Added a debug controller
Made a default template for cameras. Added delta to mouse state so we can check delta for debug Camera.
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@@ -27,8 +27,8 @@ class JulietApplication : public Juliet::IApplication
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Juliet::GraphicsDevice* GetGraphicsDevice() override { return GraphicsDevice; }
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// Render Lifecycle
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void OnPreRender(Juliet::CommandList* cmd) override;
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void OnRender(Juliet::RenderPass* pass, Juliet::CommandList* cmd) override;
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void OnPreRender(Juliet::CommandList* cmd) override;
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void OnRender(Juliet::RenderPass* pass, Juliet::CommandList* cmd, const Juliet::Camera& camera) override;
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Juliet::ColorTargetInfo GetColorTargetInfo(Juliet::Texture* swapchainTexture) override;
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Juliet::DepthStencilTargetInfo* GetDepthTargetInfo() override;
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