dx12 dynamic lib loading + creation of device first pass.
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@@ -1,5 +1,6 @@
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#pragma once
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#include <core/Common/NonNullPtr.h>
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#include <Graphics/GraphicsConfig.h>
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#include <Juliet.h>
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@@ -8,5 +9,33 @@ namespace Juliet
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{
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struct GraphicsDevice;
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// Parameters of an indirect draw command
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struct IndirectDrawCommand
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{
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uint32 VertexCount; // Number of vertices to draw
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uint32 InstanceCount; // Number of instanced to draw
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uint32 FirstVertex; // Index of the first vertex to draw
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uint32 FirstInstance; // ID of the first instance to draw
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};
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// Parameters of an INDEXED indirect draw command
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struct IndexedIndirectDrawCommand
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{
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uint32 VertexCount; // Number of vertices to draw
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uint32 InstanceCount; // Number of instanced to draw
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uint32 FirstIndex; // Base Index within the index buffer
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int32 VertexOffset; // Offset the vertex index into the buffer
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uint32 FirstInstance; // ID of the first instance to draw
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};
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// Parameters of an INDEXED Indirect Dispatch Command
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struct IndirectDispatchCommand
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{
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uint32 X_WorkGroupCount; // Number of Workgroup to dispatch on dimension X
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uint32 Y_WorkGroupCount; // Number of Workgroup to dispatch on dimension Y
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uint32 Z_WorkGroupCount; // Number of Workgroup to dispatch on dimension Z
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};
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extern JULIET_API GraphicsDevice* CreateGraphicsDevice(GraphicsConfig config);
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extern JULIET_API void DestroyGraphicsDevice(NonNullPtr<GraphicsDevice> device);
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} // namespace Juliet
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