Added way to set global light from game.
+ Some clean up in the mesh renderer
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+1
-1
@@ -175,7 +175,7 @@ if /i "!CFG!"=="Debug" (
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set IMGUI_UNITY_SRCS=
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)
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set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib delayimp.lib
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set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib dxcompiler.lib shell32.lib winhttp.lib delayimp.lib
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if defined IMGUI_UNITY_SRCS (
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echo STEP Compiling ImGui Shared Objs [!CFG!]>>"!PLAN_FILE!"
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