Using memory arena in the game that supports hot reload

This commit is contained in:
2026-07-28 15:44:41 -04:00
parent 39586c968a
commit 4081539ee4
24 changed files with 219 additions and 217 deletions
-2
View File
@@ -43,8 +43,6 @@ class JulietApplication : public Juliet::IApplication
Juliet::HotReloadCode GameCode = {};
Juliet::GraphicsPipeline* GraphicsPipeline = {};
Juliet::Texture* DepthBuffer = {};
Juliet::Arena* GameArena = nullptr;
Juliet::Arena* GameScratchArena = nullptr;
int AutoCloseFrameCount = -1;
bool Running = false;