Using memory arena in the game that supports hot reload
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@@ -43,8 +43,6 @@ class JulietApplication : public Juliet::IApplication
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Juliet::HotReloadCode GameCode = {};
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Juliet::GraphicsPipeline* GraphicsPipeline = {};
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Juliet::Texture* DepthBuffer = {};
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Juliet::Arena* GameArena = nullptr;
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Juliet::Arena* GameScratchArena = nullptr;
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int AutoCloseFrameCount = -1;
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bool Running = false;
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