Added way to set global light from game.
+ Some clean up in the mesh renderer
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@@ -1,7 +1,13 @@
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@echo off
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setlocal enabledelayedexpansion
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set TARGET=x64-Release
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set TARGET=x64-Debug
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if not exist "bin\%TARGET%\JulietShaderCompiler.exe" (
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set TARGET=x64-Release
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)
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if not exist "bin\%TARGET%\JulietShaderCompiler.exe" (
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set TARGET=x64-Profile
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)
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REM Chemin relatif vers JulietShaderCompiler.exe
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set COMPILER_PATH=bin\%TARGET%\JulietShaderCompiler.exe
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