile Include="src\Core\HAL\Display\Display.cpp" />
<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayDevice.cpp" />
<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.cpp" />
<ClCompile Include="src\Core\HAL\Display\Win32\Win32Window.cpp" />
<ClCompile Include="src\Core\HAL\DynLib\Win32\DynamicLibrary.cpp" />
<ClCompile Include="src\Core\HAL\Event\Keyboard.cpp" />
<ClCompile Include="src\Core\HAL\Event\KeyboardMapping.cpp" />
<ClCompile Include="src\Core\HAL\Event\Mouse.cpp" />
<ClCompile Include="src\Core\HAL\Event\SystemEvent.cpp" />
<ClCompile Include="src\Core\HAL\Event\WindowEvent.cpp" />
<ClCompile Include="src\Core\HAL\Filesystem\Filesystem.cpp" />
<ClCompile Include="src\Core\HAL\Filesystem\Win32\Win32Filesystem.cpp" />
<ClCompile Include="src\Core\HotReload\HotReload.cpp" />
<ClCompile Include="src\Core\HotReload\Win32\Win32HotReload.cpp" />
<ClCompile Include="src\Core\Juliet.cpp" />
<ClCompile Include="src\Core\Logging\LogManager.cpp" />
<ClCompile Include="src\Core\Memory\Allocator.cpp" />
<ClCompile Include="src\Core\Networking\NetworkPacket.cpp" />
<ClCompile Include="src\Core\Networking\Socket.cpp" />
<ClCompile Include="src\Core\Networking\TcpListener.cpp" />
<ClCompile Include="src\Core\Networking\TcpSocket.cpp" />
<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp" />
<ClCompile Include="src\Engine\Engine.cpp" />
<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp" />
<ClCompile Include="src\Graphics\D3D12\D3D12RenderPass.cpp" />
<ClCompile Include="src\Graphics\D3D12\D3D12Synchronization.cpp" />
<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp" />
<ClCompile Include="src\Graphics\D3D12\DX12CommandList.cpp" />
<ClCompile Include="src\Graphics\D3D12\DX12GraphicsDevice.cpp" />
<ClCompile Include="src\Graphics\D3D12\DX12SwapChain.cpp" />
<ClCompile Include="src\Graphics\D3D12\DX12Utils.cpp" />
<ClCompile Include="src\Core\Application\ApplicationManager.cpp"/>
<ClCompile Include="src\Core\Common\CoreUtils.cpp"/>
<ClCompile Include="src\Core\HAL\Display\Display.cpp"/>
<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayDevice.cpp"/>
<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.cpp"/>
<ClCompile Include="src\Core\HAL\Display\Win32\Win32Window.cpp"/>
<ClCompile Include="src\Core\HAL\DynLib\Win32\DynamicLibrary.cpp"/>
<ClCompile Include="src\Core\HAL\Event\Keyboard.cpp"/>
<ClCompile Include="src\Core\HAL\Event\KeyboardMapping.cpp"/>
<ClCompile Include="src\Core\HAL\Event\Mouse.cpp"/>
<ClCompile Include="src\Core\HAL\Event\SystemEvent.cpp"/>
<ClCompile Include="src\Core\HAL\Event\WindowEvent.cpp"/>
<ClCompile Include="src\Core\HAL\Filesystem\Filesystem.cpp"/>
<ClCompile Include="src\Core\HAL\Filesystem\Win32\Win32Filesystem.cpp"/>
<ClCompile Include="src\Core\HotReload\HotReload.cpp"/>
<ClCompile Include="src\Core\HotReload\Win32\Win32HotReload.cpp"/>
<ClCompile Include="src\Core\Juliet.cpp"/>
<ClCompile Include="src\Core\Logging\LogManager.cpp"/>
<ClCompile Include="src\Core\Memory\Allocator.cpp"/>
<ClCompile Include="src\Core\Networking\NetworkPacket.cpp"/>
<ClCompile Include="src\Core\Networking\Socket.cpp"/>
<ClCompile Include="src\Core\Networking\TcpListener.cpp"/>
<ClCompile Include="src\Core\Networking\TcpSocket.cpp"/>
<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp"/>
<ClCompile Include="src\Engine\Engine.cpp"/>
<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp"/>
<ClCompile Include="src\Graphics\D3D12\D3D12RenderPass.cpp"/>
<ClCompile Include="src\Graphics\D3D12\D3D12Shader.cpp"/>
<ClCompile Include="src\Graphics\D3D12\D3D12Synchronization.cpp"/>
<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp"/>
<ClCompile Include="src\Graphics\D3D12\DX12CommandList.cpp"/>
<ClCompile Include="src\Graphics\D3D12\DX12GraphicsDevice.cpp"/>
<ClCompile Include="src\Graphics\D3D12\DX12SwapChain.cpp"/>
<ClCompile Include="src\Graphics\D3D12\DX12Utils.cpp"/>
<ClCompile Include="src\Graphics\Graphics.cpp">
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
<Optimization>Disabled</Optimization>
@@ -261,8 +265,8 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<Content Include="include\Core\Thread\Mutex.h" />
<Content Include="src\TODO.txt" />
<Content Include="include\Core\Thread\Mutex.h"/>
<Content Include="src\TODO.txt"/>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
<ImportGroup Label="ExtensionTargets">