use pch on the project. Removed all include that are now not necessary
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@@ -44,6 +44,7 @@
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<NMakeOutput>$(SolutionDir)bin\x64-Debug\JulietApp.exe</NMakeOutput>
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<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
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<NMakeForcedIncludes>Core/PCH.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;DEBUG;JULIET_DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<AdditionalOptions>/std:c++20</AdditionalOptions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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@@ -58,6 +59,7 @@
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<NMakeOutput>$(SolutionDir)bin\x64-Profile\JulietApp.exe</NMakeOutput>
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<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
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<NMakeForcedIncludes>Core/PCH.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;RELEASE;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<AdditionalOptions>/std:c++20</AdditionalOptions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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@@ -72,6 +74,7 @@
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<NMakeOutput>$(SolutionDir)bin\x64-Release\JulietApp.exe</NMakeOutput>
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<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
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<NMakeForcedIncludes>Core/PCH.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;RELEASE;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<AdditionalOptions>/std:c++20</AdditionalOptions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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+2
-4
@@ -3,9 +3,7 @@
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#ifdef global
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#undef global
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#endif
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#include <algorithm>
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#include <ios>
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#include <iosfwd>
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#define global static
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#ifdef _WIN32
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@@ -28,7 +26,7 @@
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#include <Core/Math/Matrix.h>
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#include <Core/Memory/MemoryArena.h>
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#include <Core/Memory/Utils.h>
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#include <cstdlib>
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#include <Engine/Debug/MemoryDebugger.h>
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#include <Graphics/Camera.h>
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#include <Graphics/DebugDisplay.h>
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