Using memory arena in the game that supports hot reload
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@@ -84,6 +84,7 @@
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<ClCompile Include="game.cpp" />
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<ClInclude Include="Entity\Entity.h" />
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<ClInclude Include="Entity\EntityManager.h" />
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<ClInclude Include="game.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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