- Various clang reformat
- Added shader compiler app (doing nothing) - Various Project files changes
This commit is contained in:
@@ -71,6 +71,7 @@
|
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</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>ws2_32.lib;dxgi.lib;dxguid.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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<ImportLibrary>$(SolutionDir)\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
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</Link>
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<Lib>
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<AdditionalDependencies>
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@@ -99,6 +100,7 @@
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>ws2_32.lib;d3d12.lib;dxgi.lib;dxguid.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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<ImportLibrary>$(SolutionDir)\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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@@ -113,94 +115,96 @@
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<ClInclude Include="include\Core\Common\NonNullPtr.h"/>
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<ClInclude Include="include\Core\Common\Singleton.h"/>
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<ClInclude Include="include\Core\Container\Vector.h"/>
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<ClInclude Include="include\Core\HAL\Display\Display.h" />
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<ClInclude Include="include\Core\HAL\Event\SystemEvent.h" />
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<ClInclude Include="include\Core\HAL\Keyboard\Keyboard.h" />
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<ClInclude Include="include\Core\HAL\Keyboard\KeyCode.h" />
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<ClInclude Include="include\Core\HAL\Keyboard\ScanCode.h" />
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<ClInclude Include="include\Core\HAL\Mouse\Mouse.h" />
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<ClInclude Include="include\Core\HotReload\HotReload.h" />
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<ClInclude Include="include\Core\JulietInit.h" />
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<ClInclude Include="include\Core\Logging\LogManager.h" />
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<ClInclude Include="include\Core\Logging\LogTypes.h" />
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<ClInclude Include="include\Core\Math\Shape.h" />
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<ClInclude Include="include\Core\Memory\Allocator.h" />
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<ClInclude Include="include\Core\Memory\Utils.h" />
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<ClInclude Include="include\Core\Networking\IPAddress.h" />
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<ClInclude Include="include\Core\Networking\NetworkPacket.h" />
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<ClInclude Include="include\Core\Networking\Socket.h" />
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<ClInclude Include="include\Core\Networking\SocketHandle.h" />
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<ClInclude Include="include\Core\Networking\TcpListener.h" />
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<ClInclude Include="include\Core\Networking\TcpSocket.h" />
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<ClInclude Include="include\Core\Thread\Thread.h" />
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<ClInclude Include="include\Engine\Class.h" />
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<ClInclude Include="include\Engine\Engine.h" />
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<ClInclude Include="include\Graphics\Colors.h" />
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<ClInclude Include="include\Graphics\Graphics.h" />
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<ClInclude Include="include\Graphics\GraphicsConfig.h" />
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<ClInclude Include="include\Graphics\RenderPass.h" />
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<ClInclude Include="include\Graphics\Texture.h" />
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<ClInclude Include="include\Juliet.h" />
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<ClInclude Include="include\pch.h" />
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<ClInclude Include="src\Core\HAL\Display\DisplayDevice.h" />
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<ClInclude Include="src\Core\HAL\Display\Display_Private.h" />
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<ClInclude Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.h" />
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<ClInclude Include="src\Core\HAL\Display\Win32\Win32Window.h" />
