use pch on the project. Removed all include that are now not necessary
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@@ -1,14 +1,11 @@
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#pragma once
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#include <concepts>
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#include <Core/Common/CoreUtils.h>
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#include <Core/Memory/Allocator.h>
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#include <Core/Memory/MemoryArena.h>
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#include <Engine/Class.h>
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#include <Entity/EntityManager.h>
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#include <type_traits>
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// Add any new fields into the concept below
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#define DECLARE_ENTITY() \
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Entity* Base; \
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static const Juliet::Class* Kind;
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@@ -44,6 +44,7 @@
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<NMakeOutput>$(SolutionDir)bin\x64-Debug\Game.exe</NMakeOutput>
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<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
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<NMakeForcedIncludes>Core/PCH.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;DEBUG;JULIET_DEBUG;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_EXPORT;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<AdditionalOptions>/std:c++20</AdditionalOptions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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@@ -58,6 +59,7 @@
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<NMakeOutput>$(SolutionDir)bin\x64-Profile\Game.exe</NMakeOutput>
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<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
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<NMakeForcedIncludes>Core/PCH.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;RELEASE;PROFILING_ENABLED;JULIET_ENABLE_IMGUI;JULIET_EXPORT;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<AdditionalOptions>/std:c++20</AdditionalOptions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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@@ -72,6 +74,7 @@
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<NMakeOutput>$(SolutionDir)bin\x64-Release\Game.exe</NMakeOutput>
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<NMakeIncludeSearchPath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
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<IncludePath>$(SolutionDir)Juliet\include;$(SolutionDir)Juliet\src;$(SolutionDir)Game;$(SolutionDir)External\imgui;$(SolutionDir)External\imgui\backends;$(IncludePath)</IncludePath>
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<NMakeForcedIncludes>Core/PCH.h;$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakePreprocessorDefinitions>JULIET_WIN32;UNICODE;_UNICODE;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_WARNINGS;RELEASE;JULIET_EXPORT;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<AdditionalOptions>/std:c++20</AdditionalOptions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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+1
-1
@@ -1,4 +1,4 @@
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#include <cstdio>
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#include <Windows.h> // TODO: remove because our dll should not be platform dependant
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#undef min
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#undef max
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