Removing named namespace from code base.

This commit is contained in:
2026-08-22 21:39:21 -04:00
parent 678795b793
commit 4180622d6a
158 changed files with 12260 additions and 12648 deletions
+1 -2
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@@ -1,4 +1,4 @@
#include <ShaderCompiler.h>
#include <ShaderCompiler.h>
#include <Core/Common/CoreUtils.h>
#include <Core/Logging/LogManager.h>
@@ -6,7 +6,6 @@
#include <Core/Memory/Allocator.h>
#include <DXShaderCompiler/DXCompiler.h>
using namespace Juliet;
namespace
{
+3 -3
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@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include <Core/Common/CoreTypes.h>
#include <Core/Common/String.h>
@@ -29,8 +29,8 @@ enum class ShaderStage : uint8
struct ShaderInfo
{
ByteBuffer ByteCodeBuffer;
Juliet::String EntryPoint;
Juliet::String Name;
String EntryPoint;
String Name;
ShaderStage Stage;
};
+1 -2
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@@ -1,4 +1,4 @@
#include <Core/Common/EnumUtils.h>
#include <Core/Common/EnumUtils.h>
#include <Core/Common/String.h>
#include <Core/HAL/IO/IOStream.h>
#include <Core/Logging/LogManager.h>
@@ -6,7 +6,6 @@
#include <Core/Memory/Allocator.h>
#include <ShaderCompiler.h>
using namespace Juliet;
void PrintHelp()
{