wip entity deserialization phase 1. Unit test not passing because of globals that assume only one entity manager / game state.

This commit is contained in:
2026-09-10 22:50:18 -04:00
parent 615d36b09c
commit 58b79fb499
9 changed files with 518 additions and 259 deletions
+28 -1
View File
@@ -15,9 +15,36 @@ void serialize(Archive& ar, NonNullPtr<Entity> entity)
}
DEFINE_CLASS_VERSIONED(Entity, 1, nullptr)
internal void serialize(Archive& ar, uint16 /*version*/, Entity& entity)
{
SERIALIZE(ar, id, entity.ID);
SERIALIZE(ar, position, entity.position);
}
const Class* resolve_entity_class(uint8 kind, uint32 crc)
{
Assert(kind <= ENTITY(Count));
NonNullPtr<const Class> class_ptr = kEntity_type_class_ptr[kind];
Assert(class_ptr->CRC == crc);
return class_ptr.Get();
}
const Class* find_class_by_name(String name)
{
Assert(IsValid(name));
const Class* result = nullptr;
const uint32 name_crc = crc32(name.Str, name.Size);
for (uint8 kind = 0; kind < ENTITY(Count); ++kind)
{
const Class* class_ptr = resolve_entity_class(kind, name_crc);
if (class_ptr != nullptr)
{
result = class_ptr;
break;
}
}
return result;
}