basic incremental build

This commit is contained in:
2026-07-23 13:00:01 -04:00
parent b17960b0e4
commit 315f3d5163
5 changed files with 424 additions and 146 deletions
+132 -146
View File
@@ -4,159 +4,93 @@ setlocal enabledelayedexpansion
:: ------------------------------------------------------------------------------
:: Unity Build Script (misc/build.bat)
:: Step 1: Use FASTBuild to generate unity .cpp files directly in Intermediate/
:: Step 2: Invoke compiler (clang-cl / cl) directly on target unity files
:: Step 2: Invoke compiler directly on target unity files
:: ------------------------------------------------------------------------------
set SCRIPT_DIR=%~dp0
cd /d "%SCRIPT_DIR%.."
set FBUILD=misc\fbuild.exe
set HELPER=powershell -NoProfile -ExecutionPolicy Bypass -File "%SCRIPT_DIR%build_helper.ps1"
set TARGET_JULIET=0
set TARGET_ROMEO=0
set TARGET_SHADER=0
set TARGET_GAME=0
set TARGET_COUNT=0
set TARGET_SPECIFIED=0
set CONFIG_DEBUG=0
set CONFIG_RELEASE=0
set CONFIG_PROFILE=0
set CONFIG_COUNT=0
set CONFIG_SPECIFIED=0
:parse_args
if "%~1"=="" goto check_defaults
if /i "%~1"=="debug" (
set CONFIG_DEBUG=1
set /a CONFIG_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="release" (
set CONFIG_RELEASE=1
set /a CONFIG_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="profile" (
set CONFIG_PROFILE=1
set /a CONFIG_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="juliet" (
set TARGET_JULIET=1
set /a TARGET_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="game" (
set TARGET_GAME=1
set /a TARGET_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="romeo" (
set TARGET_ROMEO=1
set /a TARGET_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="shadercompiler" (
set TARGET_SHADER=1
set /a TARGET_COUNT+=1
shift
goto parse_args
)
if /i "%~1"=="debug" set CONFIG_DEBUG=1& set CONFIG_SPECIFIED=1
if /i "%~1"=="release" set CONFIG_RELEASE=1& set CONFIG_SPECIFIED=1
if /i "%~1"=="profile" set CONFIG_PROFILE=1& set CONFIG_SPECIFIED=1
if /i "%~1"=="juliet" set TARGET_JULIET=1& set TARGET_SPECIFIED=1
if /i "%~1"=="game" set TARGET_GAME=1& set TARGET_SPECIFIED=1
if /i "%~1"=="romeo" set TARGET_ROMEO=1& set TARGET_SPECIFIED=1
if /i "%~1"=="shadercompiler" set TARGET_SHADER=1& set TARGET_SPECIFIED=1
shift
goto parse_args
:check_defaults
:: If no arguments passed ("build"), build ALL targets across ALL configurations (Debug, Profile, Release)
if !CONFIG_COUNT! equ 0 if !TARGET_COUNT! equ 0 (
set CONFIG_DEBUG=1
set CONFIG_RELEASE=1
set CONFIG_PROFILE=1
set TARGET_JULIET=1
set TARGET_GAME=1
set TARGET_ROMEO=1
set TARGET_SHADER=1
goto start_build
)
:: If targets specified but no configs specified, default to Debug
if !CONFIG_COUNT! equ 0 (
if !CONFIG_SPECIFIED! equ 0 (
if !TARGET_SPECIFIED! equ 0 (
set CONFIG_DEBUG=1& set CONFIG_RELEASE=1& set CONFIG_PROFILE=1
set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1
goto start_build
)
set CONFIG_DEBUG=1
)
:: If configs specified but no targets specified, build all targets for those configs
if !TARGET_COUNT! equ 0 (
set TARGET_JULIET=1
set TARGET_GAME=1
set TARGET_ROMEO=1
set TARGET_SHADER=1
if !TARGET_SPECIFIED! equ 0 (
set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1
)
:start_build
set START_TIME=%TIME%
powershell -Command "$global:startTime = [System.Diagnostics.Stopwatch]::StartNew(); Set-Variable -Name GLOBAL_START_TIME -Value $global:startTime -Scope Global" >nul 2>&1
%HELPER% -Action StartBuild >nul 2>&1
if exist "Intermediate\built_outputs.tmp" del /f /q "Intermediate\built_outputs.tmp" >nul 2>&1
if not exist "%FBUILD%" (
echo.