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<ClInclude Include="src\Core\HAL\Display\Window.h" />
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<ClInclude Include="src\Core\HAL\Event\KeyboardMapping.h" />
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<ClInclude Include="src\Core\HAL\Event\Keyboard_Private.h" />
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<ClInclude Include="src\Core\HAL\Event\Mouse_Private.h" />
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<ClInclude Include="src\Core\HAL\Event\Win32ScanCode.h" />
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<ClInclude Include="src\Core\HAL\Event\WindowEvent.h" />
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<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Platform.h" />
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<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Private.h" />
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<ClInclude Include="src\Core\Networking\SocketPlatformImpl.h" />
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<ClInclude Include="src\Core\HAL\Win32.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12Common.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12RenderPass.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12Synchronization.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12Texture.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12CommandList.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12GraphicsDevice.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12Includes.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12SwapChain.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12Utils.h" />
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<ClInclude Include="src\Graphics\GraphicsDevice.h" />
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<ClInclude Include="include\Core\HAL\Display\Display.h"/>
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<ClInclude Include="include\Core\HAL\Event\SystemEvent.h"/>
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<ClInclude Include="include\Core\HAL\Keyboard\Keyboard.h"/>
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<ClInclude Include="include\Core\HAL\Keyboard\KeyCode.h"/>
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<ClInclude Include="include\Core\HAL\Keyboard\ScanCode.h"/>
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<ClInclude Include="include\Core\HAL\Mouse\Mouse.h"/>
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<ClInclude Include="include\Core\HotReload\HotReload.h"/>
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<ClInclude Include="include\Core\JulietInit.h"/>
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<ClInclude Include="include\Core\Logging\LogManager.h"/>
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<ClInclude Include="include\Core\Logging\LogTypes.h"/>
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<ClInclude Include="include\Core\Math\Shape.h"/>
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<ClInclude Include="include\Core\Memory\Allocator.h"/>
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<ClInclude Include="include\Core\Memory\Utils.h"/>
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<ClInclude Include="include\Core\Networking\IPAddress.h"/>
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<ClInclude Include="include\Core\Networking\NetworkPacket.h"/>
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<ClInclude Include="include\Core\Networking\Socket.h"/>
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<ClInclude Include="include\Core\Networking\SocketHandle.h"/>
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<ClInclude Include="include\Core\Networking\TcpListener.h"/>
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<ClInclude Include="include\Core\Networking\TcpSocket.h"/>
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<ClInclude Include="include\Core\Thread\Thread.h"/>
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<ClInclude Include="include\Engine\Class.h"/>
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<ClInclude Include="include\Engine\Engine.h"/>
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<ClInclude Include="include\Graphics\Colors.h"/>
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<ClInclude Include="include\Graphics\Graphics.h"/>
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<ClInclude Include="include\Graphics\GraphicsConfig.h"/>
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<ClInclude Include="include\Graphics\RenderPass.h"/>
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<ClInclude Include="include\Graphics\Texture.h"/>
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<ClInclude Include="include\Juliet.h"/>
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<ClInclude Include="include\pch.h"/>
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<ClInclude Include="src\Core\HAL\Display\DisplayDevice.h"/>
