Using memory arena in the game that supports hot reload

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Patedam committed 2026-07-28 15:44:41 -04:00
1 parent 39586c968a
commit 4081539ee4
24 files changed
+219 -217

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#pragma once
#include <Core/Memory/MemoryArena.h>
struct EntityManager;
struct World
{
Juliet::Arena* WorldArena;
EntityManager* EntityManager;
};
struct GameState
{
Juliet::Arena* TotalArena;
World* World;
float TotalTime;
int Score;
};
extern GameState* GetGameState();