echo [BUILD FAILED] Could not find %FBUILD%.
exit /b 1
)
:: Find Clang / MSVC compiler
set COMPILER=clang-cl.exe
where %COMPILER% >nul 2>nul
if %ERRORLEVEL% neq 0 (
if !ERRORLEVEL! neq 0 (
set COMPILER=cl.exe
where %COMPILER% >nul 2>nul
if !ERRORLEVEL! neq 0 (
echo [BUILD FAILED] Neither clang-cl.exe nor cl.exe was found in PATH.
exit /b 1
)
)
:: Store start timestamp in PowerShell variable for exact timing across batch routines
powershell -Command "[System.IO.File]::WriteAllText('Intermediate\build_start.tmp', [System.DateTime]::Now.Ticks.ToString())" >nul 2>&1
:: Clear temporary built output list file
if exist "Intermediate\built_outputs.tmp" del "Intermediate\built_outputs.tmp"
if !CONFIG_DEBUG! equ 1 call :build_config Debug
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
if !CONFIG_PROFILE! equ 1 call :build_config Profile
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
if !CONFIG_RELEASE! equ 1 call :build_config Release
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
:: Calculate build elapsed time using PowerShell
for /f "usebackq tokens=*" %%I in (`powershell -Command "$start = [long](Get-Content Intermediate\build_start.tmp); $elapsed = (New-Object System.TimeSpan ([System.DateTime]::Now.Ticks - $start)); Remove-Item Intermediate\build_start.tmp -ErrorAction SilentlyContinue; '{0:D2}:{1:D2}:{2:D2}.{3:D3}' -f $elapsed.Hours, $elapsed.Minutes, $elapsed.Seconds, $elapsed.Milliseconds"` ) do set ELAPSED_TIME=%%I
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
echo.
echo ==============================================================================
echo [BUILD SUMMARY]
echo ==============================================================================
echo Compiler Used : %COMPILER%
echo Total Duration : %ELAPSED_TIME%
echo Output Binaries:
if exist "Intermediate\built_outputs.tmp" (
powershell -Command "Get-Content Intermediate\built_outputs.tmp | Get-Item | ForEach-Object { $size = '{0:N2} MB' -f ($_.Length / 1MB); Write-Host (' - ' + $_.FullName.Replace((Get-Location).Path + '\', '') + ' (' + $size + ')') }"
del "Intermediate\built_outputs.tmp" >nul 2>&1
)
%HELPER% -Action FinishBuild
echo ==============================================================================
echo [ALL BUILDS SUCCEEDED] All requested executables built successfully.
echo [ALL BUILDS SUCCEEDED] All requested targets processed successfully.
echo ==============================================================================
exit /b 0
:: ------------------------------------------------------------------------------
:: Subroutine to build a specific configuration (Debug / Profile / Release)
:: Build Configuration Subroutine
:: ------------------------------------------------------------------------------
:build_config
set "CFG=%~1"
@@ -173,17 +107,48 @@ if !TARGET_GAME! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Game-Unity
if !TARGET_ROMEO! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity
if !TARGET_SHADER! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity
%HELPER% -Action StartUnity >nul 2>&1
"%FBUILD%" !FASTBUILD_TARGETS!
if %ERRORLEVEL% neq 0 (
echo.
echo ==============================================================================
if !ERRORLEVEL! neq 0 (
echo [BUILD FAILED] FASTBuild failed to generate unity files for %CFG%.
echo ==============================================================================
exit /b %ERRORLEVEL%
exit /b !ERRORLEVEL!
