Debug options: Stop moving light, camera and cubes.

F1 to have free camera
This commit is contained in:
2026-02-23 22:05:46 -05:00
parent 3277624ec2
commit 581656568b
14 changed files with 263 additions and 56 deletions

View File

@@ -21,6 +21,10 @@ Output main(uint vertexIndex : SV_VertexID)
float3 normal = asfloat(buffer.Load3(offset + 12));
float4 col = asfloat(buffer.Load4(offset + 24));
// Fetch Model Matrix
StructuredBuffer<TransformData> transformsBuffer = ResourceDescriptorHeap[TransformsBufferIndex];
float4x4 Model = transformsBuffer[MeshIndex].Model;
float4 worldPos = mul(Model, float4(pos, 1.0f));
output.Position = mul(ViewProjection, worldPos);
output.Color = col;