dx12 dynamic lib loading + creation of device first pass.
This commit is contained in:
@@ -5,20 +5,23 @@
|
||||
|
||||
namespace Juliet
|
||||
{
|
||||
struct GraphicsDevice;
|
||||
struct Window;
|
||||
}
|
||||
|
||||
class Win32EditorApplication : public IApplication
|
||||
{
|
||||
protected:
|
||||
void Init() override;
|
||||
void Shutdown() override;
|
||||
void Update() override;
|
||||
bool IsRunning() override;
|
||||
class Win32EditorApplication : public Juliet::IApplication
|
||||
{
|
||||
protected:
|
||||
void Init() override;
|
||||
void Shutdown() override;
|
||||
void Update() override;
|
||||
bool IsRunning() override;
|
||||
|
||||
private:
|
||||
Window* MainWindow = {};
|
||||
bool Running = false;
|
||||
};
|
||||
private:
|
||||
Juliet::Window* MainWindow = {};
|
||||
Juliet::GraphicsDevice* GraphicsDevice = {};
|
||||
|
||||
Win32EditorApplication& GetEditorApplication();
|
||||
} // namespace Juliet
|
||||
bool Running = false;
|
||||
};
|
||||
|
||||
Win32EditorApplication& GetEditorApplication();
|
||||
|
||||
Reference in New Issue
Block a user