)
:: Strip '#pragma message' from generated Unity files
powershell -Command "Get-ChildItem -Path Intermediate -Recurse -Filter '*_Unity*.cpp' | ForEach-Object { (Get-Content $_.FullName) | Where-Object { $_ -notmatch '#pragma message' } | Set-Content $_.FullName }"
:: Evaluate all target needs in a single fast PowerShell pass
%HELPER% -Action EvaluateConfig -CFG "!CFG!" -TargetJuliet "!TARGET_JULIET!" -TargetGame "!TARGET_GAME!" -TargetRomeo "!TARGET_ROMEO!" -TargetShader "!TARGET_SHADER!" >nul 2>&1
set FASTBUILD_UNITY_CHANGED=0
set JULIET_NEED_COMPILE=0
set IMGUI_NEED_COMPILE=0
set GAME_NEED_COMPILE=0
set JULIETAPP_NEED_COMPILE=0
set ROMEO_NEED_COMPILE=0
set SHADER_NEED_COMPILE=0
if exist "Intermediate\config_status.tmp" (
for /f "usebackq tokens=1,2 delims==" %%A in ("Intermediate\config_status.tmp") do set %%A=%%B
del /f /q "Intermediate\config_status.tmp" >nul 2>&1
)
if !FASTBUILD_UNITY_CHANGED! equ 1 (
echo [FASTBuild] Unity structure or source file list changed.
) else (
echo [FASTBuild] No Unity file structure changes detected [up-to-date].
)
set ANY_NEED_BUILD=0
if !JULIET_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
if !IMGUI_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
if !GAME_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
if !JULIETAPP_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
if !ROMEO_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
if !SHADER_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
if !ANY_NEED_BUILD! equ 0 (
echo [SKIP / UP-TO-DATE] All requested targets in [%CFG%] are up-to-date.
exit /b 0
)
echo.
echo ==============================================================================
@@ -208,79 +173,100 @@ if /i "!CFG!"=="Debug" (
set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib delayimp.lib
:: Compile shared Juliet (and ImGui) Object Files into Intermediate\x64-!CFG!\
:: --- Juliet Shared Objs ---
echo.
echo --- Compiling Shared Object Files (Juliet / ImGui) [%CFG%] ---
%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /c Intermediate\Juliet\*.cpp /Fo"Intermediate\x64-!CFG!\\"
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
if !JULIET_NEED_COMPILE! equ 0 (
echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\Juliet_Unity*.obj [Unity files unchanged]
) else (
echo [REBUILDING] Compiling Intermediate\x64-!CFG!\Juliet_Unity*.obj...
%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /c Intermediate\Juliet\*.cpp /Fo"Intermediate\x64-!CFG!\\"
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
)
:: --- ImGui Shared Objs ---
if defined IMGUI_UNITY_SRCS (
%COMPILER% %COMPILER_FLAGS% /c !IMGUI_UNITY_SRCS! /Fo"Intermediate\x64-!CFG!\\"
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
if !IMGUI_NEED_COMPILE! equ 0 (
echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\ImGui_Unity*.obj [Unity files unchanged]
) else (
echo [REBUILDING] Compiling Intermediate\x64-!CFG!\ImGui_Unity*.obj...
%COMPILER% %COMPILER_FLAGS% /c !IMGUI_UNITY_SRCS! /Fo"Intermediate\x64-!CFG!\\"
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
)
)
set JULIET_OBJS=Intermediate\x64-!CFG!\Juliet_Unity*.obj
set IMGUI_OBJS=
if defined IMGUI_UNITY_SRCS (
set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj
)
if defined IMGUI_UNITY_SRCS set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj
set BUILD_GAME_DLL=0
if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1
if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
:: Compile Game.dll
:: --- Game.dll ---
if !BUILD_GAME_DLL! equ 1 (
echo.
echo --- Building Game.dll [%CFG%] ---
%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\Game.dll" ^
%JULIET_OBJS% ^
Intermediate\Game\*.cpp ^
%IMGUI_OBJS% ^
/link %COMMON_LIBS% /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Game.ilk" /PDB:"Intermediate\x64-!CFG!\Game.pdb"
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
echo bin\x64-!CFG!\Game.dll>>Intermediate\built_outputs.tmp
if !GAME_NEED_COMPILE! equ 0 (
echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\Game.dll [Binary up to date, skipping compilation]
) else (
echo [REBUILDING] Compiling bin\x64-!CFG!\Game.dll...
