Using memory arena in the game that supports hot reload

This commit is contained in:
2026-07-28 15:44:41 -04:00
parent 39586c968a
commit 4081539ee4
24 changed files with 219 additions and 217 deletions
+1
View File
@@ -84,6 +84,7 @@
<ClCompile Include="game.cpp" />
<ClInclude Include="Entity\Entity.h" />
<ClInclude Include="Entity\EntityManager.h" />
<ClInclude Include="game.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">