Removed fastbuild completely and converted the last two remaining scripts
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+6
-6
@@ -2,16 +2,16 @@
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setlocal
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REM ============================================================
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REM ship.bat - Build clang-Release and prepare Ship/ folder
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REM ship.bat - Build Release and prepare Ship/ folder
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REM ============================================================
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set ROOT=%~dp0..
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set BUILD_DIR=%ROOT%\bin\x64Clang-Release
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set BUILD_DIR=%ROOT%\bin\x64-Release
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set SHIP_DIR=%ROOT%\Ship
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REM Step 0: Build Shader Compiler
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echo [Ship] Building Shader Compiler...
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call "%~dp0fbuild" JulietShaderCompiler-x64Clang-Release -cache
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call "%~dp0build.bat" release shadercompiler
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if errorlevel 1 (
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echo [Ship] SHADER COMPILER BUILD FAILED
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exit /b 1
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@@ -25,9 +25,9 @@ if errorlevel 1 (
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exit /b 1
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)
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REM Step 2: Build clang-Release
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echo [Ship] Building clang-Release...
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call "%~dp0fbuild" clang-Release -cache
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REM Step 2: Build Release
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echo [Ship] Building Release...
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call "%~dp0build.bat" release juliet game
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if errorlevel 1 (
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echo [Ship] BUILD FAILED
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exit /b 1
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