Removing named namespace from code base.

This commit is contained in:
2026-08-22 21:39:21 -04:00
parent 678795b793
commit 4180622d6a
158 changed files with 12260 additions and 12648 deletions
+6 -6
View File
@@ -1,18 +1,18 @@
#include <Entity/EntityManager.h>
#include <Entity/EntityManager.h>
#include <Entity/Entity.h>
#include <Graphics/MeshRenderer.h>
EntityID EntityManager::ID = 0;
void InitEntityManager(Juliet::NonNullPtr<World> world)
void InitEntityManager(NonNullPtr<World> world)
{
EntityManager* newManager = Juliet::ArenaPushStruct<EntityManager>(world->WorldArena);
EntityManager* newManager = ArenaPushStruct<EntityManager>(world->WorldArena);
world->EntityManager = newManager;
newManager->Entities.Create(world->WorldArena JULIET_DEBUG_PARAM("Entities"));
newManager->Arena = Juliet::ArenaAllocate({ .Name = "Entity Arena" });
newManager->Arena = ArenaAllocate({ .Name = "Entity Arena" });
}
void ShutdownEntityManager()
@@ -22,7 +22,7 @@ void ShutdownEntityManager()
EntityManager& GetEntityManager()
{
Juliet::NonNullPtr entityManager = GetGameState()->World->EntityManager;
NonNullPtr entityManager = GetGameState()->World->EntityManager;
return *entityManager;
}
@@ -37,7 +37,7 @@ void UpdateEntityManager(EntityManager& manager)
{
if (ent.MeshInstance != indexMax)
{
Juliet::SetMeshInstanceTransform(ent.MeshInstance, Juliet::MatrixTranslation(ent.X, ent.Y, 0.0f));
SetMeshInstanceTransform(ent.MeshInstance, MatrixTranslation(ent.X, ent.Y, 0.0f));
}
}
}