Removing named namespace from code base.

This commit is contained in:
2026-08-22 21:39:21 -04:00
parent 678795b793
commit 4180622d6a
158 changed files with 12260 additions and 12648 deletions
+25 -25
View File
@@ -1,4 +1,4 @@
#include <Controller/DebugCameraController.h>
#include <Controller/DebugCameraController.h>
#include <Controller/ControllerUtils.h>
#include <Core/Common/CoreUtils.h>
@@ -24,10 +24,10 @@ void ActivateDebugController()
{
Assert(gIsDebugCameraActive == false);
Juliet::Camera* currentCam = Juliet::GetCurrentCamera();
Camera* currentCam = GetCurrentCamera();
gPreviousCameraIndex = currentCam->Index;
Juliet::SetCurrentCamera(kDebugCamera);
SetCurrentCamera(kDebugCamera);
gIsDebugCameraActive = true;
gFirstUpdate = true;
@@ -41,7 +41,7 @@ void DeactivateDebugController()
gIsDebugCameraActive = false;
Juliet::SetCurrentCamera(gPreviousCameraIndex);
SetCurrentCamera(gPreviousCameraIndex);
}
bool IsDebugControllerActive()
@@ -51,26 +51,26 @@ bool IsDebugControllerActive()
void UpdateDebugController(float dt)
{
Juliet::Camera* currentCam = Juliet::GetCurrentCamera();
Camera* currentCam = GetCurrentCamera();
if (gFirstUpdate)
{
Juliet::Vector3 dir = Juliet::Vector3{ 0.0f, 0.0f, 0.0f } - currentCam->Position;
dir = Juliet::Normalize(dir);
Vector3 dir = Vector3{ 0.0f, 0.0f, 0.0f } - currentCam->Position;
dir = Normalize(dir);
gPitch = asinf(dir.z);
gYaw = atan2f(dir.y, dir.x);
gFirstUpdate = false;
Juliet::Vector3 forward;
Vector3 forward;
forward.x = cosf(gPitch) * cosf(gYaw);
forward.y = cosf(gPitch) * sinf(gYaw);
forward.z = sinf(gPitch);
Juliet::Vector3 right = Juliet::Normalize(Juliet::Cross(Juliet::Vector3{ 0.0f, 0.0f, 1.0f }, forward));
Vector3 right = Normalize(Cross(Vector3{ 0.0f, 0.0f, 1.0f }, forward));
currentCam->Target = currentCam->Position + forward;
currentCam->Up = Juliet::Cross(forward, right);
currentCam->Up = Cross(forward, right);
}
bool isRightMouseButtonDown = Juliet::IsMouseButtonDown(Juliet::MouseButton::Right);
bool isRightMouseButtonDown = IsMouseButtonDown(MouseButton::Right);
if (isRightMouseButtonDown && !gWasRightMouseButtonDown)
{
gIsFpsModeActive = !gIsFpsModeActive;
@@ -82,7 +82,7 @@ void UpdateDebugController(float dt)
return;
}
Juliet::MousePosition mouseDelta = Juliet::GetMouseDelta();
MousePosition mouseDelta = GetMouseDelta();
float sensitivity = 0.005f;
gYaw += mouseDelta.X * sensitivity;
@@ -91,52 +91,52 @@ void UpdateDebugController(float dt)
gPitch = std::min(gPitch, 1.5f);
gPitch = std::max(gPitch, -1.5f);
if (Juliet::IsKeyDown(Juliet::ScanCode::Q))
if (IsKeyDown(ScanCode::Q))
{
gYaw -= 2.0f * dt;
}
if (Juliet::IsKeyDown(Juliet::ScanCode::E))
if (IsKeyDown(ScanCode::E))
{
gYaw += 2.0f * dt;
}
Juliet::Vector3 forward;
Vector3 forward;
forward.x = cosf(gPitch) * cosf(gYaw);
forward.y = cosf(gPitch) * sinf(gYaw);
forward.z = sinf(gPitch);
Juliet::Vector3 right = Juliet::Normalize(Juliet::Cross(Juliet::Vector3{ 0.0f, 0.0f, 1.0f }, forward));
Juliet::Vector3 defaultUp = Juliet::Cross(forward, right);
Vector3 right = Normalize(Cross(Vector3{ 0.0f, 0.0f, 1.0f }, forward));
Vector3 defaultUp = Cross(forward, right);
static const float kMovementPerFrame = 10.f; // 10m/s
float speedPerFrame = kMovementPerFrame;
if (Juliet::IsKeyDown(Juliet::ScanCode::LeftShift))
if (IsKeyDown(ScanCode::LeftShift))
{
speedPerFrame *= 10.f; // 100m/s
}
if (Juliet::IsKeyDown(Juliet::ScanCode::W))
if (IsKeyDown(ScanCode::W))
{
currentCam->Position = currentCam->Position + forward * (speedPerFrame * dt);
}
if (Juliet::IsKeyDown(Juliet::ScanCode::S))
if (IsKeyDown(ScanCode::S))
{
currentCam->Position = currentCam->Position - forward * (speedPerFrame * dt);
}
if (Juliet::IsKeyDown(Juliet::ScanCode::D))
if (IsKeyDown(ScanCode::D))
{
currentCam->Position = currentCam->Position + right * (speedPerFrame * dt);
}
if (Juliet::IsKeyDown(Juliet::ScanCode::A))
if (IsKeyDown(ScanCode::A))
{
currentCam->Position = currentCam->Position - right * (speedPerFrame * dt);
}
if (Juliet::IsKeyDown(Juliet::ScanCode::Space))
if (IsKeyDown(ScanCode::Space))
{
currentCam->Position = currentCam->Position + defaultUp * (speedPerFrame * dt);
}
if (Juliet::IsKeyDown(Juliet::ScanCode::LeftControl))
if (IsKeyDown(ScanCode::LeftControl))
{
currentCam->Position = currentCam->Position - defaultUp * (speedPerFrame * dt);
}
@@ -148,7 +148,7 @@ void UpdateDebugController(float dt)
#if JULIET_DEBUG
void RenderImGuiDebugController(float dt)
{
Juliet::Camera* currentCam = Juliet::GetCurrentCamera();
Camera* currentCam = GetCurrentCamera();
ImGui::Text("Delta time: %f", dt);