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<ClInclude Include="src\Core\HAL\Display\Display_Private.h"/>
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<ClInclude Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.h"/>
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<ClInclude Include="src\Core\HAL\Display\Win32\Win32Window.h"/>
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<ClInclude Include="src\Core\HAL\Display\Window.h"/>
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<ClInclude Include="src\Core\HAL\Event\KeyboardMapping.h"/>
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<ClInclude Include="src\Core\HAL\Event\Keyboard_Private.h"/>
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<ClInclude Include="src\Core\HAL\Event\Mouse_Private.h"/>
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<ClInclude Include="src\Core\HAL\Event\Win32ScanCode.h"/>
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<ClInclude Include="src\Core\HAL\Event\WindowEvent.h"/>
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<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Platform.h"/>
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<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Private.h"/>
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<ClInclude Include="src\Core\Networking\SocketPlatformImpl.h"/>
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<ClInclude Include="src\Core\HAL\Win32.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Common.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12RenderPass.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Shader.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Synchronization.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Texture.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12CommandList.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12GraphicsDevice.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12Includes.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12SwapChain.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12Utils.h"/>
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<ClInclude Include="src\Graphics\GraphicsDevice.h"/>
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</ItemGroup>
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<ItemGroup>
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||||
<ClCompile Include="src\Core\Application\ApplicationManager.cpp" />
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||||
<ClCompile Include="src\Core\Common\CoreUtils.cpp" />
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||||
<ClCompile Include="src\Core\HAL\Display\Display.cpp" />
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||||
<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayDevice.cpp" />
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<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.cpp" />
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<ClCompile Include="src\Core\HAL\Display\Win32\Win32Window.cpp" />
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||||
<ClCompile Include="src\Core\HAL\DynLib\Win32\DynamicLibrary.cpp" />
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<ClCompile Include="src\Core\HAL\Event\Keyboard.cpp" />
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<ClCompile Include="src\Core\HAL\Event\KeyboardMapping.cpp" />
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<ClCompile Include="src\Core\HAL\Event\Mouse.cpp" />
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<ClCompile Include="src\Core\HAL\Event\SystemEvent.cpp" />
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<ClCompile Include="src\Core\HAL\Event\WindowEvent.cpp" />
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<ClCompile Include="src\Core\HAL\Filesystem\Filesystem.cpp" />
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<ClCompile Include="src\Core\HAL\Filesystem\Win32\Win32Filesystem.cpp" />
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<ClCompile Include="src\Core\HotReload\HotReload.cpp" />
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<ClCompile Include="src\Core\HotReload\Win32\Win32HotReload.cpp" />
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<ClCompile Include="src\Core\Juliet.cpp" />
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<ClCompile Include="src\Core\Logging\LogManager.cpp" />
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<ClCompile Include="src\Core\Memory\Allocator.cpp" />
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||||
<ClCompile Include="src\Core\Networking\NetworkPacket.cpp" />
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<ClCompile Include="src\Core\Networking\Socket.cpp" />
|
||||
<ClCompile Include="src\Core\Networking\TcpListener.cpp" />
|
||||
<ClCompile Include="src\Core\Networking\TcpSocket.cpp" />
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<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp" />
|
||||
