Various conversion to memory arena and misc clean up

This commit is contained in:
2026-08-16 22:10:51 -04:00
parent d1b7c5dbbe
commit 262d91dd49
11 changed files with 53 additions and 69 deletions
+2 -2
View File
@@ -106,7 +106,7 @@ namespace
} // namespace
void JulietApplication::Init(NonNullPtr<Arena>)
void JulietApplication::Init(NonNullPtr<Arena> platformArena)
{
Log(LogLevel::Message, LogCategory::Tool, "Initializing Juliet Application...");
Log(LogLevel::Message, LogCategory::Tool, "%s", CStr(GetBasePath()));
@@ -182,7 +182,7 @@ void JulietApplication::Init(NonNullPtr<Arena>)
GameCode.Functions = reinterpret_cast<void**>(&Game);
GameCode.FunctionCount = ArraySize(GameFunctionTable);
GameCode.FunctionNames = GameFunctionTable;
InitHotReloadCode(GameCode, ConstString("Game.dll"), ConstString("Game_Temp.dll"), ConstString("lock.tmp"));
InitHotReloadCode(platformArena, GameCode, ConstString("Game.dll"), ConstString("Game_Temp.dll"), ConstString("lock.tmp"));
Running = GameCode.IsValid;
}
}