Various conversion to memory arena and misc clean up
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+2
-2
@@ -106,7 +106,7 @@ namespace
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} // namespace
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void JulietApplication::Init(NonNullPtr<Arena>)
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void JulietApplication::Init(NonNullPtr<Arena> platformArena)
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{
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Log(LogLevel::Message, LogCategory::Tool, "Initializing Juliet Application...");
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Log(LogLevel::Message, LogCategory::Tool, "%s", CStr(GetBasePath()));
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@@ -182,7 +182,7 @@ void JulietApplication::Init(NonNullPtr<Arena>)
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GameCode.Functions = reinterpret_cast<void**>(&Game);
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GameCode.FunctionCount = ArraySize(GameFunctionTable);
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GameCode.FunctionNames = GameFunctionTable;
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InitHotReloadCode(GameCode, ConstString("Game.dll"), ConstString("Game_Temp.dll"), ConstString("lock.tmp"));
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InitHotReloadCode(platformArena, GameCode, ConstString("Game.dll"), ConstString("Game_Temp.dll"), ConstString("lock.tmp"));
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Running = GameCode.IsValid;
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}
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}
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