<ClCompile Include="src\Engine\Engine.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12RenderPass.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12Synchronization.cpp" />
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||||
<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp" />
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<ClCompile Include="src\Graphics\D3D12\DX12CommandList.cpp" />
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<ClCompile Include="src\Graphics\D3D12\DX12GraphicsDevice.cpp" />
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<ClCompile Include="src\Graphics\D3D12\DX12SwapChain.cpp" />
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||||
<ClCompile Include="src\Graphics\D3D12\DX12Utils.cpp" />
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||||
<ClCompile Include="src\Core\Application\ApplicationManager.cpp"/>
|
||||
<ClCompile Include="src\Core\Common\CoreUtils.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\Display\Display.cpp"/>
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<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayDevice.cpp"/>
|
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<ClCompile Include="src\Core\HAL\Display\Win32\Win32DisplayEvent.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\Display\Win32\Win32Window.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\DynLib\Win32\DynamicLibrary.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\Event\Keyboard.cpp"/>
|
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<ClCompile Include="src\Core\HAL\Event\KeyboardMapping.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\Event\Mouse.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\Event\SystemEvent.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\Event\WindowEvent.cpp"/>
|
||||
<ClCompile Include="src\Core\HAL\Filesystem\Filesystem.cpp"/>
|
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<ClCompile Include="src\Core\HAL\Filesystem\Win32\Win32Filesystem.cpp"/>
|
||||
<ClCompile Include="src\Core\HotReload\HotReload.cpp"/>
|
||||
<ClCompile Include="src\Core\HotReload\Win32\Win32HotReload.cpp"/>
|
||||
<ClCompile Include="src\Core\Juliet.cpp"/>
|
||||
<ClCompile Include="src\Core\Logging\LogManager.cpp"/>
|
||||
<ClCompile Include="src\Core\Memory\Allocator.cpp"/>
|
||||
<ClCompile Include="src\Core\Networking\NetworkPacket.cpp"/>
|
||||
<ClCompile Include="src\Core\Networking\Socket.cpp"/>
|
||||
<ClCompile Include="src\Core\Networking\TcpListener.cpp"/>
|
||||
<ClCompile Include="src\Core\Networking\TcpSocket.cpp"/>
|
||||
<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp"/>
|
||||
<ClCompile Include="src\Engine\Engine.cpp"/>
|
||||
<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp"/>
|
||||
<ClCompile Include="src\Graphics\D3D12\D3D12RenderPass.cpp"/>
|
||||
<ClCompile Include="src\Graphics\D3D12\D3D12Shader.cpp"/>
|
||||
<ClCompile Include="src\Graphics\D3D12\D3D12Synchronization.cpp"/>
|
||||
<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp"/>
|
||||
<ClCompile Include="src\Graphics\D3D12\DX12CommandList.cpp"/>
|
||||
<ClCompile Include="src\Graphics\D3D12\DX12GraphicsDevice.cpp"/>
|
||||
<ClCompile Include="src\Graphics\D3D12\DX12SwapChain.cpp"/>
|
||||
<ClCompile Include="src\Graphics\D3D12\DX12Utils.cpp"/>
|
||||
<ClCompile Include="src\Graphics\Graphics.cpp">
|
||||
<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
|
||||
<Optimization>Disabled</Optimization>
|
||||
@@ -261,8 +265,8 @@
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="include\Core\Thread\Mutex.h" />
|
||||
<Content Include="src\TODO.txt" />
|
||||
<Content Include="include\Core\Thread\Mutex.h"/>
|
||||
<Content Include="src\TODO.txt"/>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <Juliet.h>
|
||||
#include <Core/Common/CoreTypes.h>
|
||||
#include <Juliet.h>
|
||||
|
||||
// TODO : Juliet strings
|
||||
#include <string>
|
||||
|
||||
@@ -9,4 +9,4 @@ namespace Juliet
|
||||
int32 Width;
|
||||
int32 Height;
|
||||
};
|
||||
}
|
||||
} // namespace Juliet
|
||||
|
||||
@@ -14,4 +14,4 @@ namespace Juliet
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace Juliet
|
||||
|
||||
@@ -23,18 +23,18 @@ namespace Juliet
|
||||
struct ColorTargetInfo
|
||||
{
|
||||
Texture* TargetTexture;
|
||||
uint32 MipLevel;
|
||||
uint32 MipLevel;
|
||||
union
|
||||
{
|
||||
uint32 DepthPlane;
|
||||
uint32 LayerIndex;
|
||||
};
|
||||
bool CycleTexture; // Whether the texture should be cycled if already bound (and load operation != LOAD)
|
||||
bool CycleTexture; // Whether the texture should be cycled if already bound (and load operation != LOAD)
|
||||
|
||||
Texture* ResolveTexture;
|
||||
uint32 ResolveMipLevel;
|
||||
uint32 ResolveLayerIndex;
|
||||
bool CycleResolveTexture;
|
||||
uint32 ResolveMipLevel;
|
||||
uint32 ResolveLayerIndex;
|
||||
bool CycleResolveTexture;
|
||||
|
||||
FColor ClearColor;
|
||||
LoadOperation LoadOperation;
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Juliet::Win32
|
||||
{
|
||||
