Support lighting using a graphics buffer that is kep open!

This commit is contained in:
2026-02-23 19:24:57 -05:00
parent 4312ecd172
commit 3277624ec2
26 changed files with 342 additions and 146 deletions

View File

@@ -2,6 +2,7 @@ struct Output
{
float4 Color : TEXCOORD0;
float3 WorldNormal : TEXCOORD1;
float3 WorldPosition : TEXCOORD2;
float4 Position : SV_Position;
};
@@ -20,8 +21,10 @@ Output main(uint vertexIndex : SV_VertexID)
float3 normal = asfloat(buffer.Load3(offset + 12));
float4 col = asfloat(buffer.Load4(offset + 24));
output.Position = mul(ViewProjection, mul(Model, float4(pos, 1.0f)));
float4 worldPos = mul(Model, float4(pos, 1.0f));
output.Position = mul(ViewProjection, worldPos);
output.Color = col;
output.WorldPosition = worldPos.xyz;
float3 worldNormal = mul((float3x3)Model, normal);
output.WorldNormal = worldNormal;