Removing named namespace from code base.
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+18
-21
@@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include <Core/Application/IApplication.h>
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#include <Core/HAL/Display/Display.h>
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@@ -6,32 +6,29 @@
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#include <Core/HotReload/HotReload.h>
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#include <Graphics/GraphicsPipeline.h>
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namespace Juliet
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{
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struct Mesh;
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struct GraphicsTransferBuffer;
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struct GraphicsBuffer;
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struct GraphicsDevice;
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struct Window;
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} // namespace Juliet
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struct Mesh;
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struct GraphicsTransferBuffer;
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struct GraphicsBuffer;
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struct GraphicsDevice;
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struct Window;
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class JulietApplication : public Juliet::IApplication
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class JulietApplication : public IApplication
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{
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protected:
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void Init(Juliet::NonNullPtr<Juliet::Arena> arena) override;
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void Init(NonNullPtr<Arena> arena) override;
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void Shutdown() override;
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void Update(float deltaTime) override;
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bool IsRunning() override;
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Juliet::Window* GetPlatformWindow() override { return MainWindow; }
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Juliet::GraphicsDevice* GetGraphicsDevice() override { return GraphicsDevice; }
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Window* GetPlatformWindow() override { return MainWindow; }
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GraphicsDevice* GetGraphicsDevice() override { return GraphicsDevice; }
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// Render Lifecycle
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Juliet::ColorTargetInfo GetColorTargetInfo(Juliet::Texture* swapchainTexture) override;
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Juliet::DepthStencilTargetInfo* GetDepthTargetInfo() override;
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ColorTargetInfo GetColorTargetInfo(Texture* swapchainTexture) override;
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DepthStencilTargetInfo* GetDepthTargetInfo() override;
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#if 0
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Juliet::Camera GetDebugCamera() override;
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Camera GetDebugCamera() override;
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#endif
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public:
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@@ -39,11 +36,11 @@ class JulietApplication : public Juliet::IApplication
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int GetAutoCloseFrameCount() const { return AutoCloseFrameCount; }
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private:
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Juliet::Window* MainWindow = {};
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Juliet::GraphicsDevice* GraphicsDevice = {};
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Juliet::HotReloadCode GameCode = {};
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Juliet::GraphicsPipeline* GraphicsPipeline = {};
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Juliet::Texture* DepthBuffer = {};
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Window* MainWindow = {};
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GraphicsDevice* GraphicsDevice = {};
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HotReloadCode GameCode = {};
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GraphicsPipeline* GraphicsPipeline = {};
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Texture* DepthBuffer = {};
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int AutoCloseFrameCount = -1;
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bool Running = false;
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