namespace
|
||||
{
|
||||
constexpr auto WindowClassName = L"JulietWindowClass";
|
||||
constexpr auto WindowClassName = L"JulietWindowClass";
|
||||
constexpr LPCWSTR WindowClassPtr = WindowClassName;
|
||||
|
||||
bool SetupWindowState(NonNullPtr<DisplayDevice> self, NonNullPtr<Window> window, HWND handle)
|
||||
@@ -46,7 +46,7 @@ namespace Juliet::Win32
|
||||
HINSTANCE instance = GetModuleHandle(nullptr);
|
||||
|
||||
// TODO : Put outside, we should not create a new class for each new window
|
||||
WNDCLASSEX WindowClass = {};
|
||||
WNDCLASSEX WindowClass = {};
|
||||
WindowClass.cbSize = sizeof(WNDCLASSEX);
|
||||
WindowClass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
||||
WindowClass.lpfnWndProc = Win32MainWindowCallback;
|
||||
@@ -65,7 +65,7 @@ namespace Juliet::Win32
|
||||
int x = CW_USEDEFAULT, y = CW_USEDEFAULT;
|
||||
const int w = window->Width, h = window->Height;
|
||||
HWND handle = CreateWindowEx(styleEx, WindowClassPtr, L"JULIET TODO PASS TITLE", style, x, y, w, h, nullptr,
|
||||
nullptr, instance, nullptr);
|
||||
nullptr, instance, nullptr);
|
||||
|
||||
PumpEvents(self);
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Core/HAL/Filesystem/Filesystem.h>
|
||||
#include <Core/HAL/Filesystem/Filesystem_Private.h>
|
||||
#include <Core/HAL/Filesystem/Filesystem_Platform.h>
|
||||
#include <Core/HAL/Filesystem/Filesystem_Private.h>
|
||||
#include <Core/Memory/Allocator.h>
|
||||
|
||||
namespace Juliet
|
||||
|
||||
@@ -3,4 +3,4 @@
|
||||
namespace Juliet::Platform
|
||||
{
|
||||
extern char* GetBasePath();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,4 +4,4 @@ namespace Juliet
|
||||
{
|
||||
extern void InitFilesystem();
|
||||
extern void ShutdownFilesystem();
|
||||
}
|
||||
} // namespace Juliet
|
||||
|
||||
@@ -23,8 +23,8 @@ namespace Juliet
|
||||
return lastWriteTime;
|
||||
}
|
||||
|
||||
constexpr size_t kMaxAttempts = 256;
|
||||
constexpr size_t kMaxDLLID = 256;
|
||||
constexpr size_t kMaxAttempts = 256;
|
||||
constexpr size_t kMaxDLLID = 256;
|
||||
constexpr size_t kTempDLLBufferSizeForID = 6; // ID numbers + \0
|
||||
} // namespace
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace Juliet
|
||||
size_t basePathLength = strlen(basePath);
|
||||
|
||||
const size_t tempDllMaxBufferSize = basePathLength + code.TransientDLLName.Size + kTempDLLBufferSizeForID;
|
||||
auto tempDllPath = static_cast<char*>(Calloc(tempDllMaxBufferSize, sizeof(char)));
|
||||
auto tempDllPath = static_cast<char*>(Calloc(tempDllMaxBufferSize, sizeof(char)));
|
||||
for (uint32 attempt = 0; attempt < kMaxAttempts; ++attempt)
|
||||
{
|
||||
// int to char
|
||||
|
||||
16
Juliet/src/Graphics/D3D12/D3D12Shader.cpp
Normal file
16
Juliet/src/Graphics/D3D12/D3D12Shader.cpp
Normal file
@@ -0,0 +1,16 @@
|
||||
#include <pch.h>
|
||||
|
||||
#include <Graphics/D3D12/D3D12Shader.h>
|
||||
|
||||
namespace Juliet::D3D12
|
||||
{
|
||||
namespace
|
||||
{
|
||||
void CompileShader(const char* shaderFile) {}
|
||||
} // namespace
|
||||
|
||||
void LoadShader(const char* shaderFile)
|
||||
{
|
||||
CompileShader(shaderFile);
|
||||
}
|
||||
} // namespace Juliet::D3D12
|
||||
6
Juliet/src/Graphics/D3D12/D3D12Shader.h
Normal file
6
Juliet/src/Graphics/D3D12/D3D12Shader.h
Normal file
@@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
namespace Juliet::D3D12
|
||||
{
|
||||
extern void LoadShader(const char* shaderFile);
|
||||
}
|
||||
@@ -70,9 +70,9 @@ namespace Juliet::D3D12
|
||||
D3D12_RESOURCE_STATES newTextureUsage);
|
||||
extern D3D12TextureSubresource* FetchTextureSubresource(NonNullPtr<D3D12TextureContainer> container,
|
||||
uint32 layer, uint32 level);
|
||||
extern void TextureSubresourceBarrier(NonNullPtr<D3D12CommandList> commandList,
|
||||
D3D12_RESOURCE_STATES sourceState, D3D12_RESOURCE_STATES destinationState,
|
||||
NonNullPtr<D3D12TextureSubresource> textureSubresource);
|
||||
extern void TextureSubresourceBarrier(NonNullPtr<D3D12CommandList> commandList,
|
||||
D3D12_RESOURCE_STATES sourceState, D3D12_RESOURCE_STATES destinationState,
|
||||
NonNullPtr<D3D12TextureSubresource> textureSubresource);
|
||||
|
||||
// Texture usage transition
|
||||
extern void TextureSubresourceTransitionFromDefaultUsage(NonNullPtr<D3D12CommandList> commandList,
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace Juliet::D3D12
|
||||
uint32 PresentDataCount;
|
||||
|
||||
D3D12Fence* InFlightFence;
|
||||
bool AutoReleaseFence;
|
||||
bool AutoReleaseFence;
|
||||
|
||||
D3D12GraphicsCommandListData GraphicsCommandList;
|
||||
D3D12GraphicsCommandListData ComputeCommandList;
|
||||
|
||||
@@ -17,6 +17,12 @@
|
||||
#include <dxgi1_6.h>
|
||||
#include "d3d12.h"
|
||||
|
||||
#include <d3d12shader.h>
|
||||
// TODO: Should not use this when shipping
|
||||
// Prebake the shaders and embed .dxil files
|
||||
// When not shipping, thats ok to compile them
|
||||
// #include <dxcapi.h>
|
||||
|
||||
#ifdef _DEBUG
|
||||
#include <dxgidebug.h>
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user