Removing named namespace from code base.
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@@ -1,4 +1,4 @@
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#include <ShaderCompiler.h>
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#include <ShaderCompiler.h>
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#include <Core/Common/CoreUtils.h>
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#include <Core/Logging/LogManager.h>
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@@ -6,7 +6,6 @@
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#include <Core/Memory/Allocator.h>
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#include <DXShaderCompiler/DXCompiler.h>
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using namespace Juliet;
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namespace
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{
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@@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include <Core/Common/CoreTypes.h>
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#include <Core/Common/String.h>
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@@ -29,8 +29,8 @@ enum class ShaderStage : uint8
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struct ShaderInfo
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{
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ByteBuffer ByteCodeBuffer;
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Juliet::String EntryPoint;
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Juliet::String Name;
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String EntryPoint;
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String Name;
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ShaderStage Stage;
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};
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@@ -1,4 +1,4 @@
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#include <Core/Common/EnumUtils.h>
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#include <Core/Common/EnumUtils.h>
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#include <Core/Common/String.h>
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#include <Core/HAL/IO/IOStream.h>
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#include <Core/Logging/LogManager.h>
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@@ -6,7 +6,6 @@
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#include <Core/Memory/Allocator.h>
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#include <ShaderCompiler.h>
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using namespace Juliet;
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void PrintHelp()
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{
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