%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\Game.dll" ^
%JULIET_OBJS% Intermediate\Game\*.cpp %IMGUI_OBJS% ^
/link %COMMON_LIBS% /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Game.ilk" /PDB:"Intermediate\x64-!CFG!\Game.pdb"
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
echo bin\x64-!CFG!\Game.dll>>Intermediate\built_outputs.tmp
)
)
:: Compile JulietApp Executable
:: --- JulietApp.exe ---
if !TARGET_JULIET! equ 1 (
echo.
echo --- Building JulietApp.exe [%CFG%] ---
%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\JulietApp.exe" ^
Intermediate\JulietApp\*.cpp ^
%IMGUI_OBJS% ^
/link %COMMON_LIBS% bin\x64-!CFG!\Game.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietApp.ilk" /PDB:"Intermediate\x64-!CFG!\JulietApp.pdb"
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
echo bin\x64-!CFG!\JulietApp.exe>>Intermediate\built_outputs.tmp
if !JULIETAPP_NEED_COMPILE! equ 0 (
echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\JulietApp.exe [Binary up to date, skipping compilation]
) else (
echo [REBUILDING] Compiling bin\x64-!CFG!\JulietApp.exe...
%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\JulietApp.exe" ^
Intermediate\JulietApp\*.cpp %IMGUI_OBJS% ^
/link %COMMON_LIBS% bin\x64-!CFG!\Game.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietApp.ilk" /PDB:"Intermediate\x64-!CFG!\JulietApp.pdb"
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
echo bin\x64-!CFG!\JulietApp.exe>>Intermediate\built_outputs.tmp
)
)
:: Compile Romeo Executable
:: --- Romeo.exe ---
if !TARGET_ROMEO! equ 1 (
echo.
echo --- Building Romeo.exe [%CFG%] ---
%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\Romeo.exe" ^
%JULIET_OBJS% ^
Intermediate\Romeo\*.cpp ^
%IMGUI_OBJS% ^
/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Romeo.ilk" /PDB:"Intermediate\x64-!CFG!\Romeo.pdb"
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
echo bin\x64-!CFG!\Romeo.exe>>Intermediate\built_outputs.tmp
if !ROMEO_NEED_COMPILE! equ 0 (
echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\Romeo.exe [Binary up to date, skipping compilation]
) else (
echo [REBUILDING] Compiling bin\x64-!CFG!\Romeo.exe...
%COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\Romeo.exe" ^
%JULIET_OBJS% Intermediate\Romeo\*.cpp %IMGUI_OBJS% ^
/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\Romeo.ilk" /PDB:"Intermediate\x64-!CFG!\Romeo.pdb"
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
echo bin\x64-!CFG!\Romeo.exe>>Intermediate\built_outputs.tmp
)
)
:: Compile JulietShaderCompiler Executable
:: --- JulietShaderCompiler.exe ---
if !TARGET_SHADER! equ 1 (
echo.
echo --- Building JulietShaderCompiler.exe [%CFG%] ---
if exist "Intermediate\JulietShaderCompiler\*.cpp" (
%COMPILER% %COMPILER_FLAGS% /I"JulietShaderCompiler" /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" ^
%JULIET_OBJS% ^
Intermediate\JulietShaderCompiler\*.cpp ^
%IMGUI_OBJS% ^
/link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietShaderCompiler.ilk" /PDB:"Intermediate\x64-!CFG!\JulietShaderCompiler.pdb"
if %ERRORLEVEL% neq 0 exit /b %ERRORLEVEL%
echo bin\x64-!CFG!\JulietShaderCompiler.exe>>Intermediate\built_outputs.tmp
if !SHADER_NEED_COMPILE! equ 0 (
echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\JulietShaderCompiler.exe [Binary up to date, skipping compilation]
) else (
echo [REBUILDING] Compiling bin\x64-!CFG!\JulietShaderCompiler.exe...
%COMPILER% %COMPILER_FLAGS% /I"JulietShaderCompiler" /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" ^
%JULIET_OBJS% Intermediate\JulietShaderCompiler\*.cpp %IMGUI_OBJS% ^
/link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:"Intermediate\x64-!CFG!\JulietShaderCompiler.ilk" /PDB:"Intermediate\x64-!CFG!\JulietShaderCompiler.pdb"
if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
echo bin\x64-!CFG!\JulietShaderCompiler.exe>>Intermediate\built_outputs.tmp
)
)
)
exit /b 0