Meshrenderer first step. Adding logs to debug a weird crash since the add of mesh renderer and some clean up.
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@@ -38,19 +38,13 @@ class JulietApplication : public Juliet::IApplication
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int GetAutoCloseFrameCount() const { return AutoCloseFrameCount; }
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private:
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Juliet::Window* MainWindow = {};
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Juliet::GraphicsDevice* GraphicsDevice = {};
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Juliet::HotReloadCode GameCode = {};
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Juliet::GraphicsPipeline* GraphicsPipeline = {};
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Juliet::GraphicsBuffer* StructuredBuffer = {};
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Juliet::GraphicsTransferBuffer* TransferBuffer = {};
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Juliet::Texture* DepthBuffer = {};
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Juliet::Mesh* CubeMesh = {};
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Juliet::Arena* CubeArena = nullptr;
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Juliet::Arena* GameArena = nullptr;
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Juliet::Arena* GameScratchArena = nullptr;
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Juliet::Window* MainWindow = {};
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Juliet::GraphicsDevice* GraphicsDevice = {};
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Juliet::HotReloadCode GameCode = {};
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Juliet::GraphicsPipeline* GraphicsPipeline = {};
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Juliet::Texture* DepthBuffer = {};
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Juliet::Arena* GameArena = nullptr;
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Juliet::Arena* GameScratchArena = nullptr;
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int AutoCloseFrameCount = -1;
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bool Running = false;
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