Cleaning game.cpp removing old test code.

Created static mesh entity
Created debug bar
This commit is contained in:
2026-08-10 22:12:31 -04:00
parent ee20c903b2
commit 5566f76a94
7 changed files with 132 additions and 63 deletions
+12
View File
@@ -1,6 +1,7 @@
#include <Entity/EntityManager.h>
#include <Entity/Entity.h>
#include <Graphics/MeshRenderer.h>
EntityID EntityManager::ID = 0;
@@ -29,3 +30,14 @@ void RegisterEntity(EntityManager& /*manager*/, Entity* entity)
{
entity->ID = EntityManager::ID++;
}
void UpdateEntityManager(EntityManager& manager)
{
for (Entity& ent : manager.Entities)
{
if (ent.MeshInstance != indexMax)
{
Juliet::SetMeshInstanceTransform(ent.MeshInstance, Juliet::MatrixTranslation(ent.X, ent.Y, 0.0f));
}
}
}