Removing named namespace from code base.
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@@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include <Core/Common/CoreTypes.h>
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#include <Core/Container/Vector.h>
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@@ -11,13 +11,13 @@ struct EntityManager
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{
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static EntityID ID;
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Juliet::Arena* Arena;
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Arena* Arena;
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// TODO: Should be a pool
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Juliet::VectorArena<Entity, 1024> Entities;
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VectorArena<Entity, 1024> Entities;
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};
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void InitEntityManager(Juliet::NonNullPtr<World> world);
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void InitEntityManager(NonNullPtr<World> world);
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void ShutdownEntityManager();
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EntityManager& GetEntityManager();
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void RegisterEntity(EntityManager& manager, Entity* entity);
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